Charr

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Concerning the original series, Guild Wars Wiki has an article on Charr.
The Charr are a race driven by their hunger for pride, honor and glory.
The Charr are a race driven by their hunger for pride, honor and glory.

The Charr are a race of large, savage, beast-like creatures that occupy much of eastern Tyria. Charr society consists of four legions, three allied and one outcast. Each legion is then separated into different warbands. Hierarchy is no more organized than this for the Charr; their society has not been structured since the conclusion of the Flameseeker Prophecies and the death of the Titans, their fiery gods.

The Charr have always worshiped flame, so when the Titans were destroyed, Charr society almost fell apart. Hierophant Burntsoul, leader of the Flame Legion (now derogatorily referred to as the Gold Legion) managed to briefly unify the Charr once more under the Destroyers, who were also quickly exposed to be mortal by a leader of the Charr rebellion, Pyre Fierceshot. Since then, the Charr have rejected all gods, believing that they themselves are in control of their fate.

Although the Charr live in relative peace with one another and their neighbors to the west, the Norn, this does not mean that they do not have to defend their territories. Human resistance forces from the Blazeridge Mountains still strike out from their sole remaining fortress, and the ghosts of Ascalon City still zealously guard their home as if they might still have a chance against the might of the Charr legions. Meanwhile, the twisted servants of the dragon that rose from the Grothmar Wardowns and flew to the Crystal Desert are scattered around the Charr Homelands and Ascalon, killing any Charr that have the misfortune to encounter them.

[edit] Characteristics

  • Fierce
  • Opportunistic
  • Proud
  • Temperamental

[edit] See also


Playable races
CharrSylvariNornAsuraHuman
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