Earth
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Earth is a core specialization of the elementalist that focuses on use of bleeds, defense, and signets.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain damage reduction while attuned to earth. | |
Major Adept | ![]() |
Cast Armor of Earth when struck while below the health threshold. | |
Major Adept | ![]() |
Bleeding you inflict has increased duration. Deal increased damage to bleeding foes. | |
Major Adept | ![]() |
Auras you grant to allies also grant protection. | |
Minor Master | ![]() |
Damage and cripple nearby foes when attuning to earth. Also triggers on overload skills. | |
Major Master | ![]() |
3 | Gain condition damage based on your toughness. Inflict bleeding when you immobilize a foe. Bleeding can only occur on the same target once per interval. |
Major Master | ![]() |
Grant stability to nearby allies when attuning to earth. Note: This effect will not trigger when attuning to the same element. | |
Major Master | ![]() |
Decrease the duration of movement-impairing conditions applied to you. Restore endurance when you receive one of these conditions. | |
Minor Grandmaster | ![]() |
You receive less damage from nearby foes. Earth weapon skills gain reduced recharge. | |
Major Grandmaster | ![]() |
1 | Remove conditions when struck while your health is above the threshold. |
Major Grandmaster | ![]() |
Signets gain reduced recharge and continue to grant their passive bonuses while recharging. | |
Major Grandmaster | ![]() |
You cannot be critically hit while attuned to earth. |
- See also: List of elementalist traits
Version history[edit]
For a detailed specialization history, see here.