From Guild Wars 2 Wiki
- Might (15s): +150 Power, +150 Condition Damage5
- Vigor (8s): +50% Endurance Regeneration
- Fury (10s): 20% Critical Chance
- Regen (10s): 1,300 Heal
- Resistance (2 ½s): Conditions currently on you are ineffective; stacks duration.
- Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
- Radius: 240
— In-game description
- This trait will trigger at any time, even without the mesmer having any illusion out. Effect does not trigger for each illusion shattered.
For a detailed trait history, see here.
|May 16, 2017||
|January 26, 2016||
|June 23, 2015|| Specialization update:
|April 15, 2014||