Condition
Conditions are temporary negative effects that provide damage and control over time in one second intervals, playing a major role in combat. Player characters primarily inflict conditions through use of skills and traits as well as certain equipment like relics and sigils. Certain conditions may be more common to some professions than others, characterizing their playstyles and thematic roles. Conditions can also be inflicted by attacks from NPC foes, through environmental effects, and other mechanics. Condition damage is separate from strike damage and ignores the attributes Armor and Toughness as well as the effects that reduce strike damage, such as Protection.
Damage inflicted by conditions is increased by the attribute Condition Damage and duration – by Condition Duration, derived from the attribute Expertise. All these attributes can be increased by skills, traits, equipment through its attribute combinations, and bonuses from upgrade components. Conditions can be stacked by re-applying them: conditions with control effects like Crippled stack in duration while damaging conditions like Bleeding stack in intensity. Most non-damaging conditions have a maximum duration of 10 seconds (see duration stacking effects). Damaging conditions stack up to 1500 times and vulnerability up to 25 times (see intensity stacking effects).
Incoming conditions are primarily counteracted by condition removal, available in skills, traits, sigils, and relics. Some abilities instead convert conditions on allies into boons, and vice versa – on enemies. A number of skills as well as the boon Resolution reduce all incoming condition damage, while certain runes provide condition damage reduction both in general and from specific conditions. Control effects from conditions are temporarily negated by the boon Resistance. Independently, incoming condition duration can be decreased by some traits, runes, and consumable food items.
In the user interface, conditions are displayed via red-colored icons that appear to the right of the health orb, on the bottom row of active effects. The white outline surrounding the icon indicates the time left before the condition expires. Hovering the mouse cursor on the condition's icon will also show a tooltip with the remaining time. A flashing icon indicates that the condition will expire within 5 seconds.
List of conditions[edit]
Icon | Name | Description | Converted into |
---|---|---|---|
Damage Conditions | |||
Bleeding | Deals damage every second; stacks intensity. | Vigor (10s) | |
Burning | Deals damage every second; stacks intensity. | Aegis (5s) | |
Confusion | Damage received on skill activation; stacks intensity. | Resolution (5s) | |
Poisoned | Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity. | Regeneration (5s) | |
Torment | Deals damage every second. Deals additional damage to foes that aren't moving. Stacks intensity. | Might (3 stacks, 10s) | |
Control Conditions | |||
Blinded | Next outgoing attack misses; stacks duration. | Fury (5s) | |
Chilled | Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. | Alacrity (2s) | |
Crippled | Movement speed decreased by 50%; stacks duration. | Swiftness (10s) | |
Fear | Involuntary retreat; unable to act; stacks duration. | Stability (3s) | |
Immobilized | Unable to move; stacks duration. | Resistance (2s) | |
Slow | Skills and actions are slower. | Quickness (3s) | |
Taunt | Involuntarily attack foes. | Stability (3s) | |
Weakness | Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration. | Might (3 stacks, 10s) | |
Other Conditions | |||
Vulnerability | Damage and condition damage taken are increased; stacks intensity. | Protection (3s) |
Some effects are considered conditions for some game mechanics so they can be removed with condition removal effects, but are not available in any profession or race skill sets, and cannot be converted into boons. Here are some examples of such conditions:
Mechanics[edit]
- Damage
For damaging conditions that have a non-integer duration (eg. 3.5 seconds), the full seconds of the damage apply as normal, and the fraction of a second will apply the same fraction of damage. For example, if Bleeding is applied for 3.5 seconds at 22 condition damage per second, it will apply 3 ticks of 22 damage over the first 3 seconds, followed by 1 tick of 11 damage as the condition ends.
- Duration
If the duration is not round to a second, any remaining fractional seconds will be inflicted either at the beginning or end of the duration. In skill tooltips, the duration of conditions is rounded to the nearest quarter of a second, but the actual duration is still precise. Condition duration bonuses obtained from runes are not shown on skill tooltips, but still provide their effect.
- Condition removal and conversion
A condition is removed independent of its intensity, so 3 stacks and 100 stacks of Bleeding are equivalent when considering condition removal. For generic condition removal, the most recently applied condition or conditions will be removed first. Conditions dealt by converting enemies' boons will always have a fixed duration, regardless of the duration and intensity of the original boon. The same behavior is applied to boons obtained by converting conditions.
