Control effect

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Control effects, also known as disables or Crowd control (CC), are a set of effects that temporarily prevent actions or movement and disable all skills for the effect's duration. All control effects will interrupt the target. The boon Stability provides immunity against control effects and some utility skills have the ability to break stuns and other control effects listed here.

Some enemies posses a Defiance Bar which renders them immune to the effects of both control and "Soft CC" conditions. These effects instead cause varying damage to the defiance bar. Depleting this bar will "break" the enemy, causing a strong negative effect, most commonly stun and increased incoming damage. The Unstoppable ability and Indomitable effects possessed by certain enemies render them totally immune to control as well as movement-restricting conditions like crippled or immobilized. Some foes also have specific non-boon stability effects which prevent most forms of control.

Control effects[edit]

Unable to activate skills; stacks duration.[sic] Daze
Involuntary retreat; unable to act; stacks duration. Fear1
Float Float
Knockback Knockback
Knockdown Knockdown
Launch Launch
Pull Pull
Sink Sink
Unable to act; stacks duration.[sic] Stun
Involuntarily attack foes. Taunt1
1 Fear and Taunt are both conditions and control effects.

Similar effects[edit]

These effects have similar functionality to control effects, except that traits which trigger on "disable" do not recognize them.

Petrified Petrified caused by Thief tango icon 20px.png Basilisk Venom
Elementalist tango icon 20px.png Freeze caused by Deep Freeze (Conjure Frost Bow)

"Soft" control effects[edit]

Some players refer to the following conditions as "soft CC". Mechanically, they are not actual control effects (i.e. they don't interrupt when they are applied, and traits that trigger on "disable" will not trigger on them), but they serve a similar purpose of hindering an opponent's actions or movement. These effects also cause Defiance Bar damage over time.

Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. Chilled
Movement speed decreased by 50%; stacks duration. Crippled
Unable to move; stacks duration. Immobile
Skills and actions are slower. Stacks duration. Slow

Related traits[edit]

Many traits relate to specific control effects and can be found in the relevant page. The traits listed below apply to control effects in general.

Additionally traits which trigger when interrupting a foe using control effects can be found here.

Traits which activate upon an incoming control effect[edit]

Traits which activate upon disabling a foe[edit]

Traits which benefit from disable on foes[edit]

See also[edit]