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This Bestiary provides a brief overview of various creatures in Tyria. They are organized here by highlighting the game mechanics and available lore provided by the developers. Individual pages for each creature should be referenced for details. The term "Race" is in widespread use, but should more accurately be called "species".

Playable races[edit]

The five playable races

The five playable races, sometimes referred to as Major races or Major species, are Tyrian species that players can select from during character creation.

A character's race enhances various features, both aesthetically and gameplay-wise. Further detail may be found under these specific topics: Personal story, Physical appearance, Racial sympathy and Racial skill. Each Playable race has a different Tutorial, which will leave them in their unique Starting area, Zone and Region. Nearby is their Home-City and Regional-Capital, which contains a Home instance and a Portal to Lion's Arch, the central-hub city, which in turn contains portals to most other cities.

Race Tutorial Starting area Zone Region Capital City Ruler(s)
Asura tango icon 20px.png Asura Explosive Intellect Soren Draa Metrica Province Maguuma Jungle Rata Sum Arcane Council
Charr tango icon 20px.png Charr Fury of the Dead Village of Smokestead Plains of Ashford Ascalon Black Citadel Imperator Smodur
Human tango icon 20px.png Human Defending Shaemoor Village of Shaemoor Queensdale Kryta Divinity's Reach Queen Jennah
Norn tango icon 20px.png Norn The Great Hunt Snowlord's Gate Wayfarer Foothills Shiverpeak Mountains Hoelbrak Knut Whitebear
Sylvari tango icon 20px.png Sylvari Fighting the Nightmare Village of Astorea Caledon Forest Maguuma Jungle The Grove Pale Tree
Zojja Golemancer concept art.jpg Asura
These alchemagical inventors may be short in stature, but they're intellectual giants. Among the asura, it's not the strong who survive, but the clever. Other races believe they should rule by virtue of their power and strength, but they're deluding themselves. In due time, all will serve the asura. The arrogant asura prize intellectual prowess over all else. They use their knowledge and skill with magic to assert their dominance over other races.
Rytlock art concept art.jpg Charr
The charr race was forged in the merciless crucible of war. It is all they know. War defines them, and their quest for dominion drives them ever onward. The weak and the foolish have no place among the charr. Victory is all that matters, and it must be achieved by any means and at any cost. Charr society is built around war and their pursuit of military dominance. Their ability with technology and machines of war strikes fear into any who cross them.
Logan 02 concept art.jpg Human
Said to be brought to the world by the gods, Humans once ruled firmly across the known world. In the past two centuries, they have fallen on hard times, but their faith and spirit remain unshaken. Humans have lost their homeland, their security, and their former glory. Even their gods have withdrawn. And yet, the human spirit remains unshaken. These brave defenders of Kryta continue to fight with every ounce of their strength.
Eir 03 concept art.jpg Norn
A race of 9-foot hunters hailing from the Far Shiverpeaks. These massive, shape-shifting fighters prize individual valor and victory above all. This race of towering hunters experienced a great defeat when the Ice Dragon drove them from their glacial homeland. Nevertheless, they won't let one lost battle - however punishing - dampen their enthusiasm for life and the hunt. They know that only the ultimate victor achieves legendary rewards.
Caithe 02 concept art.jpg Sylvari
Sentient plant folk who have a deep connection with the land and the riches it bears. They seek adventure and their place in the world. Sylvari are not born. They awaken beneath the Pale Tree with knowledge gleaned in their pre-life Dream. These noble beings travel, seeking adventure and pursuing quests. They struggle to balance curiosity with duty, eagerness with chivalry, and warfare with honor. Magic and mystery entwine to shape the future of this race that has so recently appeared.

Non-playable species[edit]

Non-playable species, sometimes referred to as "Minor races", may be further classified by certain characteristics, common habitats and function within the game mechanics. They are described by key elements of game lore and allow players to interact with a wide variety of interesting creatures.

It is important to understand that the same methods used to injure or kill one creature may be used to injure or kill any other. However, the NPC ranking of creatures of the same species indicate that they are more difficult to injure or kill given their greater experience, health, skills and traits. With increasing order of difficulty these are:

Elder Dragons[edit]

The 6 known Elder Dragons are enormous and ancient elemental creatures feared across Tyria. Oldest and most powerful of the dragons, they are the primary antagonists in Guild Wars 2 and are served by armies of Dragon champions which menace the entire world and are always hostile to players.

