Healing Spring

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Healing Spring.png

Healing Spring

Not available underwater  
Profession
Ranger icon small.png Ranger (skill list)
Slot
Healing
Type
Trap
Training cost
2 Hero points
Game link
API
12489
0.5½ Activation time  24 Recharge time  
Healing Spring

Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies.

Healing.png Healing: 4,920 (1.0)?
Regeneration.png6 Regen (3s): 2,340 Heal
Number of targets.png Number of Targets: 5
Duration.png Duration: 5 seconds
Interval.png Interval: 1 second
Radius.png Trap Radius: 180
Radius.png Radius: 240
Combo.png Combo Field: Water

— In-game description

Related traits[edit]

Skirmishing Skirmishing

Wilderness Survival Wilderness Survival

Nature Magic Nature Magic

Druid Druid

Notes[edit]

  • Gwwlogo.png A Guild Wars skill bears the same name as this skill.
  • This trap is triggered when an ally with less than their maximum health (yourself included) walks over the trap. Having non-damaging conditions alone will not cause the trap to trigger.
  • The trap lasts for 1 minute 30 seconds.
  • As with all traps, there is a slight delay before the trap can be tripped.
  • The initial healing effect only occurs once upon skill activation and heals you and your pet.
  • Regeneration and condition removal are applied when the trap is tripped and reapplied every 2 seconds for 10 seconds totalling 6 applications. Two conditions are removed per interval.
  • The heal is equal to (120 + Level^2 * 0.75 + Healing Power * 1.0).
  • When traited with Trapper's Expertise, this skills radius is increased to around 340.[verification requested]

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 19, 2024
  • Reduced the duration from 10 seconds to 5 seconds and reduced the pulse interval from 2 seconds to 1 second. Reduced the number of conditions cleansed per pulse from 2 to 1 in WvW and PvP.
June 27, 2023
  • Reduced cooldown from 30 seconds to 24 seconds.
May 08, 2018
  • The condition-cleansing aspect of this skill is no longer split between game modes and will now use the increased removal of 2 conditions per pulse in all modes.
March 27, 2018
  • Increased the number of conditions cleansed per pulse from 1 to 2 in PvP and WvW.
January 27, 2016
  • Fixed an issue that prevented this skill from triggering after the trap was placed.
January 26, 2016
  • Fixed an issue that allowed this skill to double-activate the healing spring.
August 25, 2015
  • This skill now also heals your pet when it is initially activated.
  • Activating or unslotting Healing Spring will destroy all previously existing, untriggered Healing Springs.
July 07, 2015
  • Fixed an issue that prevented this skill from working properly with Rune of the Trapper.
June 23, 2015 Specialization update:
  • This skill is now a trap skill and is triggered by allied players entering it.
April 15, 2014
  • Fixed a bug in which the regeneration skill fact would not turn blue when affected by Nature's Bounty.
October 15, 2013
  • Reduced the field duration to 10 seconds.
  • It now pulses every 2 seconds instead of 3, so it will still provide the same amount of regeneration and condition removal, just in a more condensed time frame.
August 28, 2012 Game release:
  • Healing Spring has been added to the game.