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Effect type
Game link

Skills and actions are 50% faster.

— In-game description

Quickness.png Quickness is an effect that increases attack and action speeds by 50%. Quickness sometimes comes with a temporary drawback, such as a penalty to endurance regeneration, the inability to be healed, or an increase in damage taken while the quickness lasts.

Related skills[edit]

Utility skills that grant quickness[edit]

  • Warrior tango icon 20px.png
    Frenzy (warrior skill).png
     Frenzy (25% increase in damage taken)
  • Engineer tango icon 20px.png
    Elixir U.png
     Elixir U (randomly includes one of the drawbacks from other non-elite quickness skills)
  • Ranger tango icon 20px.png
    Quickening Zephyr.png
     Quickening Zephyr (the user and their pet are healed at 50% effectiveness)
  • Thief tango icon 20px.png
     Haste (endurance is drained and endurance regeneration is at 50% effectiveness)

Elite skills that grant quickness[edit]

Skills with special conditions that grant quickness[edit]

Related traits[edit]

Traits that grant quickness[edit]

Related equipment[edit]

Upgrade components that apply quickness[edit]




  • Quickness does not stack in duration.
  • Quickness affects any skill that is started while it is active:
    • Skills already in mid-cast are not affected when Quickness is initially applied.
    • Skills that are not finished casting when Quickness wears off still receive the full effect.
  • Quickness will increase the speed of channeled skills, including non-combat actions such as reviving, gathering from resource nodes, opening chests, building siege weapons, or communing with places of power. In the same fashion, Quickness shortens the distance traveled using a leap skill.


  • Prior to the 26th March 2013 update, Quickness would boost attack and action speed by 100% instead of the current 50%. To compensate for the reduction in effectiveness, some skills had their duration increased slightly.