Related skills[edit]
Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition. The following are skills related to non-specific conditions.
Skills that remove conditions[edit]
Weapon skills that remove conditions
- Cleansing Flame — Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack.
- Solar Storm — Throw a spear above the targeted point. The spear explodes, raining shards that damage enemies and remove conditions from allies. Your next spear attack is illuminated if you are within range of your own shards. Illuminated. More shards are produced. Removing conditions from allies also heals them. Damage is reduced per target each time they are struck by this skill.
- Purify — Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius.
- Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.
- Renewing Wave — Release a burst of Mists energy that heals and removes conditions from allies. Create a healing orb for each ally that loses conditions.
- Call of Valor — Removes conditions from allies and grants them vigor. Affected targets also gain barrier.
- Flames of War — Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again.
- Essence of Living Shadows — Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation, and healing allies with each pulse afterward. Chain Reaction. The next short-bow skill in the radius will remove additional conditions from allies.
- Thistleguard — Envelop yourself in thorns, striking nearby enemies and gaining stability for a brief duration. Gain additional bonuses and Nature's Strength if you strike an enemy.
- Infiltrator's Return — Return to your original location. Cure one condition.
- Death's Retreat — Shadowstep away from your target and lose conditions. Poisons foes at your starting location.
- Cleansing Wave — Heal yourself and nearby allies, curing conditions.
- Phoenix — Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning.
- Magnetic Wave — Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge.
- Healing Rain — Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.
- Ripple — Evade attacks and remove conditions from yourself. Your next spear skill recharges faster.
- Elutriate — Dual Attack. Remove a damaging and a nondamaging condition from yourself. Reduce the recharge of your primary attunement.
- Cleansing Typhoon — Strike nearby foes, cleansing a condition for each target struck.
- The Prestige — Disappear in a cloud of smoke, blinding nearby foes and losing conditions. Reappear three seconds later, burning nearby foes.
- Abstraction — Detonate your beacon, debilitating enemies and bolstering allies.
- Imaginary Inversion — Cleanse conditions and evade while preparing a strong attack. If you successfully evade, heal yourself. Healing is improved if you have Clarity.
Bundle skills that remove conditions
- Chapter 2: Radiant Recovery — Tome. Release magic from pages detailing the rebuilding of Vabbi, cleansing conditions on nearby allies. Allies are healed for each condition removed.
- Fumigate — Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
- Super Elixir — Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
- Super Elixir — Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
- Cleansing Field — Release purifying vapors to cleanse conditions from allies near you at each interval.
Transform skills that remove conditions
- Seed of Life — Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
- Seed of Life — Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
- Grasping Shadows — Shroud. Unleash darkness in a targeted area, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.
- Grasping Shadows — Shroud. Unleash darkness on your target's location, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.
Healing skills that remove conditions
- Signet of Resolve — Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions.
- Soothing Stone — Legendary Dwarf. Remove conditions and heal yourself. Gain resolution.
- Mending — Physical. Remove conditions and heal yourself.
- Natural Healing — Meditation. Lose boons and conditions, then heal yourself.
- Cleansing Burst — Overcharge your healing turret to cure conditions and grant a burst of healing.
- Healing Spring — Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies.
- Bear Stance — Stance. Heal yourself and your pet. Lose conditions while in this stance, healing for each condition lost.
- Ether Renewal — Cantrip. Cure a condition and heal yourself with every pulse.
- "Wash the Pain Away!" — Shout. Mists billow from you, healing allies in range and cleansing conditions.
- Soothing Water — Augment. Regenerate health and cleanse conditions over time. If this is cast in range of your Water Sphere, the recharge time is reduced.
- Ether Feast — Heal yourself and remove conditions. Gain additional health and remove additional conditions for each active clone.
- Well of Eternity — Well. Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
- Twin Blade Restoration — Psionic. Heal yourself, lose conditions, and throw two blades at your target. If the first blade hits, you gain aegis. If the second blade hits, you gain vigor.
- Consume Conditions — Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Utility skills that remove conditions
- Purging Flames — Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect.
- Smite Condition — Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
- Opening Passage — Recite a cleansing word, purifying allies of conditions and helping them recover.
- Repose — Physical. Shadowstep to Flash Combo's starting point.
