Taunt

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Disambig icon.png This article is about the condition. For the NPC effect, see Taunt (Ebon Knight Cariaddar).
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Taunt.png

Taunt

Effect type
Condition
Stacking
Duration
Game link

Involuntarily attack foes.

— In-game description

Taunt.png Taunt is a condition that forces the affected target to run towards and auto-attack the source of the taunt, with all other skills disabled except stun breakers. Taunt is like Fear in that it also counts as a control effect, meaning it can be cleared by both condition removal as well as stun breaks. Taunt deals defiance bar damage at a rate of 75 per second.

Related skills[edit]

See also: Condition#Related skills

Utility skills that apply taunt[edit]

Related traits[edit]

Traits that cause taunt[edit]

Notes[edit]

  • Taunt does not interrupt NPCs, thus they might continue to use skills while taunted.
  • Condition removal sometimes does not return control to the character upon removing Taunt.
  • Players with a breakbar from controlling an Enchanted Armor will have their target locked on to the source of Taunt (but are free to move and use skills), even though the breakbar should disable the effect. It is unknown whether other sources of breakbars have this same behavior, or if it affects enemies.[verification requested]
Taunt is completely unaffected by skills that convert conditions into boons. It will not be removed, because it has no conversion counterpart.

Version history[edit]

Patch Changes
July 26, 2016
  • Fixed a bug that caused players to become permanently stuck in place when they removed the taunt condition the instant it was applied.
June 23, 2015 Specialization update:
  • Taunt has been added to the game.