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Condition

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Conditions are negative effects that provide damage and control, playing a major role in combat. For players, conditions are primarily inflicted through use of skills and traits. NPC foes often inflict conditions on some of their attacks and they may also be applied through environmental effects or other mechanics. All conditions have effect stacking, with most conditions stacking in duration while bleeding, confusion, and torment stack in intensity. Conditions are balanced in respect to their effectiveness: bleeding and weakness are relatively common and provide weak effects while immobilize and fear are rare and provide strong effects. Some conditions may be more common to some professions than others, characterizing the role for the profession.

In addition to conditions, all professions have access to condition removal skills. All professions have a healing skill that provides condition removal apart from the mesmer, who requires Mender's Purity. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 25 stacks of bleeding are equivalent when considering condition removal.

The duration of conditions is rounded to the nearest quarter of a second in skill tooltips, but the actual duration is not rounded. The duration of conditions on enemies can be increased through the Condition Duration attribute. Some items having negative Condition Duration bonuses will reduce the duration of conditions inflicted by enemies. Condition duration bonuses obtained from runes are not shown on skill tooltips, but do increase the durations.

Condition damage is separate from direct damage. Damage caused by conditions ignore armor and other effects that reduce damage, such as protection. Outgoing damage from conditions can be increased by the Condition Damage secondary attribute. It is important to note that conditions only inflict damage over time in one second intervals and any remaining fractional seconds are ignored.

Contents

[edit] List of conditions

Icon Name Description
Bleeding.png Bleeding Deals damage every second; stacks intensity.
Blind.png Blind Next outgoing attack misses; stacks duration.
Burning.png Burning Deals damage every second; stacks duration.
Chilled.png Chilled Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
Confusion.png Confusion Damage received on skill activation; stacks intensity.
Crippled.png Crippled Movement speed decreased by 50%; stacks duration.
Fear.png Fear Involuntary retreat; unable to act; stacks duration.
Immobilized.png Immobilized Unable to move; stacks duration.
Poison.png Poison Deals damage every second; heal potency decreased by 33%; stacks duration.
Torment.png Torment Deals damage every second. Deals additional damage to moving foes. Stacks intensity.
Vulnerability.png Vulnerability Defense is decreased; stacks intensity.
Weakness.png Weakness Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.

Note: Some effects such as Dwayna's Lament.png Dwayna's Lament are conditions and thus can be removed, but they are not available in any way for players to use.

[edit] Related skills

Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition.

The following are skills related to non-specific conditions.

[edit] Skills that remove conditions

[edit] From self

Weapon skills
Healing skills
Utility skills
Profession mechanics

[edit] From allies

Weapon skills
Underwater weapon skills
  • Guardian tango icon 20px.png
    Purify.png
     Purify — Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius.
  • Guardian tango icon 20px.png
    Purifying Blast.png
     Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.
Healing skills
Utility skills
Elite skills
Profession mechanics
Combos

[edit] Skills that transfer conditions

Weapon skills
Utility skills
Profession mechanics

[edit] Skills that transform boons into conditions

Utility skills

[edit] Skills that transform conditions into boons

Utility skills
Profession mechanics

[edit] Skills that Benefit from Conditions on Foes

[edit] Related traits

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

[edit] Traits that remove conditions

[edit] Traits that affect conditions on foes

[edit] Traits that benefit from conditions on foes

[edit] Traits that transfer conditions

[edit] Traits that transform conditions into boons

[edit] Traits that reduces condition duration

[edit] Traits that grant immunity to conditions

[edit] Related equipment

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

[edit] Upgrade components that remove conditions

[edit] Runes

[edit] Sigils

[edit] Upgrade components that transfer conditions to enemies

[edit] Sigils

[edit] Upgrade components that affect conditions on self

[edit] Runes

[edit] Related consumables

To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect non-specific conditions

[edit] Consumables that remove conditions

[edit] See also


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