- Purifying Essence — Legendary Centaur. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed. If this skill is empowered, remove additional conditions from allies.
- Tree Song — Legendary Alliance. Grant regeneration and cleanse conditions from allies in the targeted area, healing them for each condition removed. Gain endurance for each affected ally, and gain additional endurance for each condition removed.
- "Shake It Off!" — Shout. Cure conditions on yourself and nearby allies. Also breaks stuns for affected allies.
- Signet of Stamina — Signet Passive: Faster endurance regeneration. Signet Active: Cure all conditions and gain endurance. Gain additional endurance for each condition cured.
- Sight beyond Sight — Meditation. Reveal nearby foes and make your next attack a critical hit. Remove blindness and nondamaging conditions.
- Utility Goggles — Gadget. Break out of stun, gaining resistance, clearing blindness, and removing damaging conditions.
- Purge Gyro — Well. Deploy a purge gyro to remove conditions from you and your nearby allies.
- Shift Signet — Signet Passive: Increases movement speed. Boons you gain are copied to your mech. Signet Active: You and your mech shadowstep to the target location. Removes conditions on you and your mech.
- Cold Snap — Your frost spirit slams the ground and creates a cold snap that cleanses conditions from nearby allies.
- Glyph of Alignment — Glyph. Heal and remove conditions from nearby allies.
- Glyph of Equality — Glyph. Break stun for nearby allies.
- Shadow Return — Deception. Return to your starting location, and cure three conditions.
- Signet of Agility — Signet Passive: Grants increased precision. Signet Active: Refill endurance and cleanse conditions from nearby allies.
- Cleansing Fire — Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
- Null Field — Glamour. Create a field of energy that rips boons from foes and cures conditions on allies.
- Mantra of Resolve — Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges.
- Power Cleanse — Remove conditions from you and nearby allies.
- Spectral Walk — Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.
- Elixir of Bliss — Elixir. Infuse the magical essence of bliss into an elixir, gaining resolution and converting conditions on yourself into life force, and then toss the elixir at the targeted area, corrupting a boon on targets into a condition. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and corrupt an additional boon on targets
Elite skills that remove conditions
- Energy Expulsion — Legendary Centaur. Force energy to erupt from the tablet, knocking down nearby foes and healing nearby allies. If this skill is empowered, grant stability to allies near the tablet.
- Glyph of the Stars — Glyph. Heal allies, cleanse conditions, and grant stability to allies in the area.
- Crashing Waves — Command your ice elemental to knock back its target and then release a wave of water that heals allies and removes a condition.
- Jaunt — Deception. Shadowstep to a target location and confuse nearby foes.
Profession mechanic skills that remove conditions
- Virtue of Resolve — Virtue: Regenerates health. Activate: Heal yourself and nearby allies.
- Wings of Resolve — Virtue: Regenerates health. Activate: Leap to a target area, healing allies in the area.
- True Nature — Legendary Dragon. Consume. Cleanse conditions from nearby allies. Heal for each condition removed.
- True Nature — Legendary Dragon. Consume. Increase the duration of allies' boons. Remove conditions from allies.
- Med Pack Drop — Call down a supply drop of med packs into a target area.
- Med Pack Drop — Create a set of med packs around you.
- Cauterize — Use a laser to burn off conditions and set yourself on fire for each condition removed. Removes additional conditions if above the heat threshold.
- Crisis Zone — Mech Command. Your mech removes conditions, breaks stuns, and grants boons to itself and nearby allies. The mech does not count against the target count for this skill.
- Photosynthesize — Restore health, gain regeneration, and remove conditions.
- Spiritual Reprieve — Beast. Restore health to your allies and grant them a reprieve from conditions.
- Blessing Seed — Plant a seed at your feet that heals allies and removes their conditions with every pulse.
- Healing Seed — Periodically grants regeneration and removes conditions from you and your allies.
- Overload Water — Overload. Create a surge of accumulated water magic, healing and cleansing allies. When the cast ends, heal the area and apply regeneration. Using this skill causes the attunement to have a longer recharge.
Pet skills that remove conditions
- Photosynthesize — Restore health, gain regeneration, and remove conditions.
- Purge Conditions — Beast. Purge all conditions from yourself.
- Shake It Off — Beast. Cure a condition on yourself and all nearby allies.