Zhaitan.jpg Zhaitan
the Elder Undead Dragon of Orr. The name is known to the races of Tyria primarily via dwarven legends. Zhaitan's spheres of influence are shadow and death.
Dragon 16 concept art.jpg Deep Sea Dragon
largely a mystery. Even his name has been lost to history, although it is assumed to start with an "s". He is by far not the last dragon to awake, as he has made travel by sea all but impossible for years. However, few have even seen his minions... and lived to tell about it.
Dragon 15 concept art.jpg Mordremoth
the most recent Elder Dragon to awaken. Mordremoth's spheres of influence are mind and plants.
Ice Dragon concept art.jpg Jormag
Elder Dragon of the north, who forced the Norn southwards from their ancestral home.
Kralkatorrik 04 concept art.jpg Kralkatorrik
awoke in 1321 AU in Northern Ascalon, homeland of the Charr Blood Legion when it flew straight through Ascalon to the Crystal Desert turning the land beneath it turned purple and all living creatures caught there were corrupted into the Branded, as the scar left on the land is called The Brand.
Dragon 01 concept art (Destroyer Dragon).jpg Primordus
The first of the dragons to awake in this cycle, which introduced humans to both Asura and Norn, forcing the Asura from their former homes underground. His minions are known as destroyers.

Dragon champion[edit]

Dragon champions are also knows as Dragon minions, and formerly known as Dragonspawn. The usage of the term Dragonspawn now generally refers to a particular Dragon who was the greatest champion of Jormag before being slain by Destiny's Edge in 1320 AE. Dragon champions include species created by the Elder Dragons and those that they corrupted over hundreds or thousands of years. All are now the loyal slaves of the Elder Dragons.

Branded Bear concept art 2.jpg Branded
Many types of creatures were corrupted into minions of the Elder Dragon Kralkatorrik. Few in the Brand escaped being turned into these creatures of stone and crystal.
GW1 Destroyer concept art.jpg Destroyer
The fiery minions of the Elder Dragon Primordus. They come from the Depths of Tyria and can appear almost anywhere on the surface.
Sons of Svanir 03 concept art (Icebrood).jpg Icebrood
The minions of the Elder Dragon Jormag. They primarily consist of various corrupted creatures of the Shiverpeak Mountains, such as the norn, wolves, and kodan, that are slowly turned into mindless creatures of ice.
Mordrem Husk.jpg Mordrem
The corrupted plant-like minions of the Elder Dragon Mordremoth.
Orrian-undead.jpg Risen
Reanimated corpses serving the Elder Dragon Zhaitan.


Non-playable species able to live underwater or whose settlements are primarily near large bodies of water.

Hylek concept art.jpg Hylek
Sun-worshipping frog people that live along the coast of the Sea of Sorrows. Experts in alchemy and reading weather, they are a divided race of territorial tribes that often fight each other; only few welcome outsiders into their lands.
Krait concept art.jpg Krait
An aquatic serpentine race who regularly make slaves of other races, believing themselves to be the most superior race. They are governed by their manipulative Oratuss.
Female Largos concept art.jpg Largos
A mysterious race of aquatic assassins. They are known as killers who appear from nowhere, preferring not to interact with other races.
Bestiary quaggan.jpg Quaggan
Peaceful aquatic creatures who once lived in the open ocean before being driven to Tyria. They become extremely hostile and berserk when agitated.


Non-playable species that live primarily on, above or beneath the surface of Tyria.

Centaur 02 concept art.jpg Centaur
A race of fierce and proud warriors which fight with the humans over land in Kryta and the Maguuma Jungle.
Kodan 05 concept art.jpg Kodan
A race of spiritual, polar bear-like people whose sailed iceberg cities have been scattered southwards from the arctic seas by Jormag.


Non-playable species able to fly or that are feathered, but non-flying.

Harpy concept art.jpg Harpy
Winged raiders and scavengers, Elonian legends claim these fiends are fallen servants of the goddess Dwayna. Their young possess a very strong bond with their matrons.
Salvation concept.jpg Mursaat
Elder race of floating, spellcasting creatures who went to near extinction a couple centuries ago. They can hide themselves from those who do not have the gift of True Sight.
"Bird Dog Goat Chicken Man" concept art.jpg Tengu
An avian race that has a long history of being oppressed or driven out by the dominant humans. Now they keep themselves mostly isolated behind a great wall in the Dominion of Winds.


Non-playable species of especially large stature.

