Control effect

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Control effects, also known as disables, are a set of effects that temporarily prevent actions or movement and disable all skills for the effect's duration. All control effects will interrupt the target. The boon Stability provides immunity against control effects and some utility skills have the ability to break stuns and other control effects listed here.

Crowd control is essentially the same group of effects, notably used in-game in effect descriptions of Unshakable and Defiant tooltips. Some enemies possess the Unstoppable ability which makes them totally immune to control effects as well as movement-restricting conditions like crippled or immobilized.

Control effects[edit]

Unable to activate skills; stacks duration. Daze
Involuntary retreat; unable to act; stacks duration. Fear
Float Float1
Knockback Knockback (Push)
Knockdown Knockdown
Launch Launch (Blowout)
Pull Pull
Sink Sink1
Unable to act; stacks duration. Stun
Involuntarily attack foes. Taunt
Petrified Petrified1 caused by Thief tango icon 20px.png Basilisk Venom
Elementalist tango icon 20px.png Freeze caused by Deep Freeze (Conjure Frost Bow).
1 Float, Sink and Petrification ignore the Defiant effect.

Traits which activate upon a control effect[edit]

Traits which increase damage on disabled foes[edit]

See also[edit]