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Guardian

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Guardian 02 concept art.jpg
I'll guard you. Let them come through ME first!

GuildWars2.com Guardian

Guardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. As a soldier profession, guardians wear heavy armor.

Contents

[edit] Abilities

The guardian's special ability is the use of three virtues. Each virtue provides a passive on-going benefit to the guardian; Virtue of Courage periodically provides Aegis to block against an attack, Virtue of Justice periodically allows an attack to cause burning, and Virtue of Resolve gives health regeneration. The virtues may also be activated by the guardian to bestow a temporary benefit to all nearby allies (including themselves), at the cost of being disabled for a long period, similar to how signet skills are used.

The Guardian has a reputation of being the most durable profession in the game, thanks to their virtues and many utility and elite skills which focus on use of boons and active defense and protecting of allies in general.

Virtues have been said to help balance the guardian; for example, they have a lower base health than the warrior profession but compensate for this with their higher health regeneration granted by Virtue of Resolve.[1]

[edit] Skills

See list of guardian skills.

[edit] Special skill types

  • Chains — A chain of attacks which occupy only one skill slot.
  • Shouts — motivational phrases which instantly aid nearby allies.
  • Spirit Weapons — summon ephemeral weapons to fight alongside the guardian. Spirit weapons can be attacked by enemies and can be commanded to inflict a powerful attack before disappearing.
  • Consecration — these abilities focus on providing safe areas of benefit to allies around the guardian.
  • Symbols — these ground-based skills inflict damage to enemies and deliver a benefit to allies. Symbols persist for a few seconds and then dissipate. All symbols provide Combo Field: Light
  • Wards — a temporary marked area on the ground in shape of a line or ring that pushes enemies attempting to cross them back while allowing allies to move freely.
  • Meditations — a type of utility skill that involves teleportation and condition removal.

[edit] Traits

The guardian has five general trait lines:

See list of guardian traits.

[edit] Equipment

[edit] Armor

The guardian is a soldier profession, and thus wears heavy armor.

[edit] Weapons

  • Two-handed
    • Hammer — Provides powerful close range AoE attacks and control abilities.
    • Greatsword — High-damage AoE sword-swings, combined with retaliation and positioning.
    • Staff — Controls enemies with wards and AoE damage and supports allies with defensive spells.
  • Main-hand
    • Mace — Gives access to a chain of mace attacks, as well as support abilities.
    • Scepter — Offensive spellcasting weapon to bind and smite single enemy.
    • Sword — A melee weapon with a good balance of offense and defense.
  • Off-hand
    • Focus — Provides supportive spells for both offense and defense.
    • Shield — A protective off-hand shield for local area of effect shielding.
    • Torch — Scorches enemies while cleansing allies of conditions.
  • Aquatic
    • Spear — Used for rapid, close range damage.
    • Trident — Magical, long range support.

There are twelve possible weapon sets for this profession and two weapon sets while underwater. The guardian can equip and alternate between two weapon sets during combat starting at level 7.

[edit] Crafting

The following crafting disciplines can create items that are useful to the guardian:

[edit] Personal story

In the biography step of character creation, guardians must decide which article of clothing they wear to show their dedication. This item can be the Conqueror's Pauldrons, the Fanatic's Pauldrons, or the Visionary's Helm.

[edit] Background

With the turmoil in Elona and the spread of the Order of Whispers into other lands, more Paragon teaching showed elsewhere in Tyria. These teachings melded with other traditions, and over time, the guardians and their abilities can be found throughout the world and among all the races. They are not tied to a particular race, philosophy, or group of gods but rather to a larger concept of proactive defense, of taking the fight to a foe and protecting those you fight alongside while appealing equally to humanity's defensive nature and the charr's desire to rule the battlefield.[2]

Jeff Grubb

[edit] Gallery

[edit] Trivia

  • The guardian was previewed under this image until its unveiling on the 27th January 2011.
  • The guardian was widely known among fans as "Blue Mace Lady" (or simply "BML") prior to being revealed, due to this concept art.
  • The guardian was the first profession unveiled that is not present in the original Guild Wars.
    • It borrows themes from a couple of the Guild Wars professions. Many of their skills share names with those used by the monk profession in Guild Wars, such as the Protection Prayers and Smiting Prayers skills. The paragon was a heavily armored profession which also focused on party-wide buffs.
  • During early development the guardian had less magical ability and was called a "knight". As the other professions became more defined, the guardian received more magical type abilities, pulling in aspects of the Guild Wars monk and paragon professions.[2]

[edit] External links

[edit] References

  1. ^ Forum post, Martin Kerstein, Guild Wars 2 Guru
  2. ^ a b Massively's interview with Jeff Grubb and Eric Flannum, Massively

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