Transfusion

From Guild Wars 2 Wiki
Jump to navigationJump to search

Transfusion.png

Transfusion

Specialization
Necromancer icon small.png Blood Magic (trait list)
Tier
Grandmaster
Type
Major
Training cost
8 Hero points
Game link
API
API
Transfusion

Shroud skill 4 heals and partially revives nearby allies. Up to five nearby downed allies are teleported to you upon using shroud skill 4.

Miscellaneous effect.png Revival per Pulse: 2%
Healing.png Healing: 292 (0.3)?
Number of targets.png Number of Targets: 5
Miscellaneous effect.png Pulses: 9
Count Recharge.png Garish Pillar Recharge Increase: 200%
Radius.png Radius: 600
Radius.png Teleport Distance: 600

— In-game description

Notes[edit]

  • If a downed ally is affected, Transfusion does not count as reviving someone for the Well of Blood effect from Ritual of Life.
  • The pulses linger even if the necromancer falls into Down-state.
  • Only the initial pulse teleports nearby downed allies to the necromancer. Subsequent pulses will only heal and revive.
  • The amount healed does not scale with the number of targets hit by shroud skill 4, and in fact, the healing occurs even if no targets are in range.
  • Necromancer icon small.pngLife Transfer.png Life Transfer:
    • Pulses 9 times over the 3.5 seconds of channeling.
    • Gains 270% benefit from healing power over the effect duration.
    • Healing range is 600.
  • Reaper icon small.pngSoul Spiral.png Soul Spiral:
    • Pulses 12 times over the 2.75 seconds of channeling, despite the Transfusion tooltip stating 9, and the heal occurs on each of the 12 pulses.
    • Gains 360% benefit from healing power over the effect duration.
    • Healing range is 300 like the damage range.
  • Scourge icon small.pngGarish Pillar.png Garish Pillar:
    • Pulses 9 times over 4.5 seconds, and heals the necromancer.
    • Reduces revival per pulse to 1%.
    • In World versus World, the cooldown is increased by 200%.
    • In World versus World the healing of Garish Pillar is reduced to:
Healing.png Healing: 204 (0.1)?
Healing.png Healing: 204 (0.08)?
The WvW tooltip for  Garish Pillar.png Garish Pillar is not updated to reflect the cooldown increase.
The pulses end immediately upon using  Exit Harbinger Shroud.png Exit Harbinger Shroud.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
March 19, 2024
  • Fixed an issue that prevented this skill from healing the user when they are a harbinger.
January 30, 2024
  • This trait now increases the cooldown of Garish Pillar to 60 seconds in WvW only.
June 27, 2023
  • This trait now only teleports downed allies when initially activated. Reduced the revival pulse from 2% to 1% when used with the scourge elite specialization in PvE only.
November 29, 2022
  • Fixed an issue that prevented harbingers from healing themselves with this trait.
    • (Wiki note: this issue wasn't actually fixed).
April 06, 2021
  • Reduced pulse heal scaling from 0.1 to 0.08 in PvP only when the Scourge specialization is equipped.
February 25, 2020 Competitive content update:
  • (Competitive split) The following updates are for the scourge elite specialization only:
    • Reduced pulse base heal from 292 to 204.
    • Reduced pulse healing coefficient from 0.3 to 0.1.
    • Reduced revive pulse from 2% to 1%.
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Grandmaster tier.
  • Added: Shroud Skill 4 partially revives nearby allies.
  • Added: Additionally, you teleport up to 5 nearby downed allies to your location while channeling this skill.
  • Traits that previously referred to specific skills available while in Death Shroud now refer to specific skills as Shroud Skill 1, Shroud Skill 4, etc.
October 15, 2013
  • This trait now scales with healing power at a rate of 20%, where it didn't previously scale.
August 28, 2012 Game release:
  • Transfusion has been added to the game.