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Condition Duration
Condition Duration, also known as Expertise, is a secondary attribute that improves the duration of all conditions inflicted by the character.
Duration of conditions is rounded to nearest quarter of a second in skill tooltip's list of effects (0s, ¼, ½, ¾ and 1s) and conditions which inflict damage over time (bleeding, burning and poison) only deal damage each full second. Condition duration from runes isn't shown in the skill's tooltip, but does correctly increase duration.
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[edit] Related traits and skills
[edit] Trait lines that increase condition duration
Condition Duration is increased by investing points in the following profession-specific trait lines. Each trait point spent gives +1% Condition Duration. A character's current Condition Duration value gained by investing to trait line can be seen on the traits screen of the Hero panel.
[edit] Traits that increase duration of specific conditions
Although not related to the actual attribute condition duration, the following traits increase the duration of specific conditions:
-
Lingering Curse - Conditions inflicted by scepter skills last 33% longer.
-
Hemophilia - 20% increased bleeding duration.
-
Potent Poison - Increases poison duration by 33%.
-
Serrated Stones - Bleeds you apply last 20% longer.
-
Deep Cuts - Bleeds you apply last 50% longer.
-
Master of Misdirection - Confusion you inflict lasts 33% longer.
[edit] Skills that increase condition duration
- Conjure Frost Bow - Manifest a frost bow in your hands and at the target location. Wielders of the weapon gain increased condition duration and healing power.
[edit] Related items
[edit] Equipment prefixes that increase condition duration
[edit] Runes that increase condition duration
All Conditions
- Rune of Lyssa
- Minor: (2) 5%
- Major: (2) 7%
- Superior: (2) 10%
- Rune of the Mad King
- Minor: (2) 5%
- Major: (2) 7%
- Superior: (2) 10%
- Rune of the Lich
- Minor: (2) 2%
- Major: (2) 3%, (4) 4%
- Superior: (2) 4%, (4) 6%
- Rune of the Nightmare
- Minor: (2) 2%
- Major: (2) 3%, (4) 4%
- Superior: (2) 4%, (4) 6%
Burning
- Rune of Balthazar
- Minor (2) +5% Burning Duration
- Major (2) +10% Burning Duration
- Superior (2) +15% Burning Duration
- Rune of Flame Legion
- Minor (2) +5% Burning Duration
- Major (2) +10% Burning Duration
- Superior (2) +15% Burning Duration
- Rune of the Baelfire
- Minor (2) +5% Burning Duration
- Major (2) +10% Burning Duration
- Superior (2) +15% Burning Duration
- Rune of the Forge
- Minor (2) +5% Burning Duration
- Major (2) +10% Burning Duration
- Superior (2) +15% Burning Duration
Frozen
- Rune of Grenth
- Minor (2) +10% Frozen Duration
- Major (2) +15% Frozen Duration
- Superior (2) +20% Frozen Duration
- Rune of Svanir
- Minor (2) +10% Frozen Duration
- Major (2) +15% Frozen Duration (4) -30% Frozen Duration
- Superior (2) +20% Frozen Duration (4) -50% Frozen Duration
Bleeding
- Rune of the Centaur
- Minor (2) +5% Bleeding Duration
- Major (2) +10% Bleeding Duration
- Superior (2) +15% Bleeding Duration
- Rune of the Krait
- Minor (2) +5% Bleeding Duration
- Major (2) +10% Bleeding Duration
- Superior (2) +15% Bleeding Duration
- Rune of the Afflicted
- Minor (2) +5% Bleeding Duration
- Major (2) +10% Bleeding Duration (4) +15% Bleeding Duration
- Superior (2) +15% Bleeding Duration (4) +15% Poison Duration
Poison
- Rune of Orrian
- Minor (2) +5% Poison Duration
- Major (2) +10% Poison Duration
- Superior (2) +15% Poison Duration
- Rune of the Rata Sum
- Minor (2) +5% Poison Duration
- Major (2) +10% Poison Duration (4) +15% Weakness
- Superior (2) +15% Poison Duration (4) +20% Weakness
Fear
- Rune of the Necromancer
- Superior (6) +20% Fear Duration
[edit] Runes that decrease Condition Duration
- Rune of Melandru
- Minor (2) -3% Condition Duration
- Major (2) -7% Condition Duration (4) -7% Stun
- Superior (2) -10% Condition Duration (4) -10% Stun (6) -15% Condition Duration & -15% Stun
- Rune of Hoelbrak
- Superior (6) -20% Condition Duration
[edit] Consumables that increase condition duration
| Req. Level | Name | |
Duration (Minutes) | Other Effect(s) |
|---|---|---|---|---|
| 20 | Cheese Pizza | 8% | 30 | +10 experience from kills |
| 25 | Veggie Pizza | 16% | 30 | +10 experience from kills |
| 35 | Mushroom Pizza | 24% | 30 | +50 condition damage, +10 experience from kills |
| 50 | Fancy Veggie Pizza | 28% | 30 | +60 condition damage, +10 experience from kills |
| 50 | Bowl of Fly Soup | 28% | 10 | +60 condition damage, +10 experience from kills |
| 70 | Super Veggie Pizza | 36% | 30 | +60 condition damage, +10 experience from kills |
| 80 | Rare Veggie Pizza | 40% | 30 | +70 condition damage, +10 experience from kills |
| 80 | Bowl of Garlic Kale Sautee | 40% | 60 | +70 condition damage, +10 experience from kills |
[edit] Consumables that decrease condition duration
| Req. Level | Name | |
Duration (Minutes) | Other Effect(s) |
|---|---|---|---|---|
| 5 | Bowl of Basic Poultry Soup | -8% | 15 | +10 experience from kills |
| 10 | Bowl of Simple Poultry Soup | -8% | 30 | +10 experience from kills |
| 25 | Bowl of Clam Chowder | -16% | 30 | +10 experience from kills |
| 30 | Loaf of Rosemary Bread | -6% | 30 | Incoming Damage reduced by 14% while knocked down, knockedback, or stunned, +10 experience from kills |
| 40 | Bowl of Dilled Clam Chowder | -24% | 30 | +40 |
| 45 | Slice of Spiced Bread | -10% | 30 | Incoming Damage reduced by 16% while knocked down, knockedback, or stunned, +10 experience from kills |
| 55 | Bowl of Chickpea and Poultry Soup | -28% | 30 | +50 |
| 60 | Loaf of Tarragon Bread | -14% | 30 | Incoming Damage reduced by 18% while knocked down, knockedback, or stunned, +10 experience from kills |
| 65 | Bowl of Poultry and Leek Soup | -36% | 30 | +60 |
| 80 | Bowl of Lemongrass Poultry Soup | -40% | 30 | +70 |
| 80 | Loaf of Saffron Bread | -20% | 30 | Incoming Damage reduced by 20% while knocked down, knockedback, or stunned, +10 experience from kills |
[edit] Trivia
- The diamond-shaped icon for this attribute (and for Condition Damage) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.