Mantra of Pain

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Mantra of Pain

Profession
Mesmer icon small.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Sequence
Mantra of Pain.png
 → Power Spike.png
Training cost
2 Hero points
Game link
API
10211
20.25¼ Activation time  1 Recharge time  
Mantra of Pain

Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.

Might.png8 Might (5s): 240 Condition Damage, 240 Power
Miscellaneous effect.png Number of Casts: 2
Number of targets.png Number of Targets: 5
Radius.png Radius: 360

— In-game description

Version history[edit]

For a detailed skill history, see here.

Patch Changes
January 30, 2024
  • Increased the radius from 240 to 360. This mantra no longer requires a target.
February 14, 2023
  • Mesmer mantras now require an initial casting time to prepare the mantra charges. The effects they grant when completing the initial cast are as follows:
    • Mantra of Pain: Grant might to yourself and nearby allies.
May 11, 2021
  • Mantras no longer need to be prepared before use. They regenerate ammunition normally.
December 12, 2017
  • Increased Might stacks to 12 when fully charged
August 08, 2017 Path of Fire pre-patch:
  • Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
  • Reduced cast time by 0.5 seconds.
  • Mantras no longer grant bonus Toughness while channeling.
  • Ammo count has been set to 2.
  • Recharges between casts have not changed.
  • Mantra of Pain: When fully charged, gain 8 stacks of might for 5 seconds.
October 23, 2015 Heart of Thorns release:
  • Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.
July 28, 2015
  • Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
June 23, 2015 Specialization update:
  • Mantras now give 600 toughness while channeling them.
September 09, 2014
  • Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
October 15, 2013
  • Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
April 30, 2013
  • Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
December 14, 2012
  • Decreased all Mantra cast times by one second.
October 07, 2012
  • Added a much faster breakout for mesmer underwater mantras.
October 01, 2012
  • Updated mantras to now function underwater as they do above water.
  • They also no longer go on full recharge when interrupted.
September 25, 2012
  • Fixed text on "readied" mantra buffs.
August 28, 2012 Game release:
  • Mantra of Pain has been added to the game.

Gallery[edit]