Combos that remove conditions
- Combo Field: Light × Combo Finisher: Blast
- Combo Field: Light × Combo Finisher: Whirl
- Combo Field: Light × Combo Finisher: Physical Projectile
Racial skills that remove conditions
- Cleansing Leaves — Shake, removing conditions from nearby allies.
Common skills that remove conditions
- Antitoxin Spray — Use antitoxin to heal yourself, then remove toxic pollen and conditions from allies. Allies are healed for each condition removed.
- Drop Antidote — Drop a vial of antidote that cleanses conditions.
- Healing Rain — Heal, cure conditions, and grant regeneration to allies once every second.
- Pacified Magical Storm — Call down a pacified magical storm on the target area, healing, curing conditions from allies, and granting regeneration to allies once every second.
- Purify — Purge up to five conditions from nearby allies and give yourself might and regeneration.
- Throw Healing Concoction — Throw this concoction at allies to heal them, remove conditions, remove goop, and apply regeneration.
- Ward Breaker — Creates a magical area, damaging and blinding enemies on impact. Allies who stand in the area will have conditions removed and receive regeneration. Removes 2 stacks of Reinforced Armor from opponents.
Skills that reduce condition damage[edit]
Weapon skills that reduce condition damage
- Dual Orbits: Fire and Water — Dual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the fire projectile is active, it grants you increased outgoing damage. While the ice projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles.
- Dual Orbits: Water and Air — Dual Attack. Summon projectiles of ice and air that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
- Dual Orbits: Water and Earth — Dual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles.
- Icy Coil — Summon a projectile of ice that circles around you, damaging foes. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles.
Transform skills that reduce condition damage
- Infusing Terror — Shroud. Shroud yourself with dark armor that grants stability and reduces incoming damage. You may shatter this armor to fear foes around you.
Healing skills that reduce condition damage
- Perilous Gift — Cantrip. While active, you take no damage from incoming attacks or conditions. When the cantrip ends, heal based on a percentage of your missing health.
Utility skills that reduce condition damage
- Signet of Judgment — Signet Passive: Reduces all incoming damage. Signet Active: Grant resolution and protection to nearby allies and burn nearby enemies.
- Vengeful Hammers — Legendary Dwarf. Invoke hammers to circle around you, damaging foes.
- Spectrum Shield — Exceed. Break stun effects and create a holographic shell that reduces incoming damage and grants stability. This skill grants more stability and lasts longer while above the heat threshold.
- Barrier Signet — Signet Passive: Incoming strike and condition damage is reduced. Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger. The mech does not count against the target count for this skill.
- Dolyak Stance — Stance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance.
- Plague Signet — Signet Passive: Reduce incoming condition damage. Signet Active: Send your conditions to a foe.
Profession mechanic skills that reduce condition damage
- Flash Spark — Release a blinding burst of light from your holographic emitter. While above the heat threshold, gain light aura.
- Drink Ambrosia — Gain damage reduction and multiple boons.
Skills that transfer conditions[edit]
Weapon skills that transfer conditions
- Deathly Swarm — Unleash an insect swarm to blind and transfer conditions to your enemies.
- Putrid Mark — Mark. Inscribe a mark that damages enemies and transfers your conditions to them when triggered.
Transform skills that transfer conditions
- Gathering Plague — Draw conditions from nearby allies to yourself, and inflict weakness on yourself.
- Plague Blast — Blast a foe with a plague that transfers one condition to them.
Healing skills that transfer conditions
- Malicious Restoration — Cantrip. Transfer your conditions to your marked target and then heal yourself.
Utility skills that transfer conditions
- "Save Yourselves!" — Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
- Pain Absorption — Legendary Demon. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining resolution and additional resistance per condition.
- Signet of Renewal — Signet Passive: You and your pet recover health. Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself.
- Arcane Thievery — Manipulation. Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness.
- Epidemic — Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration. WvW only: does not affect structures or targets with resistance.
- Plague Signet — Signet Passive: Reduce incoming condition damage. Signet Active: Send your conditions to a foe.
- "Suffer!" — Shout. Damage foes around you and chill them. Transfer conditions to each foe you strike. Deal additional damage and transfer additional conditions to foes struck within melee range.
Profession mechanic skills that transfer conditions
- True Nature — Legendary Dragon. Consume. Transfer conditions to nearby enemies. Gain might for each condition transferred.
