Attunement

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An attunement is a special type of skill exclusive to the elementalist profession. There are four attunement skills in total, representing the elements of earth, fire, air and water. Because they are special skills, they are located separately just above the skill bar. These skills are assigned buttons F1 to F4 on the keyboard (by default).

Activating an attunement changes the first five skills on the skill bar, releases an immediate area of effect around the elementalist and from there provides the character with a passive, ongoing effect so long as they are attuned to that element. Elementalists' hands also become enveloped by an aura which identifies that character's attunement.

Attunements activate instantly and can be activated mid-cast.[1] When one is activated, the previous attunement recharges for 15 seconds, while the other two recharge for 1 second. Both of these recharges can be reduced by the Intelligence attribute.

Elementalists do not have a normal state of activity, and unless directed by an environmental weapon, they are always attuned to an element in any given situation.

[edit] List of attunements

There are 4 attunement skills:

  • Air Attunement
     Air Attunement
    — While active, strikes nearby foes with lightning bolts and gives access to air and lightning skills focusing on single-target high-damage skills, mobility improvements, or blinding/stunning foes.
  • Earth Attunement
     Earth Attunement
    — While active, increases the caster's magical protection and gives access to earth skills focusing on defending allies and self.
  • Fire Attunement
     Fire Attunement
    — While active, deals fire damage to anyone touching the caster and gives access to fire skills focusing on area-of-effect skills and burning foes.
  • Water Attunement
     Water Attunement
    — While active, heals nearby allies and gives access to water skills focusing on slowing enemies' movement and healing allies.

[edit] References

  1. ^ Isaiah Cartwright, Skill Balancer on Twitter

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