User:Shinymeta

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Balance patch preview - June 27, 2023[edit]

Hi everyone, Welcome to the preview for the June 27 balance update! As always, the goal of previewing these changes is to gather your feedback before the live release. We'll be following the conversation and making further adjustments as needed.

Thanks,

Cal "cmc" Cohen

Skills and Balance Lead As we mentioned in the last studio update blog, the primary goals for this update are:

  • Improving the feeling of moment-to-moment gameplay for many boon support builds. We want these builds to have more flexibility in their utility skill choice and not be required to activate a particular utility type on cooldown to provide quickness or alacrity.
  • Introducing alternate playstyles for some specializations.
  • Tuning up some underutilized weapons and solidifying their roles within their professions.
  • Removing additional skill-type-specific recharge-reduction traits and rolling the reduction into baseline skills where it makes sense to do so. The goal of these changes is to give players more flexibility in trait selection.

General[edit]

  • To make them more reliable in endgame PvE content, all effects that benefit when the player strikes from the flank or from behind now always apply their benefits when striking defiant foes.
  • Confusion.png Confusion damage has been adjusted as follows in PvE only:
    • Damage over time: Increased the base damage from 11 to 18.25. Increased condition damage scaling from 0.03 to 0.05.
    • Damage on skill activation: Reduced base damage from 49.5 to 16.34. Reduced condition damage scaling from 0.0975 to 0.0325.

Elementalist[edit]

Engineer[edit]

Guardian[edit]

Mesmer[edit]

Necromancer[edit]

Ranger[edit]

Revenant[edit]

Thief[edit]

Warrior[edit]