Trait skills that transfer conditions
Skills that convert boons into conditions[edit]
Weapon skills that convert boons into conditions
- Dark Pact — Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed.
- Devouring Darkness — Corrupt boons from enemies around your target. Inflict torment and gain life force for each condition on your initial target up to the threshold. Gain extra life force for each extra foe struck.
- Feast of Corruption — Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment.
- Gorge — Sacrifice health to dash again. Corrupt boons on enemies struck.
- Path of Gluttony — Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again.
- Nightfall — Call down a growing column of shadows that damages and conditions foes every pulse.
Healing skills that convert boons into conditions
- Sand Flare — Punishment. Gain barrier. Convert a boon on nearby enemies into torment.
Utility skills that convert boons into conditions
- Corrupt Boon — Corruption. Poison yourself. Transform boons on your foe into negative conditions.
- Well of Corruption — Well. Target area pulses, converting boons on foes into conditions.
- Desiccate — Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment.
- Sand Swell — Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.
- Serpent Siphon — Punishment. Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment.
- Trail of Anguish — Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment.
- Elixir of Bliss — Elixir. Infuse the magical essence of bliss into an elixir, gaining resolution and converting conditions on yourself into life force, and then toss the elixir at the targeted area, corrupting a boon on targets into a condition. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and corrupt an additional boon on targets
Elite skills that convert boons into conditions
- Ghastly Breach — Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse.
Pet skills that convert boons into conditions
- Panopticon — Beast. Fire malignant magic at nearby enemies, corrupting boons on enemies it hits.
Skills that convert conditions into boons[edit]
- Primary article: Boon#Skills that convert conditions into boons
Skills that benefit from conditions on foes[edit]
- Weapon skills that benefit from conditions on foes
- Devouring Darkness — Corrupt boons from enemies around your target. Inflict torment and gain life force for each condition on your initial target up to the threshold. Gain extra life force for each extra foe struck.
- Feast of Corruption — Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment.
- Oppressive Collapse — Corrupt the ground under your target; if they remain within the area, they will be knocked down. Grant might to allies near your target based on how many conditions they have.
- Pet skills that benefit from conditions on foes
- Consuming Bite — Juvenile Fanged Iboga. Bite foes, dealing additional damage for each condition afflicting anyone struck.
Related traits[edit]
To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions
Traits that remove conditions
- Strength of the Fallen (Valor) — Lose conditions every interval. Health degenerates more slowly while downed.
- Absolute Resolve (Virtues) — Activating Virtue skill 2 removes conditions from nearby allies. Virtue skill 2's passive effect is stronger.
- Hunter's Fortification (Dragonhunter) — Remove conditions and heal when blocking attacks.
- Eluding Nullification (Salvation) — The end of your dodge roll removes a condition from nearby allies.
- Cleansing Channel (Invocation) — Invoking a legend removes a condition.
- Hardening Persistence (Herald) — Strike damage taken is reduced for each point of upkeep currently in use. Shield skills remove conditions.
- Redemptor's Sermon (Vindicator) — When struck while below the health threshold, heal allies in the area and cleanse their conditions.
- Cleansing Ire (Defense) — Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
- Martial Cadence (Tactics) — Soldier's Focus grants boons to affected allies and removes conditions from them. Refresh Soldier's Focus when you swap weapons.
- Brawler's Recovery (Discipline) — Remove conditions when you swap weapons.
- Anticorrosion Plating (Inventions) — When you grant protection to an ally, cleanse conditions from them.
- Compounding Chemicals (Alchemy) — Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration.
- Mechanized Deployment (Tools) — Your tool belt skills gain reduced recharge. Tool belt skills remove conditions. Engage Photon Forge cannot activate this trait.
- Empathic Bond (Wilderness Survival) — Remove conditions when you swap pets.
- Wilderness Knowledge (Wilderness Survival) — Survival skills grant fury and remove conditions.
- Evasive Purity (Nature Magic) — Cleanse a condition when you dodge. Heal if you cleansed a condition this way.
- Druidic Clarity (Druid) — Becoming a celestial avatar removes conditions from you and nearby allies.
- Cleansing Unleash (Untamed) — Remove conditions when you or your pet unleash.
