Relic

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Disambig icon.png This article is about the equipment. For the object in the personal story, see Relic (object).
Relic screenshot.jpg

Relics are a category of equipment, available at level 60.[1] They provide special effects to the character, with many relics covering the previous functionality of popular sixth-tier rune bonuses, with other core relics having updated effect compared to the sixth-tier rune they used to be associated with.

Acquisition[edit]

PvE and WvW
PvP

Used in[edit]

Item Rarity Discipline(s) Rating Ingredients
Mystic Facet.png Mystic Facet Rare Mystic Forge 0

List of relics[edit]

Core
  • 40 core relics at launch, available for all players.
  • Additional core relics will be added over time.[2]
Expansion
Legendary
  • Legendary Relics were introduced in Guild Wars 2: Secrets of the Obscure as part of the second quarterly release, The Realm of Dreams.[3]
  • These prestigious relics offer the convenience of freely swapping between different relic effects.[2]
    • New relic effects for future expansions will need to be unlocked in order to be made use of with ones legendary relic.[4]

Relic Description
Relic of Akeem.pngRelic of Akeem When you disable an enemy that is afflicted by 5 or more stacks of confusion or torment, inflict confusion and torment on enemies around the target.
Relic of Antitoxin.pngRelic of Antitoxin Outgoing condition cleanses remove an additional condition. This can only affect an ally once every interval.
Relic of Cerus.pngRelic of Cerus Upon using an elite skill, summon an Eye of Cerus that emits a rotating line attack, dealing damage and converting boons into conditions.
Relic of Dagda.pngRelic of Dagda After using an elite skill, fire a projectile at the target or nearest enemy that damages and inflicts conditions. Damage scales with the recharge of the elite skill.
Relic of Durability.pngRelic of Durability Gain protection, regeneration and resolution after using a healing skill.
Relic of Dwayna (relic).pngRelic of Dwayna Regeneration you apply is more effective.
Relic of Evasion.pngRelic of Evasion Gain vigor after evading an attack.
Relic of Febe.pngRelic of Febe When you use a healing skill, grant nearby allies swiftness and remove movement-impairing conditions from them.
Relic of Fireworks.pngRelic of Fireworks Upon dealing strike damage using a weapon skill with a recharge time of 20 seconds or more, deal increased strike damage for a duration. Refreshes duration on stack.
Relic of Isgarren.pngRelic of Isgarren After evading an enemy's attack, place the Eye of Isgarren on them for a duration. You deal increased strike[sic] and condition duration against enemies with the Eye of Isgarren.
Relic of Karakosa.pngRelic of Karakosa Heal other nearby allies when you successfully combo a field with a blast finisher.
Relic of Leadership.pngRelic of Leadership Convert conditions into boons on nearby allies after using an elite skill.
Relic of Lyhr.pngRelic of Lyhr Upon healing an ally, shield up to four allies, redirecting a percentage of any strike damage they take to yourself. Allies may only be protected by one shield at a time.
Relic of Mabon.pngRelic of Mabon Upon applying might while in combat, gain Mabon's Strength. At 10 stacks, your might stacks become more effective for a duration, after which you lose all might and Mabon's Strength.
Relic of Mercy.pngRelic of Mercy Revive allies faster and with more health.
Relic of Nayos.pngRelic of Nayos Removing a condition from yourself heals you.
Relic of Nourys.pngRelic of Nourys Gain stacks of Nourys's Hunger every interval and when you remove boons from enemies. Consume 10 stacks to grow larger, dealing increased damage, taking reduced damage, and converting a percentage of outgoing damage into healing.
Relic of Peitha.pngRelic of Peitha After shadowstepping or using a deception skill, fire a blade at a nearby enemy after a short delay, applying torment and increasing your strike damage against that target.
Relic of Resistance.pngRelic of Resistance Gain resistance after using a healing skill.
Relic of Speed.pngRelic of Speed Increase movement speed when under the effect of swiftness.
Relic of the Adventurer.pngRelic of the Adventurer Gain endurance after using a healing skill.
Relic of the Afflicted.pngRelic of the Afflicted Create a Death Nova at a foe's location upon their defeat that inflicts poison and bleeding.
Relic of the Aristocracy.pngRelic of the Aristocracy Gain increased condition duration when inflicting weakness or vulnerability on a foe.
Relic of the Astral Ward.pngRelic of the Astral Ward Gain a Signet of the Astral Ward after using a signet skill. Using a signet skill while this signet is active consumes it to remove conditions from nearby allies and grant them resistance.
