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Guardian 02 concept art.jpg

Guardians are devoted fighters who protect their allies and smite their enemies by drawing from the power of their virtues. True guardians are brilliant tacticians and selfless defenders who know when to sacrifice their own defenses to empower their allies to achieve victory. Guardian

Guardians specialize in protective and defensive magic. A deep sense of loyalty to their allies fuels their passion and power. As a soldier profession, guardians wear heavy armor.


The guardian's special ability is the use of three virtues. Each virtue provides a passive on-going benefit to the guardian; Virtue of Courage periodically provides Aegis to block against an attack, Virtue of Justice periodically allows an attack to cause burning, and Virtue of Resolve gives health regeneration. The virtues may also be activated by the guardian to bestow a temporary benefit to all nearby allies (including themselves), at the cost of being disabled for a long period, similar to how signet skills are used.

The Guardian has a reputation of being the most durable profession in the game, thanks to their virtues and many utility and elite skills which focus on use of boons and active defense and protecting of allies in general.

Virtues have been said to help balance the guardian; for example, they have a lower base health than the warrior profession but compensate for this with their higher health regeneration granted by Virtue of Resolve.[1]


See list of guardian skills.

Special skill types[edit]

  • Chains — A chain of attacks which occupy only one skill slot.
  • Symbols — these ground-based skills inflict damage to enemies and deliver a benefit to allies. Symbols persist for a few seconds and then dissipate. All symbols provide Combo Field: Light.
  • Wards — a temporary line or ring on the ground that only pushes enemies that attempt to cross it (negated by Stability).
  • Shouts — motivational phrases which instantly aid nearby allies with boons or condition removals.
  • Spirit Weapons — summon weapons that follow the guardian and can fight or aid, while also being able to be commanded for an additional effect.
  • Consecration — these abilities focus on providing condition removal, projectile reflection and control for the guardian and its allies.
  • Meditations — a type of utility skill that involves teleportation, healing, condition removal and AoE damage.
  • Tomes — Elite skills that replace your weapon skills with powerful supportive or offensive spells.
  • Signets — Gain a passive effect until you use the skill.


The guardian has five general trait lines:

See list of guardian traits.



The guardian is a soldier profession and wears heavy armor.


  • Two-handed
    • Hammer — High-damage, AoE, melee attacks combined with protection and control abilities.
    • Greatsword — High-damage, AoE, melee attacks combined with retaliation and positioning.
    • Staff — Supportive weapon with mid range AoE attacks, healing and boons.
  • Main-hand
    • Mace — Supportive melee weapon that provides AoE regeneration and blocking.
    • Scepter — Offensive, long-range, spell casting weapon used to immobilize and smite enemies.
    • Sword — Balanced melee weapon with offense, defense and mobility.
  • Off-hand
    • Focus — Balanced weapon that provides supportive spells for both offense and self-defense, including condition removal.
    • Shield — Supportive weapon that provides local AoE projectile defense and protection.
    • Torch — Offensive weapon that burns enemies while cleansing allies of conditions.
  • Aquatic
    • Spear — High-damage, rapid, close range attacks combined with positioning and control abilities.
    • Trident — Supportive weapon with long range attacks that provides local AoE projectile defense, healing and condition removal.

There are twelve possible weapon sets for this profession and two weapon sets while underwater. The guardian can equip and alternate between two weapon sets during combat starting at level 7.


The following crafting disciplines can create items that are useful to the guardian:

Personal story[edit]

In the biography step of character creation, guardians must decide which article of clothing they wear to show their dedication. This item can be the Conqueror's Pauldrons, the Fanatic's Pauldrons, or the Visionary's Helm.


With the turmoil in Elona and the spread of the Order of Whispers into other lands, more Paragon teaching showed elsewhere in Tyria. These teachings melded with other traditions, and over time, the guardians and their abilities can be found throughout the world and among all the races. They are not tied to a particular race, philosophy, or group of gods but rather to a larger concept of proactive defense, of taking the fight to a foe and protecting those you fight alongside while appealing equally to humanity's defensive nature and the charr's desire to rule the battlefield.[2]

Jeff Grubb

It's a pile of Elonian protection magic, mixed with a little monk training, wrapped up in some crazy ritualist hoo-ha from Cantha. A real grab bag of "you can't hurt me". They're called guardians, and simply put, they mean trouble.




  • The guardian was previewed under this image until its unveiling on the 27th January 2011.
  • The guardian was widely known among fans as "Blue Mace Lady" (or simply "BML") prior to being revealed, due to this concept art.
  • The guardian was the first profession unveiled that is not present in the original Guild Wars.
    • It borrows themes from a couple of the Guild Wars professions. Many of their skills share names with those used by the monk profession in Guild Wars, such as the Healing Prayers, Protection Prayers, and Smiting Prayers skills. The paragon was a heavily armored profession which also focused on party-wide buffs.
  • During early development the guardian had less magical ability and was called a "knight". As the other professions became more defined, the guardian received more magical type abilities, pulling in aspects of the Guild Wars monk and paragon professions.[2]

External links[edit]


  1. ^ Forum post, Martin Kerstein, Guild Wars 2 Guru
  2. ^ a b Massively's interview with Jeff Grubb and Eric Flannum, Massively