Condition Damage

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Condition Damage.png Condition Damage is a secondary attribute that improves the damage dealt by conditions your character inflicts. The boon Increased outgoing damage; stacks intensity. Might increases condition damage.

A character's current condition damage value can be seen on the Hero panel.

Conditions[edit]

Condition Factor Base Damage at Level 80 Damage from +100 Condition Damage
Deals damage every second; stacks intensity. Bleeding 0.06 22 per stack per second +6 per stack per second
Deals damage every second; stacks intensity. Burning 0.155 131.5 per stack per second +15.5 per stack per second
Deals damage every second; heal potency decreased by 33%; stacks intensity. Poison 0.06 33.5 per stack per second +6 per stack per second
Damage received on skill activation; stacks intensity. Confusion 0.035 10 per stack per second +3.5 per stack per second
Damage received on skill activation; stacks intensity. Confusion 0.0625 49.5 per stack per skill use +6.25 per stack per skill use
Involuntary retreat; unable to act; stacks duration. Fear[1] 0.4 444 per second +40 per second
Deals damage every second. Deals additional damage to moving foes. Stacks intensity. Torment[2] 0.045 15.9 per stack per second +4.5 per stack per second

Actual damage per second/attack per stack = Base Damage + (Factor * Condition Damage).

  1. ^ Only causes damage under the effects of Terror. Deals 33% less damage if the target has no other conditions.
  2. ^ Deals two damage packets per second while moving.

Related skills[edit]

Utility skills that increase condition damage[edit]

Elite skills that increase condition damage[edit]

Related traits[edit]

Traits that increase condition damage[edit]

Traits that benefit from condition damage[edit]

Related equipment[edit]

Equipment prefixes that increase condition damage[edit]

This table lists triple-attribute prefixes that have condition damage as their major attribute. For other prefixes that affect condition damage, see the full listing at item nomenclature.

Prefix Major attribute(s) Minor attribute(s)
Sinister Condition Damage Condition Damage Power Power
Precision Precision
Carrion Condition Damage Condition Damage Power Power
Vitality Vitality
Rabid Condition Damage Condition Damage Precision Precision
Toughness Toughness
Dire Condition Damage Condition Damage Toughness Toughness
Vitality Vitality
Apostate Condition Damage Condition Damage Toughness Toughness
Healing Power Healing Power
  • For trinkets and jewels, Carrion is equivalent to Chrysocola.

Upgrade components that increase condition damage[edit]

Related consumables[edit]

Consumables that increase condition damage[edit]

Notes[edit]

  • Any condition damage from the source character that is currently affecting a target, will update per tick according to the source character's stats. For example, An engineer may inflict bleed with an Elixir Gun weapon kit and then swap to a pair of +condition damage pistols in order to increase the damage over time, even if no further conditions are inflicted.

Trivia[edit]

  • During beta, condition damage was named Malice.
  • The diamond-shaped icon for this attribute (and for condition duration) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.
  • Fear's base damage and damage modifier may be in reference to Chinese (Mandarin) language and culture where, due to the two words sounding similar, the number 4 is often related to death.

See also[edit]