Ettin concept art.jpg Ettin
Two-headed humpbacks, the ettin are only barely intelligent, but possess colossal strength which they employ against their foes with massive clubs.
Giant concept art 2.jpg Giant
Towering humanoid beings often seen living as nomads in desolate or isolated areas. Although sentient and relatively peaceful, they fiercely protect their territories from trespassers.
Jotun concept art 2.jpg Jotun
An elder race, once grand, now deteriorated to wielding only the most rustic of weapons and dressed in crude loincloth, they only care for themselves and the purity of their blood.
Ogre concept art 3.jpg Ogre
A race of beastmasters and herders, they are rarely seen without a pet. They come from the Blazeridge Mountains, looking to expand their territory into Ascalon.
Troll concept art.jpg Troll
Large, tusked creatures seen throughout Tyria, often in or near caves as well as in the jungle. They possess a deep affinity with nature, capable of using rocky, frosty or poisonous environment to their advantage.


Non-playable species whose settlements are primarily below ground or in caves.

Dredge concept art.jpg Dredge
Formerly enslaved by the Stone Summit, the now-xenophobic dredge have taken control of many former dwarven territory and are now strip-mining the Shiverpeak Mountains.
"Dwarf" concept art.jpg Dwarf
Elder race who once dominated the Shiverpeak Mountains, now transformed into creatures of stone to fight the destroyers. To find a dwarf anywhere above ground is a rare occurrence.
Grawl concept art 3.jpg Grawl
The ape-like grawl possess a tribal culture and worship unusual objects – from remarkable stone formations to abandoned statues and other natural or built structures.
Skritt scavenger.jpg Skritt
The skritt followed the asura out of the depths of Tyria and are now widespread on the surface. They are known for their "hive-mind" and scavenging habits, and are considered as pests by the asura.


No evidence of these creatures or their influences have been documented for a very long time.

Forgotten concept art.jpg Forgotten
Elder race of serpents, associated with Glint and the Old Gods. None have been seen for a very long time.
Risen Giganticus Lupicus concept art.jpg Great Giant
Extinct race of true giants, believed to been wiped out by the Elder Dragons. Their colossal skeletons litter the Crystal Desert.
No image available.svg Seer
Elder race capable of impressive magic, who fell into a war with the mursaat. Ruins of their civilization still exist in Tyria, though few know anything of them.


Non-playable animal species. These may be hostile, friendly (cannot be attacked) or neutral (turn hostile after being attacked). Includes Ambient creatures (alternatively, a Critter).

