From Guild Wars 2 Wiki
Jump to: navigation, search


Necromancer tango icon 20px.png Blood Magic
Game link
External links

Shroud skill 4 heals and partially revives nearby allies. Up to five downed allies near you teleport to your location while you're channeling shroud skill 4.

 Miscellaneous effect.png Revival per Pulse: 2%
 Healing.png Healing: 292 (0.3)?
 Miscellaneous effect.png Number of Targets: 5
 Miscellaneous effect.png Pulses: 9
 Radius.png Radius: 600
 Radius.png Teleport Distance: 600

— In-game description


  • While Transfusion does attempt to heal you, being in Death Shroud prevents you from gaining health from any source; if Life Force runs out during Life Transfer's channel, Transfusion will heal you.
  • The amount healed does not scale with the amount of targets hit by Life Transfer, and in fact, the heal occurs even if no targets are in range.
  • Teleport range is a static 600, but the healing and revive range is limited to the normal range of Shroud skill 4.
  • If a downed ally is affected, Transfusion does not count as reviving someone for the Well of Blood effect from Ritual of Life.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Grandmaster tier.
  • Added: Shroud Skill 4 partially revives nearby allies.
  • Added: Additionally, you teleport up to 5 nearby downed allies to your location while channeling this skill.
  • Traits that previously referred to specific skills available while in Death Shroud now refer to specific skills as Shroud Skill 1, Shroud Skill 4, etc.
October 15, 2013
  • This trait now scales with healing power at a rate of 20%, where it didn't previously scale.
August 28, 2012 Game release:
  • Transfusion has been added to the game.