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Since skills are now attached to weapons, I think we should combine every weapon skill page with its respective weapon. It would create less pages and be easier to keep track of. Pairing them makes more sense, since they are directly tied to a weapon and your profession.--Corsair 21:03, 10 May 2010 (UTC)

Are skills specifically attached to certain weapons? I thought skills required a few varied weapons (for instance; a slashing skill that works with both sword and axe, or a spell that can use either staff or focus, etc) --AmannelleUser Amannelle Me.jpg 21:53, 10 May 2010 (UTC)
The first five spots are automatically determined by your profession/the weapon(s) you're holding (e.g. a warrior holding a sword and shield will have different skills than a "knight" holding a sword/shield, but players don't select these skills).-- Shew 21:59, 10 May 2010 (UTC)
Exactly, Shew; but what I was wondering is would a Warrior have the same skill set when holding an axe as he would holding a sword? Or at least 1 or 2 skills be the same? I mean, you can slash with both of them, after all. --AmannelleUser Amannelle Me.jpg 22:01, 10 May 2010 (UTC)
So, we just have both pages link to that skill.--Corsair 22:04, 10 May 2010 (UTC)
Good idea. ^_^ That's an easy fix to it, but still; the thing I want to know is IF this would happen... I guess ultimately we can't know that unless we get REALLY in-depth info or play the game. ^^ Oh well, thanks anyway! :) --AmannelleUser Amannelle Me.jpg 22:12, 10 May 2010 (UTC)
I'm fairly certain that won't happen, since there is only 5 skills per weapon per profession. It would be fairly easy to avoid direct duplicates. At most on a single weapon, you could have 5*8=40 different skills attached to it. 40*12=480 is the impossible max you can get with that. (only counting main hand and two handed weapons)Which is still easy to manage, and it won't get that high anyway.--Corsair 22:21, 10 May 2010 (UTC)
Yeah, good point. ^^ But it will be fun to apply these sorts of things to the game. Lol I can see it now....
Elementalist: Quickly! We have to fight these raiders!
Warrior: But I don't have a sword!
Elementalist: Here, use this staff, it works great for me.
  • warrior tries hitting enemies with giant stick and fails epically*
Yeah... but anyway... I wonder how environmental objects will differ between classes, since we know some things differ greatly (like an elementalist using a boulder to create meteors, while a warrior could just throw it). --AmannelleUser Amannelle Me.jpg 22:27, 10 May 2010 (UTC)
Unless anyone has any objections, I would like to put up the move recommendation, I'm still a little new to the hole 'wiki' think so would someone mind doing that, or telling me how?--Corsair 03:51, 11 May 2010 (UTC)
{{move|location|reason}}-- Shew 03:56, 11 May 2010 (UTC)

Thank you kindly Shew.--Corsair 04:23, 11 May 2010 (UTC)

Sorry, I can't tell from this talk page, what is the intended move? --Kyoshi User Kyoshi sig.png (Talk) 04:34, 11 May 2010 (UTC)
Never mind, I see what you're doing. What you're looking for is the merge template, I think.
Anyway, I'm not sure it's a good idea. We're still not sure about mechanics of individual weapons, and putting a whole list on this page could make the page bulky depending on the size of the list, which we still don't know either. I think it ought to wait until we see more about the game mechanics, and maybe even until the game starts up. There's no rush. --Kyoshi User Kyoshi sig.png (Talk) 04:38, 11 May 2010 (UTC)
To combine every weapon skill category page with its respective weapon. Since these skills are dictated by your weapon, they should be on the weapon pages. Currently the its set up more like GWW, with GW mechanics in mind. The game and mechanics have changed, and the organization of our pages should reflect that.--Corsair 04:41, 11 May 2010 (UTC)
I'm just not sure we should be changing organization up on the basis of changing mechanics when we don't even know exactly what those changes are (besides skills tied to weapons). But seeing as there's little to reverse if we're wrong at this point, I suppose I don't really care. --Kyoshi User Kyoshi sig.png (Talk) 04:46, 11 May 2010 (UTC)
What we know is that skills are tied to weapon and profession, any warrior with a sword will have the same first 5 skills as any other warrior with a sword. Any elementalist with a staff and attuned to fire will have the same skills as another ele attuned to fire.
And, should I go back and change all those move templates to merge?--Corsair 04:50, 11 May 2010 (UTC)
"any warrior with a sword will have the same first 5 skills as any other warrior with a sword" As I was aware, each of the same type of sword would grant the same skills. But either way, the list made here couldn't become less manageable than skills of any particular attribute from GW1W, so it's fine.
I don't suppose you really have to worry about changing to merge, since you described it in the move tags, but you can if you'd like. --Kyoshi User Kyoshi sig.png (Talk) 04:56, 11 May 2010 (UTC)
Sorry, Corsair, I think I misunderstood what you meant. Categories should be left alone, because you can pull from categories to make lists and for various other functions; it's a back-end operation. Lists are what should be used to make category information pretty. Feel free to make a list on this page. --Kyoshi User Kyoshi sig.png (Talk) 23:14, 21 July 2010 (UTC)

