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Signet
From Guild Wars 2 Wiki
A Signet is a type of a slot skill that grants a passive effect while equipped and additional benefits when activated. During recharge, the character loses the benefits of the passive effects.
All professions except the engineer have access to at least four signets.
Contents |
[edit] List of signet skills
| Skill | Description |
|---|---|
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| Bane Signet | Passive: Improved power.Active: Knock down and damage your foe. |
| Signet of Judgment | Passive: Reduces incoming damage.Active: Grant retaliation to nearby allies and weakness to nearby foes. |
| Signet of Mercy | Passive: Improves healing.Active: Revive a nearby ally. |
| Signet of Resolve | Passive: Cures a condition every ten seconds.Active: Heal yourself. |
| Signet of Wrath | Passive: Grants you increased condition damage.Active: Immobilize your target. |
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| Dolyak Signet | Passive: Reduces incoming damage.Active: Gain stability. |
| Healing Signet | Signet Passive: Grants regeneration.Signet Active: Heal yourself. |
| Signet of Fury | Passive: Improves precision.Active: Gain adrenaline. |
| Signet of Might | Passive: Improves power.Active: Your attacks are unblockable. |
| Signet of Stamina | Passive: Grants faster endurance regeneration.Active: Cure all conditions. |
| Signet of Rage | Passive: Grants adrenaline.Active: Gain fury, might, and swiftness. |
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| Signet of Renewal | Passive: Cures a condition every ten seconds.Active: Your pet pulls all conditions from nearby allies to itself. |
| Signet of Stone | Passive: Improves toughness for you and your pet. Active: Your pet takes no damage from attacks. |
| Signet of the Hunt | Passive: Grants 25% increased movement speed to you and your pet.Active: Your pet's next attack deals more damage. |
| Signet of the Wild | Passive: Grants health regeneration to you and your pet.Active: Your pet grows larger, dealing more damage and gaining stability. |
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| Assassin's Signet | Passive: Grants increased power.Active: Deal 15% more damage on your next five attacks. |
| Infiltrator's Signet | Passive: Regenerates one extra initiative every ten seconds.Active: Shadowstep to your foe. |
| Signet of Agility | Passive: Grants increased precision.Active: Refill endurance and cure a condition for each nearby ally. |
| Signet of Malice | Passive: Heals when you attack.Active: Gain health. |
| Signet of Shadows | Passive: Grants a 25% increase in movement speed.Active: Blind foes near your target. |
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| Signet of Air | Passive: Grants a 25% increase in movement speed.Active: Blind your target and nearby foes. |
| Signet of Earth | Passive: Improves toughness.Active: Immobilize your foe. |
| Signet of Fire | Passive: Improves critical chance.Active: Burn your foe. |
| Signet of Restoration | Passive: Grants health every time you cast a spell.Active: Heal yourself. |
| Signet of Water | Passive: Cures a condition every ten seconds.Active: Chill your foe. |
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| Signet of Domination | Signet Passive: Improved condition damage.Signet Active: Stun your foe. |
| Signet of Illusions | Passive: Grants more health to your illusions.Active: Recharge your shatter skills. |
| Signet of Inspiration | Signet Passive: Grants a random boon every ten seconds.Signet Active: Copy all of your boons to nearby allies. |
| Signet of Midnight | Signet Passive: Improves boon duration.Signet Active: Blind nearby foes. |
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| Plague Signet | Passive: Transfers conditions from nearby allies to yourself.Active: Send your conditions to a foe. |
| Signet of Spite | Passive: Improves power.Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe. |
| Signet of the Locust | Passive: You run faster.Active: Steal health from nearby foes. |
| Signet of Undeath | Passive: Generates life force while in combat.Active: Revive up to three downed allies in a target area. |
[edit] Related traits
[edit]
Guardian
- Inscribed Removal - Using a signet cures a condition on you.
- Perfect Inscriptions - Signet passive effects are improved.
- Signet Mastery - Signets recharge 20% faster.
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Warrior
- Deep Strike - Gain +40 precision for each unused signet you have equipped.
- Signet Mastery - Signets recharge 20% faster.
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Ranger
- Beastmaster's Might - Activating a signet grants might.
- Signet Mastery - Signets recharge 20% faster.
- Signet of the Beastmaster - Active effects of signets also affect you.
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Thief
- Signet Use - Gain 2 initiative when activating a signet. Reduces signet recharge by 20%.
- Signets of Power - When activating a signet, gain 5 stacks of might that last 5 seconds.
- Improvisation - Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal 10% more damage while wielding a bundle.
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Elementalist
- Burning Fire - Cleansing Flame [sic], Signet of Fire, Conjure Flame [sic], and Conjure Fiery Greatsword inflict 3 seconds of burning.
- Fire's Embrace - When you activate a signet, you gain a fire shield for 3 seconds.
- Signet Mastery - Signets recharge 20% faster.
- Written in Stone - Maintain the passive effects of signets when you activate them.
- Shard of Ice - Arcane and signet skills cause vulnerability when activated.
- Soothing Wave - Mist Form, Frost Bow, and Signet of Water grant 6 seconds of regeneration. Damage and inflict chill and vulnerability to nearby foes while in mist or vapor form.
- Arcane Energy - Arcane and signet skills restore 25% endurance when used.
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Mesmer
- Signet Mastery - Signets recharge 20% faster.
- Blurred Inscriptions - Activating a signet grants you 1 second of distortion.
- Cleansing Inscriptions - Activating a signet removes a condition.
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Necromancer
- Signet Mastery - Signets recharge 20% faster.
- Signet Power - Activating a signet gives you three stacks of might for 10 seconds.
[edit] Trivia
| The Guild Wars Wiki has an article on Signet. |
- The engineer is the only profession that does not have any signets.