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Movement speed

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Disambig icon.png This article is about speed at which characters move. For general mobility, see Movement. For the boon granting increased movement speed, see Swiftness.

Movement speed refers to the distance a character travels over a period of time, relative to the ground, by using the movement keys or movement actions.

Contents

[edit] Base speed

Movement speed can be expressed in units per second (u/s). Sideways or backward motion is much slower than forward motion and forward motion speed is reduced while in combat.

Direction Out of combat
(u/s)
In combat
(u/s)
Forward 294 210
Strafing 180 180
Backpedaling 105 105
Cap 400 400

[edit] Modifying movement speed

There are a number of effects that modify movement speed.

Effect Change
Swiftness 40px.png Swiftness +33%
Crippled 40px.png Crippled -50%
Chilled 40px.png Chilled -66%
Immobilized 40px.png Immobilized Unable to move or turn.
Stun 40px.png Stun Unable to move or turn.

Effects that increase movement speed do not stack with each other — only the greatest effect takes precedence. For example, a character under the effect of Signet of Air (+25%) and swiftness (+33%) will only move 33% faster. Maximum out-of-combat movement speed is capped at 133% of base speed; maximum in-combat speed is capped at 125% of base.

Increased or reduced movement speed also affects the distance traveled when leaping, e.g. a character using Leap of Faith will move about a third farther under swiftness and only half as far while crippled.

[edit] Related skills

[edit] Related traits

[edit] Related equipment

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