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Necromancer tango icon 20px.png Blood Magic
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Shroud skill 4 heals and partially revives nearby allies. Up to five downed allies near you teleport to your location while you're channeling shroud skill 4.

 Miscellaneous effect.png Revival per Pulse: 2%
 Healing.png Healing: 292 (0.3)?
 Miscellaneous effect.png Number of Targets: 5
 Miscellaneous effect.png Pulses: 9
 Radius.png Radius: 600
 Radius.png Teleport Distance: 600

— In-game description


  • Death Shroud #4, Life Transfer, pulses 9 times as the trait indicates. Reaper Shroud #4, Soul Spiral, pulses 12 times despite the description stating 9 and the heal occurs on each 12 pulses. Hence, Soul Spiral gains 360% benefit from healing power over full 3 seconds channel, while Life Transfer gains 270%.
  • The amount healed does not scale with the amount of targets hit by Shroud #4, and in fact, the heal occurs even if no targets are in range. Healing range for Life Transfer is 600 but for Soul Spiral it is 300 like the damage range.
  • If a downed ally is affected, Transfusion does not count as reviving someone for the Well of Blood effect from Ritual of Life.

Version history[edit]

For a detailed trait history, see here.

Patch Changes
June 23, 2015 Specialization update:
  • Updated this trait to reflect the introduction of the specialization mechanic.
  • This trait has been moved to the Grandmaster tier.
  • Added: Shroud Skill 4 partially revives nearby allies.
  • Added: Additionally, you teleport up to 5 nearby downed allies to your location while channeling this skill.
  • Traits that previously referred to specific skills available while in Death Shroud now refer to specific skills as Shroud Skill 1, Shroud Skill 4, etc.
October 15, 2013
  • This trait now scales with healing power at a rate of 20%, where it didn't previously scale.
August 28, 2012 Game release:
  • Transfusion has been added to the game.