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Condition Damage

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Condition Damage.png Condition Damage, also known as Malice, is a secondary attribute that improves the damage dealt by conditions your character inflicts. The boon Might increases condition damage along with power.

A character's current Condition Damage value can be seen on the Hero panel.

[edit] Conditions

Condition Factor Base Damage at Level 80 Damage from +100 Condition Damage
Bleeding.png Bleeding 0.05 42.5 per stack per second +5 per stack per second
Burning.png Burning 0.25 328 per second +25 per second
Poison.png Poison 0.10 84 per second +10 per second
Confusion.png Confusion[1] 0.15 130 per stack per skill use +15 per stack per skill use
Fear.png Fear[2] 0.25 302 per second +25 per second
Torment.png Torment[3] 0.0375 32 per stack per second +3.75 per stack per second

Actual damage per second/attack per stack = Base Damage + (Factor * Condition Damage). At level 80, most conditions require roughly 850 condition damage to double their damage output; burning is an outlier, requiring over 1300 condition damage to double.

  1. ^ Confusion deals half damage in Structured PvP and WvW.
  2. ^ Only causes damage under the effects of Terror (the IX necromancer trait under Curses). Deals 50% more damage if the target has another condition on them.
  3. ^ Deals two damage packets per second while moving.

[edit] Related skills

[edit] Utility skills that increase condition damage

[edit] Elite skills that increase condition damage

[edit] Related traits

[edit] Trait lines that increase condition damage

1 trait point in the indicated trait line increases condition damage by 10 points.

[edit] Traits that increase condition damage

[edit] Related equipment

[edit] Equipment prefixes that increase condition damage

[edit] Upgrade components that increase condition damage

[edit] Related consumables

[edit] Consumables that increase condition damage

[edit] Notes

  • Any condition damage that is currently affecting a target, will update per tick according to the source character's stats. For example, An engineer may inflict bleed with an Elixir Gun weapon kit and then swap to a pair of +condition damage pistols in order to increase the damage over time, even if no further conditions are inflicted.

[edit] Trivia

  • The diamond-shaped icon for this attribute (and for Condition Duration) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.

[edit] See Also


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