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All of the trait descriptions are listed in here, but unfortunatly, the trait names are not actually given. --Thervold 23:22, 28 February 2012 (UTC)

I don't know whether it's accurate or not but... Warrior. Switch to the trait interface and check out the minors/majors. They seem to have names and placement now. ---BlakDoxa 19:39, 1 March 2012 (UTC)

Fast Hands[edit]

Weapon Master was part of the old trait system so it needs to be removed. I just have no idea how to do it on the page... ---BlakDoxa 19:44, 2 March 2012 (UTC)

I got it. For future reference, it's all done by categories. These pages list by what's in the category, so you have to go to the page, and remove the part that puts it in that category. In this case, it's the trait infobox. You remove "Discipline" from its trait line, and you remove "Master" from its type. Now it's no longer categorized as a Master minor trait in the Discipline line. ~.^ ~~ User Kiomadoushi sig.png Kiomadoushi 19:57, 2 March 2012 (UTC)


Even with 10 points in Discipline, the bonus to Burst Damage remains at 1% and doesn't scale as indicated on this wiki page. Special:Contributions/ 07:23, 29 August 2012 (UTC)

Screenshots/Videos or it works fine.--DIVA 11:37, 29 August 2012 (UTC)
I've been experiencing the same bug, in all 3 BWEs and release. User Kirbman signature.png talk 16:58, 29 August 2012 (UTC)
Respeccing it didn't help either screenie 15:51, 30 August 2012 (UTC)
It is bugged, only gives 0.1% per point instead of 1%. Tested in the PvP lobby, and at 30 Discipline it only shows +3%, which I verified with a Steady Axe against a Light Target Golem - Eviscerate did 159 damage at stage 3 adrenaline with 0 Discipline, 164 at stage 3 adrenaline with 30 Discipline, 5/159 = 3.14%. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:02, 30 August 2012 (UTC)
Actually, I'm not certain if this is a bug, it may be intentional. With a standard PvP Axe, Eviscerate does ~1200 damage on average, so 30% would be 360, which seems like quite a lot of extra damage. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:06, 30 August 2012 (UTC)
Well if that's the case it raises the question: where does the wiki get it's data from? 16:14, 31 August 2012 (UTC)
We don't have any direct line to Anet's programmers, if that what you're asking. —Dr Ishmael User Dr ishmael Diablo the chicken.png 16:16, 31 August 2012 (UTC)
Just being facetious really. Seems anyone can put unverified information up on the wiki (unless there's a vetting process I don't know about - other than the Consensus model), but if you dare to impugn the accuracy, you get treated like a troll by some of the community members. Kinda makes you not want to bother with it in future. Anyway... wandering off topic. --The preceding unsigned comment was added by (talk). 10:54, 4 September 2012 (UTC)

Nothing in the game itself claims that this bonus is supposed to be +1% per point. That is merely an assumption based on the UI showing +1% with 1 point spent. Testing shows that's just rounding, and the reality is that the bonus is +0.1% per point. So shouldn't we update the wiki to list the true bonus? There is no evidence, except a misinterpretation of the UI, to indicate a bug. --Redscull 21:49, 7 September 2012 (UTC)

@Dr Ishmael, note that axe that does 1200 dmg, with the bonus +30% of 360 dmg, is THIRTY percent... maxing this is 3% (0.1 x 30 = 3.0) which means you have to max this trait line and be lvl 80 with a powerful weapon... before you can deal about 36 extra damage, not 360... Which 360 added on to 1200 is a fair bit, sure... but at maxed to do that? and considering at lower levels, it's even less? at lvl 30, you can expect to do about 300-500 in a single hit... maybe more with crits, but then again, hundred blades is your best if you're going to be critting, and that's not exactly a burst skill, so it certainly can't benefit... and at lvl 30, you can only max at 10 points, meaning 1%... meaning 5 extra dmg on a crit. Ahem... BROKEN. If it was 1%, so then being 30% at max (360 dmg there), it would actually be pretty decent. Unless they just fixed it, I feel this is an unintentional bug, as all the other professions' related traits are all +1%, why should warrior's burst damage only be +0.1%? If it has been fixed, I suggest someone being able to verify it, and get it updated. If not, someone with firsthand experience should verify it IS 0.1%, and report it as a game mechanic bug to the devs to be fixed. I'm an ele, but my boyfriend is a warrior, and this kinda afflicts me too, as he feels his burst skills are inadequate on most weapons, partly because the dmg isn't as great as he feels it should be... and the only way to raise it is apparantly broken. ~~ User Kiomadoushi sig.png Kiomadoushi 19:45, 11 September 2012 (UTC)


moved to User talk:DIVA