Mantra of Pain

From Guild Wars 2 Wiki
Jump to: navigation, search
Mantra of Pain.png

Mantra of Pain

20.75¾ Activation time  1 Recharge time  2 Hero point  

Profession
Mesmer tango icon 20px.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Sequence
Mantra of Pain.png
 → 
Power Spike.png
Game link

Meditate, charging a spell that will damage your target.

 Attribute bonus.png Attribute Adjust While Channeling: 600
 Miscellaneous effect.png Number of Casts: 2

— In-game description [?]

Notes[edit]

The amount of toughness granted while preparing any mantra is multiplied twice by level-scaling. Low-level players in upscaled zones will be given several thousand points of toughness, while high level players in low-level zones will be given substantially less than the tooltip states. In zones where your effective level is equal to your actual level, the tooltip is correct.
This skill's description was not updated to match the multi-target functionality of Power Spike.

Related traits[edit]

Dueling
Dueling Harmonious Mantras - Mantras can be activated three times before needing to be channeled again. Activating a mantra gives a stacking damage bonus.
Inspiration
Inspiration Restorative Mantras - Heal allies around you when you finish preparing a mantra.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
October 23, 2015 Heart of Thorns release:
  • Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.
July 28, 2015
  • Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
June 23, 2015 Specialization update:
  • Mantras now give 600 toughness while channeling them.
September 09, 2014
  • Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
October 15, 2013
  • Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
April 30, 2013
  • Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
December 14, 2012
  • Decreased all Mantra cast times by one second.
October 07, 2012
  • Added a much faster breakout for mesmer underwater mantras.
October 01, 2012
  • Updated mantras to now function underwater as they do above water.
  • They also no longer go on full recharge when interrupted.
September 25, 2012
  • Fixed text on "readied" mantra buffs.
August 28, 2012 Game release:
  • Mantra of Pain has been added to the game.

Trivia[edit]

  • While charging the mantra, the mesmer chants "Agony. Torment. Pain!"