- Shadow's Embrace (Shadow Arts) — Remove conditions when you enter or exit stealth. This effect also applies to stealth you grant to allies.
- Pain Response (Acrobatics) — Dodging removes a damaging condition from you.
- Don't Stop (Acrobatics) — While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.
- Trickster (Trickery) — Tricks remove conditions.
- Escapist's Fortitude (Daredevil) — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
- Shallow Grave (Specter) — Transfer conditions to an enemy when targeting them with Siphon. Remove conditions from you and your ally when targeting them with Siphon.
- Hungering Darkness (Specter) — While in shroud, transfer conditions from your tethered ally and cleanse conditions from yourself. Each condition removed in this fashion heals a percentage of your base health and grants your tethered ally barrier.
- Smothering Auras (Fire) — Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.
- Diamond Skin (Earth) — Remove conditions from yourself when you successfully combo a field with a leap finisher. Remove conditions from nearby allies when you successfully combo a field with a blast finisher.
- Cleansing Wave (Water) — Remove conditions from nearby allies when attuning to water.
- Cleansing Water (Water) — Cleanse conditions from allies you grant regeneration to.
- Woven Stride (Weaver) — Gain swiftness when you are inflicted with inhibiting conditions. When gaining either superspeed or swiftness, also gain regeneration and cleanse a condition. Swiftness has increased effectiveness.
- Restorative Illusions (Inspiration) — Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill.
- Blurred Inscriptions (Inspiration) — Signets have improved active effects, and activating one grants you distortion.
- Elusive Mind (Mirage) — Lose conditions when you gain Mirage Cloak.
- Spiteful Renewal (Spite) — Consume conditions to gain health when you use a healing skill.
- Shrouded Removal (Death Magic) — Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
- Unholy Martyr (Blood Magic) — Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
- Abrasive Grit (Scourge) — Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits.
Trait skills that remove conditions
- Lesser Smite Condition (Smiter's Boon) — Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
- "Shake It Off!" (Shrug It Off) — Shout. Cure conditions on yourself and nearby allies.
- Bandage (Bunker Down) — Drop a pack of bandages that provides a little healing.
- Cleansing Pulse (Cleansing Synergy) — Cleanse a condition from nearby allies.
- Lesser Utility Goggles (Reactive Lenses) — Gadget. Gain resistance, clear blindness, and remove damaging conditions.
- Cleansing Wave (Evasive Arcana, when attuned to water) — Heal yourself and nearby allies, curing a condition.
- Lesser Cleansing Fire (Burning Fire) — Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
- Lesser Power Cleanse (Mender's Purity) — Remove conditions from you and nearby allies.
Traits that benefit removing conditions
- Fortified Blessing (Salvation) — Grant protection when you remove a condition from an ally.
- Invigorating Dismissal (Salvation) — Grant endurance when you remove a condition from an ally.
- Shrug It Off (Tactics) — Use "Shake It Off!" when you use a healing skill. Removing a damaging condition from an ally heals them.
- Comeback Cure (Alchemy) — Grant regeneration when you remove a condition from an ally.
- Purity of Purpose (Alchemy) — When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously.
- Shrouded Removal (Death Magic) — Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
Traits that reduce incoming condition damage
- Deathless Courage (Willbender) — While Courage is active, incoming strike damage and condition damage is reduced.
- Versed in Stone (Retribution) — Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness.
- Righteous Rebel (Renegade) — Kalla's Fervor reduces the damage you receive from conditions. Orders from Above lasts longer and affects a larger area.
- Second Skin (Soulbeast) — Conditions inflict less damage to you while you have protection.
- Dark Defiance (Death Magic) — If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
- Beyond the Veil (Death Magic) — Take reduced condition damage while at or above the threshold of carapace stacks.
Traits that benefit from or improve conditions
- Pact of Pain (Corruption) — Conditions you apply to foes last longer, but conditions applied to you also last longer.
- Modified Ammunition (Firearms) — Deal increased strike damage for each condition on a foe.
- Oppressive Superiority (Soulbeast) — Deal increased damage to foes at a lower health percentage than you. Conditions you apply to foes at a lower health percentage than you last longer.
- Exposed Weakness (Deadly Arts) — Deal increased strike damage to your target for each unique condition on them.
