Healing Spring

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Healing Spring.png

Healing Spring

Not available underwater  0.5½ Activation time  30 Recharge time  2 Hero point  

Profession
Ranger tango icon 20px.png Ranger (skill list)
Slot
Healing
Type
Trap
Game link

Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.

 Healing.png Healing: 4,920 (1.0)?
 Regeneration 40px.png6 Regen (3s): 2,340 Heal
 Miscellaneous effect.png Conditions Removed: 1
 Miscellaneous effect.png Number of Targets: 5
 Duration.png Duration: 10s
 Radius.png Interval: 2s
 Radius.png Trap Radius: 180
 Radius.png Radius: 240
 Combo.png Combo Field: Water

— In-game description [?]

Gwwlogo.png The Guild Wars Wiki has an article on Healing Spring.

Related traits[edit]

Skirmishing Skirmishing[edit]

Related equipment[edit]

Notes[edit]

  • This trap is triggered when an ally with less than their maximum health (yourself included) walks/stands over the trap. Having non-damaging conditions alone will not cause the trap to trigger.
  • The trap lasts for 1 minute 30 seconds.
  • As with all traps, there is a slight delay before the trap can be tripped.
  • The initial healing effect only occurs once upon skill activation and heals you and your pet.
  • Regeneration and condition removal are applied when the trap is tripped and reapplied every 2 seconds for 10 seconds totalling 6 applications. One condition is removed per interval.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
January 27, 2016
  • Fixed an issue that prevented this skill from triggering after the trap was placed.
January 26, 2016
  • Fixed an issue that allowed this skill to double-activate the healing spring.
August 25, 2015
  • This skill now also heals your pet when it is initially activated.
  • Activating or unslotting Healing Spring will destroy all previously existing, untriggered Healing Springs.
July 07, 2015
  • Fixed an issue that prevented this skill from working properly with Rune of the Trapper.
June 23, 2015 Specialization update:
  • This skill is now a trap skill and is triggered by allied players entering it.
April 15, 2014
  • Fixed a bug in which the regeneration skill fact would not turn blue when affected by Nature's Bounty.
October 15, 2013
  • Reduced the field duration to 10 seconds.
  • It now pulses every 2 seconds instead of 3, so it will still provide the same amount of regeneration and condition removal, just in a more condensed time frame.
August 28, 2012 Game release:
  • Healing Spring has been added to the game.