Condition Damage

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Condition Damage.png Condition Damage, also known as Malice, is a secondary attribute that improves the damage dealt by conditions your character inflicts. The boon Might increases condition damage along with power.

A character's current Condition Damage value can be seen on the Hero panel.

Conditions[edit]

Condition Factor Base Damage at Level 80 Damage from +100 Condition Damage
Deals damage every second; stacks intensity. Bleeding 0.06 22 per stack per second +6 per stack per second
Deals damage every second; stacks intensity. Burning 0.155 131.5 per stack per second +15.5 per stack per second
Deals damage every second; heal potency decreased by 33%; stacks intensity. Poison 0.06 33.5 per stack per second +6 per stack per second
Damage received on skill activation; stacks intensity. Confusion 0.035 10 per stack per second +3.5 per stack per second
Damage received on skill activation; stacks intensity. Confusion 0.0625 49.5 per stack per skill use +6.25 per stack per skill use
Involuntary retreat; unable to act; stacks duration. Fear[1] 0.4 444 per second +40 per second
Deals damage every second. Deals additional damage to moving foes. Stacks intensity. Torment[2] 0.045 15.9 per stack per second +4.5 per stack per second

Actual damage per second/attack per stack = Base Damage + (Factor * Condition Damage).

  1. ^ Only causes damage under the effects of Terror. Deals 33% less damage if the target has no other conditions.
  2. ^ Deals two damage packets per second while moving.

Related skills[edit]

Utility skills that increase condition damage[edit]

Elite skills that increase condition damage[edit]

Related traits[edit]

Traits that increase condition damage[edit]

Related equipment[edit]

Equipment prefixes that increase condition damage[edit]

Upgrade components that increase condition damage[edit]

Related consumables[edit]

Consumables that increase condition damage[edit]

Notes[edit]

  • Any condition damage from the source character that is currently affecting a target, will update per tick according to the source character's stats. For example, An engineer may inflict bleed with an Elixir Gun weapon kit and then swap to a pair of +condition damage pistols in order to increase the damage over time, even if no further conditions are inflicted.

Trivia[edit]

  • The diamond-shaped icon for this attribute (and for Condition Duration) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.
  • Fear's base damage and damage modifier may be in reference to Japanese language and culture where, due to the two words sounding similar, the number 4 is often related to death.

See Also[edit]