Relic of the Brawler.pngRelic of the Brawler Deal increased strike damage for a duration when granting protection or resolution to yourself.
Relic of the Cavalier.pngRelic of the Cavalier Grant yourself aegis, quickness, swiftness, resistance, and might when striking an enemy with your mount's engage skill.
Relic of the Centaur.pngRelic of the Centaur Gain stability when you use a healing skill.
Relic of the Chronomancer.pngRelic of the Chronomancer Gain quickness when you use a well skill.
Relic of the Citadel.pngRelic of the Citadel After using an elite skill, call down an artillery strike on the skill target or nearest enemy that inflicts stun.
Relic of the Daredevil.pngRelic of the Daredevil After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Second)
Relic of the Deadeye.pngRelic of the Deadeye Gain increased strike damage for a duration when you use a cantrip skill.
Relic of the Defender.pngRelic of the Defender Heal a percentage of your maximum health after blocking an attack. If you block again within 5 seconds, you heal less each time down to minimum of 1%.
Relic of the Demon Queen.pngRelic of the Demon Queen Poison that you apply reduces healing by an additional amount. Disabling a foe applies poison.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
Relic of the Dragonhunter.pngRelic of the Dragonhunter Enemies hit by your trap skills become hunted by you, increasing your strike damage and condition duration against them.
Relic of the Firebrand.pngRelic of the Firebrand Upon using the final charge of a mantra skill, gain increased boon duration.
Relic of the Flock.pngRelic of the Flock Heal yourself and nearby allies after you use a healing skill. Excess healing is converted to barrier.
Relic of the Fractal.pngRelic of the Fractal When you inflict bleeding on an enemy with 6 or more stacks of bleeding, also inflict burning and torment.
Relic of the Herald.pngRelic of the Herald Gain concentration after granting a boon to an ally
Relic of the Ice.pngRelic of the Ice After using an elite skill, launch icicles that inflict chilled at nearby enemies.
Relic of the Krait.pngRelic of the Krait After using an elite skill, emit a wave of corruption that inflicts damaging conditions.
Relic of the Midnight King.pngRelic of the Midnight King Grant might and fury to nearby allies when you disable an enemy.
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
Relic of the Mirage.pngRelic of the Mirage Inflict torment upon successfully evading an attack.
Relic of the Monk.pngRelic of the Monk Increase healing effectiveness to allies after granting a boon to an ally.
Relic of the Necromancer.pngRelic of the Necromancer Fear you inflict causes foes to move slower.
Relic of the Nightmare.pngRelic of the Nightmare After using an elite skill, send forth a nightmare pulse that inflicts fear and poison on nearby enemies.
Relic of the Pack.pngRelic of the Pack Grant superspeed, might, and fury to nearby allies after using an elite skill.
Relic of the Reaper.pngRelic of the Reaper Chill nearby enemies after executing a shout skill.
Relic of the Scourge.pngRelic of the Scourge Upon applying barrier to an ally, gain increased condition duration. When this triggers, refresh the duration of all stacks.
Relic of the Sunless.pngRelic of the Sunless Using an elite skill summons a pool on the target enemy that inflicts poison and cripple. Pool duration scales with the recharge of the elite skill.
Relic of the Thief.pngRelic of the Thief Upon striking an enemy with a weapon skill that has a recharge or resource cost, gain increased strike damage. When this triggers, refresh the duration of all stacks.
Relic of the Trooper.pngRelic of the Trooper Remove a condition from affected allies after using a shout skill.
Relic of the Unseen Invasion.pngRelic of the Unseen Invasion Grant yourself and nearby allies superspeed when you enter or exit stealth.
Relic of the Warrior.pngRelic of the Warrior Weapon swap recharge time is reduced.
Relic of the Water.pngRelic of the Water Cleanse conditions from yourself and nearby allies after using a healing skill.
Relic of the Weaver.pngRelic of the Weaver Upon using a stance skill, deal increased strike damage for a duration.
Relic of the Wizard's Tower.pngRelic of the Wizard's Tower After using an elite skill, shield yourself with a projectile-reflecting barrier while summoning a wave that pulls enemies toward you.
Relic of the Zephyrite.pngRelic of the Zephyrite Summon crystals that apply protection and resolution to allies after using an elite skill. Crystal duration scales with the recharge of the used skill.
Relic of Vass.pngRelic of Vass After using a healing or elixir skill, your next few attacks inflict poison. Healing skills can only trigger this effect once every interval.

Salvaging results[edit]

Related achievements[edit]

Notes[edit]

  • Salvage research can be found here.

Trivia[edit]

External links[edit]

References[edit]