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Trident
From Guild Wars 2 Wiki
This article is about the category of weapon. For the specific weapon sold by NPC weaponsmiths, see Trident (weapon).
The trident is a long range magical aquatic weapon and can be crafted by an artificer. The maximum damage range for tridents is 905–1,000.
Contents |
[edit] Skills by profession
The following page was generated on June 20, 11:02 UTC. You may want to request the most recent version.
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
[edit]
| |||||
| 1 | Light of Judgment | ½ | Fire a ball of light that heals allies and damages foes. | ||
| 2 | Purify | ½ | 12 | Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius. | |
| |
8 | Detonate the orb to burn foes and cure conditions on allies in the blast radius. | |||
| 3 | Pillar of Light | ½ | 15 | Create a pillar of light that does damage every second at your foe's location. | |
| 4 | Refraction | 1¼ | 20 | Create a bubble that absorbs hostile projectiles and grant retaliation to allies. | |
| 5 | Weight of Justice | 1 | 25 | Sink your foe with the weight of justice. | |
[edit]
| |||||
| Fire | |||||
| 1 | Magma Orb | ½ | Shoot a blob of molten rock that explodes after a delay. | ||
| 2 | Boil | ½ | 10 | Boil the water around your foe. | |
| 3 | Steam | ½ | 25 | Blind your foe with superheated water. | |
| 4 | Lava Chains | ½ | 30 | Cripple multiple foes with lava chains. | |
| 5 | Heat Wave | 1 | 40 | Launch three waves of heat. Each burns foes and grants vigor to allies. | |
| Water | |||||
| 1 | Water Missile | ½ | Launch a slow-moving homing missile. | ||
| 2 | Ice Globe | ½ | 10 | Shoot a slow-moving, detonatable orb of ice. | |
| |
Detonate your ice globe to damage foes. | ||||
| 3 | Ice Wall | ½ | 20 | Create a wall of ice that you can shatter, chilling enemies near its location. | |
| |
Detonate your ice wall to damage and chill foes. | ||||
| 4 | Undercurrent | 1¼ | 25 | Release a current of water to damage foes and regenerate allies. | |
| 5 | Tidal Wave | 1¾ | 25 | Charge forward with tidal force, damaging foes and healing allies. | |
| Air | |||||
| 1 | Forked Lightning | ½ | Fire three bolts of lightning in an arc in front of you. | ||
| 2 | Electrocute | ½ | 5 | Charge the water around your foe with electricity. | |
| 3 | Air Pocket | ½ | 12 | Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | |
| |
Detonate your air pocket to damage foes. | ||||
| 4 | Air Bubble | 1 | 35 | Trap your foe in an air bubble and make them float to the surface. | |
| 5 | Lightning Cage | ½ | 35 | Create an electrical field that stuns foes crossing it. | |
| Earth | |||||
| 1 | Rock Blade | ½ | Shoot three rocky blades at your foe. | ||
| 2 | Rock Spray | ½ | 12 | Spray a cone of gravel to bleed foes. | |
| 3 | Magnetic Current | ½ | 18 | Pull yourself to your foe. | |
| 4 | Rock Anchor | 1 | 35 | Anchor a rock to your foe, making them Sink. | |
| 5 | Murky Water | 1¼ | 45 | Cloud the water to blind your target and nearby foes. | |
[edit]
| |||||
| 1 | Siren's Call | ½ | Unleash sonic energy that bounces between multiple foes, bleeding them. When it hits allies, it applies might, vigor, or swiftness. | ||
| 2 | Ineptitude | ½ | 12 | Befuddle your foes with a blinding flash of light. | |
| 3 | Spinning Revenge | Clone | ¾ | 12 | Grant retaliation to nearby allies and summon a clone to attack your foe. |
| 4 | Illusionary Whaler | Phantasm | ½ | 20 | Create an illusion that confuses foes with a harpoon gun. |
| 5 | Illusion of Drowning | ¾ | 25 | Sink and damage your foe with an illusionary anchor. | |
[edit]
| |||||
| 1 | Crimson Tide | ½ | Bleed foes around your target. | ||
| 2 | Feast | ½ | 10 | Weaken and damage foes around you. Gain life force per foe struck. | |
| 3 | Foul Current | 1 | 15 | Dart at your foe, leaving poisonous bubbles behind. | |
| 4 | Sinking Tomb | ½ | 20 | Entomb your foe, making them sink. | |
| 5 | Frozen Abyss | 2 | 25 | Chill foes near you. | |
[edit] Traits by profession
[edit]
Guardian
- Two-Handed Mastery - Two-handed weapon skills recharge 20% faster.
[edit]
Mesmer
- Chaotic Dampening - +50 toughness while wielding a staff or trident. Reduces recharge of staff skills by 20%.