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Health

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The health orb in the middle of your skill bar displays your current health.

Health.png Health (also known as health points, hit points, or HP) represents the amount of damage characters can take before they are either downed or defeated.

Certain effects can temporarily increase your maximum health. Each additional point of the Vitality attribute raises health by 10.

Contents

[edit] Base Health by Profession

A character's Health pool stems from 2 sources:

  • A direct bonus to health every time the character levels up
  • The character's Vitality, providing 10 points of health per point of Vitality. A character obtains bonuses to Vitality on level-up as well.

Although all professions receive the same bonus Vitality on level-up (providing the same amount of bonus Health from Vitality at each level to all professions equally), the amounts of direct Health bonuses on level-up vary by profession. This results in different total health values for different professions as shown in the following tables.

At level 1 all characters have a base Vitality of 24, and at level 80 a base Vitality equal to 916 (not counting Vitality bonuses from equipment or traits).

Direct Health Bonus on level-up Level 1-19 Level 20-39 Level 40-59 Level 60-79 Level 80 Total at Level 80
Warrior, Necromancer 28 70 140 210 280 9,212
Engineer, Ranger, Mesmer 18 45 90 135 180 5,922
Guardian, Thief, Elementalist 5 12.5 25 37.5 50 1,645
Base Health at levels 1 and 80 Level 1 Base Health Level 80 Base Health Level 1 + Vitality Level 80 + Vitality
Warrior, Necromancer 28 (+24 Vit) 9,212 (+916 Vit) 268 18,372
Engineer, Ranger, Mesmer 18 (+24 Vit) 5,922 (+916 Vit) 258 15,082
Guardian, Thief, Elementalist 5 (+24 Vit) 1,645 (+916 Vit) 245 10,805

[edit] Maximum health

Maximum health can temporarily or permanently be changed. Your current health cannot be higher than your maximum.

Permanent maximum health increase
  • Gain a higher level
  • Increase Vitality (from equipment or traits)
Temporary maximum health increase

[edit] Regaining Health

You can regain lost health in the following ways:

  • Change in max health has a corresponding change in actual health
  • Natural regeneration when not in combat
  • Various Healing skills
  • Regeneration and Rejuvenation while in combat
  • Leveling up while in combat instantly refills your health.
  • Stealing health from an opponent.

[edit] Related skills, bonuses, and effects

While some individual effects change depending on the player's relative health, in general losing some health does not reduce the player's combat effectiveness; it only matters when a players loses it all.

[edit] Consumables dependant on health

[edit] Consumables that increase health

  • Bowl of Fire Salsa.png Bowl of Fire Salsa - For 30 minutes, grants +100% health while downed and +20% damage dealt while downed. (Level 80 Required)
  • Bowl of Mango Salsa.png Bowl of Mango Salsa - For 30 minutes, grants +80% health while downed and +14% damage dealt while downed. (Level 70 Required)
  • Bowl of Avocado Salsa.png Bowl of Avocado Salsa - For 30 minutes, grants +50% health while downed and +6% damage dealt while downed. (Level 40 Required)

[edit] Upgrade components that increase health

[edit] Consumables that increase Vitality

[edit] Notes

  • When a character's health drops to around 1/3 they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura Help me...I'm hurt!
Pain...everywhere.
Structural integrity...compromised.
Charr tango icon 20px.png Charr Medic
Human tango icon 20px.png Human I need healing. Seriously.
I'm in bad shape, here!
This is getting serious.
Norn tango icon 20px.png Norn Is this the end? I'm dying...
Sylvari tango icon 20px.png Sylvari I'm fading fast.

[edit] Images


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