Well of Power

From Guild Wars 2 Wiki
Jump to: navigation, search
Well of Power.png

Well of Power

0.25¼ Activation time  50 Recharge time  4 Hero point  Ground-targeted  

Profession
Necromancer tango icon 20px.png Necromancer (skill list)
Slot
Utility
Type
Well
Game link

Target area pulses, converting conditions on allies into boons.

 Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted. Stability (1s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted.
 Miscellaneous effect.png Conditions Converted to Boons: 1
 Miscellaneous effect.png Number of Targets: 5
 Miscellaneous effect.png Pulse: 1 s
 Duration.png Duration: 5s
 Radius.png Radius: 240
 Breaks stun 40px.png Breaks Stun
 Combo Combo Field: Dark
 Range.png Range: 900

— In-game description [?]

Related traits[edit]

Notes[edit]

  • Well of Power hits enemies inside each time it pulses. This deals no damage but triggers effects such as Vampiric. Like all wells, these hits are unblockable.
  • The stability and stun breaker are only applied to the caster.
  • Conditions are converted as follows, 1 condition per second per character affected.
    • Exception: Involuntary retreat; unable to act; stacks duration. Fear on the caster will be removed by the stun break effect, instead of being converted.
Condition Boon
Deals damage every second; stacks intensity. Bleeding Endurance regeneration increased by 50%; stacks duration. Vigor (10 s)
Next outgoing attack misses; stacks duration. Blind Critical Chance increased by 20%; stacks duration. Fury (5 s)
Deals damage every second; stacks intensity. Burning Block the next incoming attack; stacks duration. Aegis (5 s)
Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. Chilled Conditions currently on you are ineffective; stacks duration. Resistance (2 s)
Damage received on skill activation; stacks intensity. Confusion Reflect incoming damage back to its source; stacks duration. Retaliation (5 s)
Movement speed decreased by 50%; stacks duration. Crippled Movement speed increased by 33%; stacks duration. Swiftness (10 s)
Involuntary retreat; unable to act; stacks duration. Fear Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared or taunted. Stability (3 s)
Unable to move; stacks duration. Immobile Movement speed increased by 33%; stacks duration. Swiftness (10 s)
Deals damage every second; heal potency decreased by 33%; stacks intensity. Poison Gain health every second; stacks duration. Regeneration (5 s)
Skills and actions are slower. Slow Skills and actions are 50% faster. Quickness (3 s)
Deals damage every second. Deals additional damage to moving foes. Stacks intensity. Torment Increased outgoing damage; stacks intensity. Might (3 stacks, 10 s)
Damage and condition damage taken are increased; stacks intensity. Vulnerability Incoming damage decreased; stacks duration. Protection (3 s)
Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration. Weakness Increased outgoing damage; stacks intensity. Might (3 stacks, 10 s)

Trivia[edit]