One handed or two?[edit]

Is anyone else concerned with balancing issues with any type of weapon 1-handed? Imagine I have 1 sword, and I'm fighting PvP with another player with 2 swords. That puts me at a disadvantage, considering I have only 3 skills to choose from, besides the skills I chose for my remaining 5 skills. Any comments? Kaon Frostblade User Kaon Frostblade Frost Sword.png 15:44, 22 November 2010 (UTC)

Of course having 2 fewer skills than another person will put you at a disadvantage to that person. However both players will have the same first 3 skills, one of which will be the most used as the auto-attack skill. It is also your own choice to not take another sword or other off-hand weapon despite many being available. Ptarmigan 15:53, 22 November 2010 (UTC)
Why wouldn't you equip an off-hand item for the other two skills? I've seen no reason to use one 1-handed piece of equipment. -- 16:19, 22 November 2010 (UTC)
You could probably even go in with no weapon...but there's absolutely no good reason to do so. -- Kyoshi User Kyoshi sig.png 23:34, 22 November 2010 (UTC)

Rangers Sword chain.[edit]

I think it should be noted that the ranger's first sword skill is also a chain skill. As I was watching the video I noticed that when the ranger was using its first sword skill, the icon changed and her attack animation changed as well. then I saw the chain be completed. If you don't believe me watch this at about 3 minutes 41 seconds to about 4 minutes 23 seconds, look at the first skill.--Yozuk 01:21, 4 December 2010 (UTC)

We already know the ranger has a chain skill, you'd be better off linking to the Q&A or wherever it described the chain. We don't know any of the other skills in the chain, though. –~=Ϛρѧякγ AHHH! (τѧιк) ←♥– 01:31, 4 December 2010 (UTC)
allot of people don't know actually. I've been on some of the forms and people keep thinking that chains are a warrior thing only, thus making the conclusion in their minds that the warrior is replacing the assassin. I'm only try to help.--Yozuk 01:41, 4 December 2010 (UTC)
never mind. forget I said anything.--Yozuk 01:45, 4 December 2010 (UTC)
Slash -> Kick ("A kick attack that ??? ??? ??? ???." 2 Energy) -> Pounce ("Leap at an enemy."; 2 Energy) 02:30, 18 January 2011 (UTC)


the pictures for the skills at the bottom of this page are all codes and not pictures or writing Getefix 20:54, 11 June 2011 (UTC)

Cone effect[edit]

this video (which are showing when TotalBiscuit playing through Charr starter area) shows that at least swords have cone effect. not just flurry. same as scythes from Guild wars 1( target + 3 foes in front of you) , or just every foe in front. but they do have a Cone effect, add it to the info? Zora Diem 18:59, 30 November 2011 (UTC)

Rangers don't actually have a "gap closing" 1 handed sword skill[edit]

Just wanted to point this out. While greatswords have swoop and its almost bow like range, normal swords only have the hornet sting>monarch leap combo which nets 200 movement compared to the other classes with ranges of around 600. 17:13, 18 September 2012 (UTC)

Max Dmg[edit]

Can max damage be added to weapon pages - it would be very helpful when buying weapons to know what the max damage actually is. Same for armor what the max defense is, can there be an add on to each page or a separate page entirely listing what Max actually is?