Control effect

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Details: "Defiant effect was replaced with Defiance Bar"
Control effects, also known as disables, are a set of effects that temporarily prevent actions or movement and disable all skills for the effect's duration. All control effects will interrupt the target. The boon Stability provides immunity against control effects and some utility skills have the ability to break stuns and other control effects listed here.

Crowd control is essentially the same group of effects, notably used in-game in effect descriptions of Unshakable and Defiant tooltips. Some enemies possess the Unstoppable ability which makes them totally immune to control effects as well as movement-restricting conditions like crippled or immobilized.

Control effects[edit]

Unable to activate skills; stacks duration.[sic] Daze
Involuntary retreat; unable to act; stacks duration. Fear1
Float Float2
Knockback Knockback
Knockdown Knockdown
Launch Launch
Pull Pull
Sink Sink2
Unable to act; stacks duration.[sic] Stun
Involuntarily attack foes. Taunt1
1 Fear and Taunt are both conditions and control effects.
2 Float and Sink ignore the Defiant effect.

Similar effects[edit]

These effects have similar functionality to control effects, except that traits which trigger on "disable" do not recognize them.

Petrified Petrified1 caused by Thief tango icon 20px.png Basilisk Venom
Elementalist tango icon 20px.png Freeze caused by Deep Freeze (Conjure Frost Bow)
1 Petrification ignores the Defiant effect.

"Soft" control effects[edit]

Some players refer to the following conditions as "soft CC". Mechanically, they are not actual control effects (i.e. they don't interrupt when they are applied, and traits that trigger on "disable" will not trigger on them), but they serve a similar purpose of hindering an opponent's actions or movement.

Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. Chilled
Movement speed decreased by 50%; stacks duration. Crippled
Unable to move; stacks duration. Immobile
Skills and actions are slower. Slow

Related traits[edit]

Traits which activate upon a control effect[edit]

Traits which increase damage on disabled foes[edit]

See also[edit]