Frost Bat.jpg Bat
Bats are a common sight in hillside regions, cliffs and caverns. They can fly out of reach of attacks and swoop down to retaliate.
HappyBear.jpg Bear
Solitary mammals revered by norn. Include arctodus, murellow, and plated behemoths.
White Raven concept art.jpg Bird
Birds of prey such as eagles and hawks.
Jungle Boar.jpg Boar
Common species of mammal, often used for food.
Alpine Wolf.jpg Canine
Canines that travel in packs. Includes wolves and coyotes.
Brown Cow.jpg Cow
Cows are commonly found in farms.
Doe.jpg Deer
Common species of mammal.
Devourer.png Devourer
Arachnid creatures similar to scorpions but possessing two tails. Commonly seen in dry areas such as Ascalon and the Maguuma Wastes. They can burrow to ambush their prey.
Dolphin.jpg Dolphin
Uncommon creatures found only in the waters of the Steamspur Mountains.
"Yak" concept art 1.jpg Dolyak
Calm animals from the Shiverpeak Mountains which are often domesticated and herded by the norn. They are also often used as beasts of burden in cool climates.
"Porcodile" concept art.jpg Drake
Ferocious reptiles often found near bases of water in Ascalon and Kryta, and the Shiverpeak Mountains. Drakes are all tied to certain elements, most being able to breathe magic.
Alpine Stalker.jpg Feline
Big hunting cats such as jaguars, snow leopards and stalkers.
Barracuda bestiary.png Fish
Various aquatic species of fish populate the waters of Tyria. Many kinds are harmless to the occasional swimmer, but there are numerous hostile and dangerous kinds.
Griffon concept art.jpg Griffon
Four-legged winged creatures found in areas of extreme temperatures. Venturing too close to their nests can agitate a whole flock to attack at once.
Grub concept art.jpg Grub
Giant bugs that prefer the dark, with a poison spit attack. Usually quite docile.
Furfly.jpg Insect
Large hostile bugs that use large animals, and people, as prey. Includes wasp, mosquitoes, fireflies.
Rainbow Jellyfish concept art.jpg Jellyfish
Large, aggressive aquatic race that trail a long line of poisonous tentacles behind them.
Karka concept art.jpg Karka
A race of crab-like creatures that came from the Unending Ocean and has been forced onto the land for the first time since the ancient days.
Leviathan concept art.png Leviathan
A large, ancient, sea creature said to date back to the previous rise, if not further.
Minotaur concept art.jpg Minotaur
Minotaurs are prized by the norn for their warm, furry coats and horns. Most have never been domesticated due to being too stubborn to follow commands.
Black Moa concept art.jpg Moa
Large, flightless birds common throughout all of Tyria. They can be found in the wild of domesticated by humans. Includes flamingoes.
Moose.jpg Moose
A brave and hardy species, but usually docile unless provoked.
"Raptor" concept art 2.jpg Raptor
Saurian predators common across Ascalon, Kryta and the Maguuma jungle. They are related to birds, and use deafening shrieks as attacks.
Shark bestiary.png Shark
Extremely powerful predator fish.
Crab.jpg Crustacean
Crabs and thundershrimp are frequently found near the coast, and are easy to hunt.
Siamoth.jpg Siamoth
Large ungulates
"Amphibian Slasher" concept art.jpg Skale
Amphibious, ravenous creatures of semi-sapience which prefer dark swamps and other shallow bodies of water as their hunting grounds.
"Chupacabra" concept art.jpg Skelk
Amphibious reptilian creatures previously found in Tarnished Coast and moist caverns in the Depths of Tyria. They are capable of stealth and ambushing their prey.
Black Widow Spider concept art.jpg Spider
Eight legged web-spinners hoping to catch a little bigger prey, known of their poisonous traits. Venturing into their nests can be hazardous.
Sylvan Hound.jpg Sylvan Hound
Canine-like plants born from the Pale Tree akin to sylvari. Trained and treated similarly to actual canines.
Pinesoul concept art.jpg Treant
Sentient, large mobile trees that appear to be guardians of nature. Usually peaceful until attacked. Includes mosshearts, oakhearts, pinesouls, and willowhearts.
Wind Rider.jpg Wind Rider
Bizarre, silent, floating creatures that attack with tentacles. It is said that they are not natural beings, having been unleashed into this world by a sorcerer in ancient times.
Frost wurm concept art.jpg Wurm
Massive subterranean, burrowing creatures which, when disturbed or hunting, surge to the surface to swallow their prey whole.

Special or Other[edit]

Non-playable species that do not easily fall into any of the above classifications.

Delta Djinn concept art.jpg Djinn
Elemental spirits from Elona. Zommoros is a djinn bound within the Mystic Forge.
Earth elemental concept art.jpg Elemental
Magical beings, many are bound or summoned out of natural elements and employed against their master's foes.
Fleshreaver Lord concept art.jpg Fleshreaver
These frightening creatures cannibalize the corpses of the dead to build their own form and offspring. They thrive in places of death.
Candy Corn Elemental.jpg Halloween creature
Candy, toy, and undead creatures released during Halloween. Accompanied by members of the Lunatic Court.
Ghost3 Ascalon ghosts concept art.jpg Ghost
The souls of the dead, unable to find rest, sometimes due to a violent death, other times due to dark magic such as the Foefire.
Golem Banker web.png Golem
Machine-like magitech constructs created by the asura for any task, from various civil tasks to specialized combat roles.
Imp concept art.jpg Imp
Flying creatures from the Mists, which are attuned to various elements and able to utilise them in combat. Some are bound to summoning stones which can be used to invoke them.
Watchknight.jpg Watchknight
The mechanical guards for Divinity's Reach, based off of the designs of steam creatures.
Shadow Behemoth rough 2 concept art.jpg Nightmare
Large shadow-like specters full of hostile emotions.
Bestiary Ooze.jpg Ooze
Jelly-like creatures of fluid and membrane originating from the Depths of Tyria, they are now found all over Tyria, mostly in underground caves or near their entrances.
Robot 02 concept art.png Steam creature
Mechanical creatures running on steam power. They originate from Scarlet Briar as her earliest inventions and have since become automatons and are invading Lornar's Pass.
Twisted Reaver.jpg Twisted Watchwork
The second mechanical army created by Scarlet Briar. These creatures were originally Watchknights.
Plush Griffon.jpg Wintersday creature
Toy creatures created by Toymaker Tixx. Also includes Grentch and Snowmen.

See also[edit]

[[Category:Playable races|*]] [[Category:Bestiary|*]] [[Category:Organizations|*]] [[es:Bestiario]] [[fr:Bestiaire]]