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Elementalist 02 concept art.jpg

Elementalists are multi-faceted spellcasters that channel elemental forces, making fire, air, earth, and water do their bidding. What they lack in physical toughness, they make up in versatility and the ability to inflict massive damage in a single attack.

GuildWars2.com Elementalist

Elementalists have harnessed Tyria's natural forces. Their powers of destruction are drawn from an affinity with the four elements that make up the world. They conjure air, fire, earth or water to assault their enemies. As a scholar profession, elementalists wear light armor.


Elementalist icon.png

The Elementalists have unique power to attune to different elements that changes their weapon skills based on the element.

When one of these attunement skills is activated, the weapon skills of the player change based on the equipped weapon(s) and the chosen element. Because these attunements can be freely swapped even while in combat, effectively giving access to four different weapon skill sets, elementalists do not have access to weapon swapping like most other professions. They also have the lowest base health in comparison to other professions, so they have to make up for their lack of durability under fire by managing their attunements and skills carefully and avoid putting themselves in dangerous situations. They also are very versatile, able to easily adopt a support or damage role.

Elementalist specializations are also rather unique in that each of the them directly improve one of the attunements. For instance, the Fire Magic specialization mostly improves use of fire attunement spells.


See list of elementalist skills.

Unique skill types[edit]

  • Arcane — Spells that use non-elemental magical energy which cast instantly, often dealing critical damage.
  • Auras — Auras are temporary defensive effects which cause harm to attacking enemies.
  • Cantrips — Defensive charms which activate instantly.
  • Conjures — Summon useful items and potent weapons in the elementalist's hands as well as in a targeted area for allied use.
  • GlyphsUtility skills which provide their effects based on current attunement. For example, Glyph of Elementals will summon a fire elemental in fire, an ice elemental in water, etc.


The elementalist has five core specializations, and one elite specialization:


Fire Fire
Air Air
Earth Earth
Water Water
Arcane Arcane


Tempest Tempest — confirmed during the Ready Up livestream of April 24th, 2015.

See list of elementalist traits.



The elementalist is a scholar profession and wears light armor.


  • Main-hand
    • Scepter — Casts various single and multiple target, medium range spells.
    • Dagger — Emphasizes close range, heavy damage spells.
  • Off-hand
    • Dagger — Provides powerful close range abilities suitable for offense as well as abilities designed for defense.
    • Focus — Provides supportive spells in form of energy shields, disabling snares and defensive area effects.

Although the elementalist has access to only one weapon set during combat, they effectively have the ability to switch between four different skill sets by changing attunements. There are five possible weapon sets, giving a total of twenty when changing attunements. While underwater, they have access to the trident only, offering four skill sets when changing attunements.

It should be noted that sigils that trigger on weapon swap (like Sigil of Battle), also trigger when the Elementalist swaps attunements.


The following crafting disciplines can create items that are useful to the elementalist:

Personal story[edit]

In the biography step of character creation, elementalists must decide which of the four elements they prefer the most. The choice determines the starting head armor.



  • The elementalist was previewed under this image until its unveiling on the 27th April 2010.

External links[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Elementalist.