Elementalist

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Elementalist 02 concept art.jpg

Fire, Air, Earth and Water. I can deal death with any of them.

GuildWars2.com Elementalist

Elementalists have harnessed Tyria's natural forces. Their powers of destruction are drawn from an affinity with the four elements that make up the world. They conjure air, fire, earth or water to assault their enemies. As a scholar profession, elementalists wear light armor.

Contents

[edit] Abilities

The elementalist has the unique ability to attune to different elements using special skills. There are four attunement skills in total, representing the elements of fire, air, earth and water. When one of these attunement skills is activated, the first five skills on the skill bar change to reflect the action. These attunement skills can be used in combat, allowing players to effectively switch between four different sets of skills. The flexibility of switching between attunements means that the elementalist is restricted to only one weapon set in combat.

[edit] Skills

See list of elementalist skills.

[edit] Skill types unique to elementalist

  • Arcane — spells use non-elemental magical energy which cast instantly.
  • Auras — working similar to boons.
  • Cantrips — involve tricks, sorcery and charms, which all cast instantly and break stun.
  • Conjures — Summon useful items and potent weapons that the elementalist and other allies can use.
  • GlyphsUtility skills which enhance or modify the natural power of the elementalist. This also includes the addition of summoning elementals based on the elementalist's current attunement.

[edit] Traits

The elementalist has the following trait lines: Fire Magic, Air Magic, Earth Magic, Water Magic and Arcana.

See list of elementalist traits.

[edit] Equipment

[edit] Armor

The elementalist is a scholar profession and thus wears light armor.

[edit] Weapons

  • Two-handed
    • Staff — Can cast different AoE spells with direct or lasting effects.
  • Main-hand
    • Scepter — Casts various single and multiple target, medium range spells.
    • Dagger — Emphasizes close range spells as well as self-defense.
  • Off-hand
    • Focus — Provides powerful close range abilities suitable for cross profession combinations.
    • Dagger — Provides supportive spells in form of energy shields, healing waves and defensive AoE effects.

Although the elementalist has access to only one weapon set during combat, they effectively have the ability to switch between four different skill sets by changing attunements. There are five possible weapon sets, giving a total of twenty when changing attunements. While underwater, they have access to the trident only, offering four weapon sets when changing attunements.

[edit] Crafting

The following crafting disciplines can create items that are useful to the elementalist:

[edit] Personal story

In the biography step of character creation, elementalists must decide which of the four elements they prefer the most.

[edit] Gallery

[edit] Trivia

  • The elementalist was previewed under this image until its unveiling on the 27th April 2010.

[edit] External links

Gwwlogo.png The Guild Wars Wiki has an article on Elementalist.

Professions
Soldiers Guardian Guardian Warrior Warrior
Adventurers Engineer Engineer Ranger Ranger Thief Thief
Scholars Elementalist Elementalist Mesmer Mesmer Necromancer Necromancer
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