Agony

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Disambig icon.png This article is about Agony as a game mechanic. For information on how to mitigate Agony, see Agony Resistance. For effects that share the same name, see Agony (disambiguation).

Agony.png

Agony

Effect type
Effect
Stacking
Intensity
Game link

Deals damage every second; stacks intensity; reduces incoming healing and barrier application by 70% per stack; damage is reduced by agony resistance.

— In-game description

Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces healing received by 70% (regardless of stacks). It is not affected by condition removal, but the damage received can be mitigated using infusions that grant Agony Resistance.

Mechanics[edit]

Players encounter agony beginning at difficulty scale 20. Agony inflicts a percentage of your max health every second. The percent of damage increases as the difficulty scale goes up. Unlike conditions, agony is not removed upon going downed, so it will continue to deal damage. Because your downed health is triple your base health, agony will also do three times more damage causing you to be defeated quicker.

Enemy attacks that apply agony can be avoided by dodging, evading, blocking, going invulnerable, and/or other actions that prevent the attacks from hitting.

In certain fractals, upon reaching the final area where the boss is, all players will be afflicted with agony (also called an agony check).

Agony Resistance[edit]

Primary article: Agony Resistance

The damage from agony can be mitigated with the Agony Resistance (AR). Every level of difficulty scale increases the health loss by approximately 2.1 percentage points. Each point of AR reduces the health loss by 1.2 percentage points, to a minimum of 1% health lost per second. The table shows every 10th scale, and increments of 5 AR (6 percentage points reduction) for brevity.

Agony resistance Health lost per tick at difficulty scale
20 30 40 50 60 70 80 90 100
0 10% 31% 53% 74% 95% 117% 138% 159% 180%
5 4% 25% 47% 68% 89% 111% 132% 153% 174%
10 1% 19% 41% 62% 83% 105% 126% 147% 168%
15 1% 13% 35% 56% 77% 99% 120% 141% 162%
20 1% 7% 29% 50% 71% 93% 114% 135% 156%
25 1% 2% 23% 44% 65% 87% 108% 129% 150%
30 1% 1% 17% 38% 59% 81% 102% 123% 144%
35 1% 1% 11% 32% 53% 75% 96% 117% 138%
40 1% 1% 5% 26% 47% 69% 90% 111% 132%
45 1% 1% 1% 20% 41% 63% 84% 105% 126%
50 1% 1% 1% 14% 35% 57% 78% 99% 120%
55 1% 1% 1% 8% 29% 51% 72% 93% 114%
60 1% 1% 1% 2% 23% 45% 66% 87% 108%
65 1% 1% 1% 1% 17% 39% 60% 81% 102%
70 1% 1% 1% 1% 11% 33% 54% 75% 96%
75 1% 1% 1% 1% 5% 27% 48% 69% 90%
80 1% 1% 1% 1% 1% 21% 42% 63% 84%
85 1% 1% 1% 1% 1% 15% 36% 57% 78%
90 1% 1% 1% 1% 1% 9% 30% 51% 72%
95 1% 1% 1% 1% 1% 3% 24% 45% 66%
100 1% 1% 1% 1% 1% 1% 18% 39% 60%
105 1% 1% 1% 1% 1% 1% 12% 33% 54%
110 1% 1% 1% 1% 1% 1% 6% 27% 48%
115 1% 1% 1% 1% 1% 1% 1% 21% 42%
120 1% 1% 1% 1% 1% 1% 1% 15% 36%
125 1% 1% 1% 1% 1% 1% 1% 9% 30%
130 1% 1% 1% 1% 1% 1% 1% 3% 24%
135 1% 1% 1% 1% 1% 1% 1% 1% 18%
140 1% 1% 1% 1% 1% 1% 1% 1% 12%
145 1% 1% 1% 1% 1% 1% 1% 1% 6%
150 1% 1% 1% 1% 1% 1% 1% 1% 1%

Suggested agony resistance[edit]

This table shows a suggested amount of Agony Resistance at each Fractal Scale. Specifically, this table shows the lowest AR value at each scale that will guarantee 1% agony damage per tick, per stack of agony. The values listed here are close mirrors for the official "Suggested Agony Resistance" values displayed in the Mistlock Observatory, but they are sometimes not an exact match.

Important Note: At some fractal scales, the official suggested agony resistance displayed in the Mistlock Observatory will vary by one or two points from player to player. If your displayed value is slightly different from what is shown here, please do not "correct" these table values.

Tier 1 scales Suggested AR
< 20 none
20 8
21 10
22 11
23 13
24 15
25 17
Tier 2 scales Suggested AR
26 18
27 20
28 22
29 24
30 26
31 27
32 29
33 31
34 33
35 34
36 36
37 38
38 40
39 42
40 43
41 45
42 47
43 49
44 50
45 52
46 54
47 56
48 58
49 59
50 61
Tier 3 scales Suggested AR
51 63
52 65
53 67
54 68
55 70
56 72
57 74
58 75
59 77
60 79
61 81
62 83
63 84
64 86
65 88
66 90
67 91
68 93
69 95
70 97
71 99
72 100
73 102
74 104
75 106
Tier 4 scales Suggested AR
76 107
77 109
78 111
79 113
80 115
81 116
82 118
83 120
84 122
85 123
86 125
87 127
88 129
89 131
90 132
91 134
92 136
93 138
94 139
95 141
96 143
97 145
98 147
99 148
100 150

Related skills[edit]

Monster skills that apply agony

Notes[edit]

  • Non-player characters (including pets) are not subject to agony.
  • At difficulty scale 20 or higher, the final area or platform may inflict Agony prior to the start of the fractal bosses. Certain attacks from bosses will also start applying Agony.
  • The data in the Mechanics and Suggested Agony Resistance tables are based on the following formula. This formula was extrapolated from observational data on agony damage in the game, not from any official source.
    • (((Scale * 2.136) - 33) - (AR * 1.2)) = Percent_Damage
  • Unlike other conditions, agony is not removed on becoming downed. It is possible for a player to become defeated while still invulnerable from recently becoming downed.
  • The effects of agony can be tested in the Mistlock Observatory training area by talking to the Fractal Instability Trainer.
Despite the description being updated, there is no reduction to barrier application.

Trivia[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Spectral Agony.
  • The effect is similar to Spectral Agony inflicted by the Mursaat in the original Guild Wars. This was an irremovable effect that dealt heavy damage against players whose armor wasn't infused, which has a similar mechanic as infusion.
  • In the media, ArenaNet has referred to agony as a condition. While it's similar to other conditions that inflict damage over time, it is not affected by effects or skills that remove or reduce the duration of conditions.
  • Prior to the 26 March 2013 update, pets did not have any agony resistance.
  • In the pre-Fractured fractals, bosses were the only source of the effect and inflict agony with their attacks.