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Bestiary wurm.jpg

Wurms are giant worm-like creatures that bore through the ground. They are found throughout Tyria and even can be found in the northern reaches of Elona and within The Mists as well. Wurms tend to thrive most in locations of extreme temperatures, and are even able to live where most living beings could not such as the Desolation. Wurms' appearances tend to reflect their environment - taking on a plant-like appearance when living in heavy vegetation such as in the Maguuma Jungle, or a sand-toned appearance when living in deserts. While most wurms live underground, often near the surface, some live on the sea floor - and will often mimic the appearance of reefs in such cases.

The largest of wurms are often given a monicker related to the word "maw" - such as Frostmaw - and are easily apex predators, able to make easy work of drake broodmothers and other large beasts.

Native to the sulfurous rivers of The Desolation are Junundu Wurms. Junundu females are always larger than the males, with the largest dominant female being the Queen with her own harem of males inside her territory. According to historians, the undead king Palawa Joko commanded these wurms to patrol his kingdom, but the junundu’s inability to tunnel through solid rock limited their usefulness. However, the Mordant Crescent beastmasters are still using them for fighting to this day. In the past, they were used as mounts—and in some places, like at the Vehtendi Academy, still are. To ride the junundu, its rider has to be actually swallowed by it.


See also: Category:Wurms


Concept art


Gwwlogo.png The Guild Wars Wiki has an article on Wurm.
  • "Wurm" is the German word for "worm."
  • Frank Herbert's science fiction novel, Dune, which highly influenced many subsequent works in the genre, bears some resemblance to junundu and parts of The Desolation.

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