- Target the Weak (Curses) — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
- Corrupter's Fervor (Death Magic) — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Traits that transfer conditions
- Permeating Pestilence (Corruption) — Invoke Torment transfers conditions from you onto foes.
- Shallow Grave (Specter) — Transfer conditions to an enemy when targeting them with Siphon. Remove conditions from you and your ally when targeting them with Siphon.
- Hungering Darkness (Specter) — While in shroud, transfer conditions from your tethered ally and cleanse conditions from yourself. Each condition removed in this fashion heals a percentage of your base health and grants your tethered ally barrier.
- Sympathetic Visage (Inspiration) — Phantasms take your conditions from you when summoned.
- Plague Sending (Curses) — Your first attack after entering shroud transfers conditions. Only activates if you have conditions.
- Necromantic Corruption (Death Magic) — Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion.
- Unholy Martyr (Blood Magic) — Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
Trait skills that transfer conditions
Traits that benefit from transferring conditions
- Shrouded Removal (Death Magic) — Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
Traits that copy conditions onto foes
- Revenge Counter (Spellbreaker) — Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
Traits that convert boons into conditions
- Corrupting Vines (Untamed) — Rending Vines corrupts boons into conditions instead of removing them. Unleashed Ambush skills remove boons from enemies. Cannot affect enemies more than once per skill.
- Path of Corruption (Curses) — Shroud skill 2 now additionally converts boons into conditions.
Trait skills that convert boons into conditions
- Sandstorm Shroud (Herald of Sorrow) — Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies. Targets can only be affected by this skill once per activation.
Traits that benefits converting boons into conditions
- Corrupter's Fervor (Death Magic) — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
- Blighter's Boon (Reaper) — Gain life force when you apply a boon to yourself or remove a boon from an enemy. If you are in reaper's shroud, gain health instead.
- Nourishing Ashes (Scourge) — Gain life force when you inflict burning, and remove or corrupt a boon.
- Feed from Corruption (Scourge) — When you remove or corrupt a boon from an enemy, gain barrier.
Traits that convert conditions into boons[edit]
- Primary article: Boon#Traits that convert conditions into boons
Related equipment[edit]
To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.
Relics that remove conditions[edit]
- Relic of Antitoxin — Outgoing condition cleanses remove an additional condition. This can only affect an ally once every interval.
- Relic of Mosyn — Remove a nondamaging condition whenever you evade an attack.
- Relic of the Trooper — Remove a condition from affected allies after using a shout skill.
- Relic of the Water — Cleanse conditions from yourself and nearby allies after using a healing skill.
Relics that convert boons into conditions on enemies[edit]
- Relic of Cerus — Upon using an elite skill, summon an Eye of Cerus that emits a rotating line attack, dealing damage and converting boons into conditions.
Relics that benefit from removing conditions[edit]
- Relic of Nayos — Removing a condition from yourself heals you.
Upgrade components that remove conditions[edit]
Sigils[edit]
- Superior Sigil of Purity — Remove a condition after striking a foe from its flank or when they are defiant.
- Superior Sigil of Cleansing — Remove 3 conditions when swapping to this weapon in combat.
Upgrade components that transfer conditions to enemies[edit]
Sigils[edit]
- Superior Sigil of Generosity; Transfer a condition upon successfully critically hitting.
Upgrade components that affect conditions on enemies[edit]
Runes[edit]
Upgrade components that affect conditions on self[edit]
Runes[edit]
Related consumables[edit]
To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect non-specific conditions
Consumables that remove conditions[edit]
- Bowl of Poultry Stock: 20% chance to remove a condition when using heal skill
- Bowl of Poultry Noodle Soup: 20% chance to remove a condition when using heal skill
- Bowl of Savory Spinach and Poultry Soup: 30% chance to remove a condition when using heal skill
- Bowl of Herbed Poultry Stock: 50% chance to remove a condition when using heal skill
- Bowl of Kale and Poultry Soup: 50% chance to remove a condition when using heal skill
- Bowl of Hearty Poultry Soup: 60% chance to remove a condition when using heal skill
- Bowl of Poultry and Winter Vegetable Soup: 80% chance to remove a condition when using heal skill
- Bowl of Saffron-scented Poultry Soup: 100% chance to remove a condition when using heal skill
- Bowl of Spiced Red Lentil Stew: Lose a Condition on Successful Evade (Cooldown: 10 Seconds)