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The health orb in the middle of your skill bar displays your current health.

Health.png Health (also known as health points, hit points, or HP) represents the amount of damage characters can take before they are either downed or defeated. Characters can regain health while in combat through healing skills, healing, and life stealing. Health regenerates naturally while out of combat. Leveling up also instantly refills a character's health, regardless of whether the character is in combat or not.

Base health by profession[edit]

A character's health pool stems from 2 sources:

  • A direct bonus to health every time the character levels up
  • The character's Vitality, providing 10 points of health per point of Vitality. A character obtains bonuses to Vitality after reaching certain levels as well.

Although all professions receive the same bonus Vitality on level-up (providing the same amount of bonus Health from Vitality to all professions equally), the amounts of direct Health bonuses on level-up vary by profession. This results in different total health values for different professions as shown in the following tables.

At level 1 all characters have a base Vitality of 37, and at level 80 a base Vitality equal to 1000 (not counting Vitality bonuses from equipment or traits).

Direct Health Bonus on level-up Level 1-19 Level 20-39 Level 40-59 Level 60-79 Level 80 Total at Level 80
Warrior, Necromancer 28 70 140 210 280 9,212
Revenant, Engineer, Ranger, Mesmer 18 45 90 135 180 5,922
Guardian, Thief, Elementalist 5 12.5 25 37.5 50 1,645
Base Health at levels 1 and 80 Level 1 Base Health Level 80 Base Health Level 1 + Vitality Level 80 + Vitality
Warrior, Necromancer 28 (+37 Vit) 9,212 (+1000 Vit) 398 19,212
Revenant, Engineer, Ranger, Mesmer 18 (+37 Vit) 5,922 (+1000 Vit) 388 15,922
Guardian, Thief, Elementalist 5 (+37 Vit) 1,645 (+1000 Vit) 375 11,645

Related traits[edit]

Traits that increase health[edit]

Primary article: Vitality#Related traits

Traits with effects based on character's health[edit]

Traits with effects based on enemies' health[edit]

Related effects[edit]

Effects that increase health[edit]

  • WvW Fort +10% Player Health WvW Fort +10% Player Health

Related equipment[edit]

Upgrade components that increase health[edit]

See also: List of runes that increase vitality

Upgrade components with effects based on character's health[edit]

Upgrade components with effects based on enemies' health[edit]

Related consumables[edit]

Consumables that increase health while downed[edit]

See also: Vitality#Related consumables
  • Bowl of Fire Salsa.png Bowl of Fire Salsa - For 30 minutes, grants +100% health while downed and +20% damage dealt while downed. (Level 80 Required)
  • Bowl of Mango Salsa.png Bowl of Mango Salsa - For 30 minutes, grants +80% health while downed and +14% damage dealt while downed. (Level 70 Required)
  • Bowl of Avocado Salsa.png Bowl of Avocado Salsa - For 30 minutes, grants +50% health while downed and +6% damage dealt while downed. (Level 40 Required)


Player Chatter[edit]

  • When a character's health drops to around 1/3 they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura Why won't... anyone help me...?
Help... I don't have long...
Help me...I'm hurt!
Structural integrity...compromised.
Charr tango icon 20px.png Charr Medic!
I'm wounded!
Can't... breathe...
Seeing... black...
The pain! Augh, it hurts!
Need a healing!
Human tango icon 20px.png Human I need healing. Seriously.
I'm in bad shape, here!
This is getting serious.
Still standing, barely...
Hope I pull through...
Norn tango icon 20px.png Norn The end is near.
I'm hurting here.
Close to... dying.
I'm dying...
Need some healing here...
Sylvari tango icon 20px.png Sylvari I'm fading fast.
Death stalks me...
I may not survive...
Can't go on for much longer...

See also[edit]