Quickness

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Quickness 40px.png

Quickness

Effect type
Boon
Stacking
Duration
Game link

Skills and actions are 50% faster.

— In-game description

Quickness 40px.png Quickness is a boon that increases attack and action speeds by 50%.

Related skills[edit]

Weapon skills that grant quickness[edit]

Utility skills that grant quickness[edit]

Elite skills that grant quickness[edit]

Skills with special conditions that grant quickness[edit]

Related traits[edit]

Traits that grant quickness[edit]

Related equipment[edit]

Upgrade components that apply quickness[edit]

Runes[edit]

Sigils[edit]

Notes[edit]

  • Skills already in mid-cast are affected when quickness is initially applied.
  • Skills that are not finished casting when quickness wears off will return to the original activation speed.
  • Quickness will increase the speed of channeled skills, including non-combat actions such as gathering from resource nodes, opening chests, building siege weapons, or communing with places of power.
  • Quickness has no effect on movement skills, therefore it does not shorten the distance traveled (such as using a leap skill).
  • Quickness will only increase the attack speed of regular attacks from devourer, spider, smokescale, bristleback or wyvern pets. On any other pet, quickness does not increase regular attack speed.

Version history[edit]

Patch Changes
October 18, 2016
  • The duration-based boons Protection, Quickness, Regeneration, Resistance, Retaliation, and Vigor will now only stack up to 5 times instead of 9.
April 19, 2016
  • The formula for animation-speed increases and decreases has been modified.
  • Quickness is normalized to behave the same as before.
  • Casting a skill with quickness and slow will now result in a 1.166x longer activation time, increased from 1.0x.
January 26, 2016
  • "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
June 23, 2015 Specialization update:
  • This effect is now a boon.
  • Boon to Condition Conversion: Quickness converts to slow for 3 seconds.
  • Condition to Boon Conversion: Slow converts to quickness for 3 seconds.
March 26, 2013
  • Reduced quickness from 100% attack speed to 50%.
October 07, 2012
  • Fixed a bug that was causing quickness to get stuck on players and enemies indefinitely.
August 28, 2012 Game release:
  • Quickness has been added to the game.

Trivia[edit]

  • Prior to the 26th March 2013 update, quickness would boost attack and action speed by 100% instead of the current 50%. To compensate for the reduction in effectiveness, some skills had their duration increased slightly.