Initiative
From Guild Wars 2 Wiki
Initiative is a skill cost mechanic unique to the thief profession. It replaces recharge on the thief's weapon skills with a pool of twelve points which are spent when the skills are used and gradually returns over time. Using initiative the thief is able to tactically attack an opponent with their own chains and bursts of damage until they run out of the resource. Initiative is represented by twelve diamond-shaped indicators above the weapon skill slots.
Whenever a weapon skill is used, it will consume a certain number of initiative from the available pool. Initiative will replenish naturally at one point every 1.67 seconds.
As of BWE1, thieves have a base of 12 initiative. The initiative pool can be expanded up to 15 points through the primary trait line Trickery.
Contents |
[edit] Skills which use initiative
| Weapon | Equipped in | Skill | Initiative cost |
|---|---|---|---|
| Dagger | Main hand | Double Strike | |
| Heartseeker | | ||
| Off hand | Dancing Dagger | | |
| Cloak and Dagger | | ||
| Pistol | Main hand | Vital Shot | |
| Body Shot | | ||
| Off hand | Black Powder | | |
| Head Shot | | ||
| Sword | Main hand | Slice | |
| Infiltrator's Strike | | ||
| | | ||
| Shortbow | Both hands | Trick Shot | |
| Cluster Bomb → unknown | | ||
| Disabling Shot | | ||
| Choking Gas | | ||
| Infiltrator's Arrow | | ||
| Harpoon gun | Aquatic | Piercing Shot | |
| Deluge | | ||
| Escape | | ||
| Disabling Shot | | ||
| Ink Shot | | ||
| Spear | Aquatic | Stab | |
| Flanking Strike | | ||
| Nine Tailed Strike | | ||
| Tow Line | | ||
| Shadow Assault | |
[edit] Dual skills
| Main weapon | Off-hand weapon | Skill | Initiative cost |
|---|---|---|---|
| Dagger | Dagger | Leaping Death Blossom | |
| Pistol | Shadow Shot | | |
| None | Twisting Fang | | |
| Pistol | Dagger | Shadow Strike | |
| Pistol | Unload | | |
| None | Repeater | | |
| Sword | Dagger | Flanking Strike | |
| Pistol | Pistol Whip | | |
| None | Stab |
[edit] Stealth skills
| Weapon | Stealth skill | Initiative cost |
|---|---|---|
| Dagger | Backstab | |
| Pistol | Sneak Attack | |
| Shortbow | Surprise Shot | |
| Sword | Tactical Strike |
[edit] Related traits
[edit] Critical Strikes
- Opportunist: Critical hits have a 20% chance to restore one initiative.
- First Strikes: Initiative improves critical damage.
- Signet Use: Gain initiative when activating a signet.
[edit] Shadow Arts
- Infusion of Shadow: Gain 2 initiative when using a skill that stealths you.
- Patience: Regain initiative faster while in stealth.
[edit] Acrobatics
- Combined Tactics: Dual skills return Initiative when completed.
- Quick Pockets: Gain 2 Initiative on weapon swap while in combat.
- Quick Recovery: Gain 2 Initiative every 10 seconds.
[edit] Trickery
- Kleptomaniac: Stealing gives you 3 initiative.
- Preparedness: You have +3 maximum Initiative.
- Lead Attacks: You deal 2% more damage per initiative.
- Hastened Replenishment: You receive Initiative when using a Heal skill.
- Initial Strike: 1-slot skills have a chance to regain initiative.