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Skill bar

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Skill bar.jpg

The skill bar is the customized set of ten skills available to each character. There are two main sections of five skills each: weapon skills on the left and slot skills on the right.

In PvE, characters start out with only two skills: the first weapon skill and a healing skill (in slot #6). Slot skills are unlocked by gaining levels while weapon skills are unlocked by practicing with the relevant weapon. Weapon skills can be changed by equipping a different weapon and slot skills can be changed any time outside of combat. After reaching Level 7, characters can swap between two weapon sets during combat. In most forms of PvP, characters will start with all slots unlocked.

Contents

[edit] Layout

1 2 3 4 5 6 7 8 9 0
Weapon Skills
Automatically slotted
Slot Skills
Player's choice (racial and profession skills)
Main hand Off hand Healing Utility skills Elite
Two-handed weapon
  • The default keyboard shortcut is shown underneath each skill slot above (if you remap the shortcut using the options panel, the new key will be shown below).
  • A red bar underneath a skill indicates that the current target is out of range (otherwise, no red bar is displayed).
  • Crosshairs are used for skills that must be aimed manually.

[edit] Weapon skills

The first five slots (left of the health globe) are weapon skills. These skills are predetermined by the character's profession and the weapon(s) equipped: for each weapon, there are a different set of skills for each profession; for a given profession, changing the weapon changes the skill set. For example, a ranger wielding two axes will have a different set of weapon skills than a warrior with two axes; a mesmer with a staff will have different skills than one wielding a greatsword.

The skills are arranged as follow:

  • The main-hand weapon determines the first three weapon skills.
  • The off-hand weapon determines the last two weapon skills.
  • Two-handed weapons determine all weapon skills.
  • Environmental weapons determine up to five weapon skills, and temporarily replace all weapon skills originally equipped.
  • The thief's third weapon skill is determined by the combination of main-hand and off-hand weapons equipped (see dual wield skill) with the exception of shortbow, which is a two-handed weapon.
  • The engineer's device- and weapon kits change weapon skills according to the kit equipped.
  • Transforms change the first five skills while disabling the slot skills.

Weapon skills are acquired through proficiency, i.e. by using the weapon in combat. Each new slot takes progressively longer to unlock, e.g. characters need more practice to unlock the third than the second slot.

[edit] Slot skills

The last five skills (to the right of the health globe) are slot skills. These are chosen by the player from a pool of skills determined by their character's profession and race. The first of these skills is a dedicated healing skill, the middle three are utility skills, and the last one is an elite skill.

In PvE, the utility and elite skill slots are initially locked and unlock as the character progresses through the game. The utility slots unlock at levels 5, 10 and 20. The elite slot unlocks at level 30. New slot skills can be learned by spending skill points which are acquired by succeeding in challenges, or by leveling up.

[edit] See also

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