Condition Duration

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Condition Duration.png Condition Duration is a secondary attribute that increases the duration of outgoing conditions. A character's Condition Duration may be increased by various means, including equipment and consumables. It is also increased by the secondary attribute Expertise, at a rate of 1% per 15 points in Expertise.

As with other attributes, bonuses to Condition Duration stack additively. Condition Duration, like Boon Duration, has a ceiling of 100%. In the absence of other modifiers, the duration of an outgoing condition is given straightforwardly by

[outgoing] = [base] * (1 + [Condition Duration]),

where percentages are expressed in decimal.

Relationship to other modifiers[edit]

Some modifiers directly affect the duration of an outgoing condition, without changing the Condition Duration attribute at all. These are single-condition duration modifiers, and can be separated into two categories determined by how the modifier is applied. Modifiers in the first category are affected by the ceiling on the Condition Duration attribute, whereas modifiers in the second category are not.

Modifiers affected by Condition Duration cap[edit]

Almost all condition-specific modifiers fall into this category. These modifiers are generally independent of the means by which the condition is inflicted. That is, this kind of bonus will be processed for any application of the specified condition by the player.

For a bonus of this type, the bonus to the specific condition's duration stacks additively with the bonus from Condition Duration, up to a maximum of 100% bonus duration for the specific condition. The outgoing duration of the modified condition is given by

[outgoing] = [base] * (1 + MIN{ 1, [specific modifier] + [Condition Duration] } ).

For example, suppose a player uses a skill that inflicts poison and torment, each with a base duration of 10 seconds. If the player has 0% Condition Duration and no duration modifiers from other sources, then 10 seconds of each condition are inflicted. If instead, the player has 90% Condition Duration and a "+20% Deals damage every second; heal potency decreased by 33%; stacks intensity. Poison Duration" bonus, then the same skill will inflict poison for 20 seconds, and torment for 19 seconds.

The total bonus duration to individual conditions can be viewed in the equipment tab of the hero panel, by hovering over Condition Duration Condition Duration. This information is only displayed for conditions with a bonus from this category.

Modifiers unaffected by Condition Duration cap[edit]

Modifiers in the second category come from traits, and are therefore limited in availability by one's profession and equipped specializations. Unlike the first category, these modifiers are skill-specific: they modify the duration of an outgoing condition only when a specified skill is the source. Put another way, these are skill modifiers that give a longer base duration to the condition applied by the skill. Examples include Lingering Curse and Chemical Rounds.

Since these modifiers actually replace the base duration of a condition with an upgraded version, the outgoing duration is given by the usual equation (substituting the new base for the old one). These modifiers are therefore unaffected by the Condition Duration ceiling, and remain effective even when combined with 100% bonus Condition Duration. This results in an apparent duration increase of greater than 100% in some cases; with respect to the mechanics, however, the bonus condition duration is 100%, and the base duration is longer. For traits that modify the duration by a percentage increase, this can be expressed as

[outgoing] = [base (unadjusted)] * (1 + [trait]) * (1 + MIN{ 1, [specific modifier] + [Condition Duration] } ).

This also illustrates that trait modifiers to the apparent duration stack multiplicatively with Condition Duration. Thus, for example, with 100% Condition Duration and a +50% duration increase from traits, the affected outgoing condition will have 300% of the original (unadjusted) base duration.

Generally, information provided in-game makes no semantic distinction between the two kinds of modifier, despite their dissimilar actions.

Rounding and damage packets[edit]

While the actual duration of a condition is never rounded, the display in a skill's tooltip will show the duration rounded to the nearest quarter of a second (0s, ¼, ½, ¾ and 1s). Conditions which inflict damage over time (bleeding, burning, torment and poison) deal damage each full second and a fractional damage either at the beginning or end of their duration. Thus, if a skill that inflicts poison with a duration of 6 seconds has its duration increased to 6.9 seconds through traits, it will show 7s in its tooltips, but will actually only deal full damage 6 times, the remaining duration will deal a fractional damage.

Related skills[edit]

Utility skills that increase condition duration[edit]

Related traits[edit]

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that increase condition duration[edit]

Related equipment[edit]

To see the equipement which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Equipment prefixes that increase condition duration[edit]

Sigils that increase condition duration[edit]

Runes that increase condition duration[edit]

Runes that decrease Condition Duration (on you)[edit]

Related consumables[edit]

Consumables that increase condition duration[edit]

Req. Level Name Condition Duration Condition Duration Duration (Minutes) Other Effect(s)
20 Cheese Pizza.png Cheese Pizza 4% 30 +10 experience from kills
25 Veggie Pizza.png Veggie Pizza 8% 30 +10 experience from kills
35 Mushroom Pizza.png Mushroom Pizza 12% 30 +50 condition damage, +10 experience from kills
50 Fancy Veggie Pizza.png Fancy Veggie Pizza 16% 30 +60 condition damage, +10 experience from kills
50 Bowl of Meat and Bean Chili.png Bowl of Fly Soup 16% 10 +60 condition damage, +10 experience from kills
70 Super Veggie Pizza.png Super Veggie Pizza 18% 30 +60 condition damage, +10 experience from kills
80 Koi Cake.png Koi Cake 20% 20 +70 condition damage, +10 experience from kills
80 Rare Veggie Pizza.png Rare Veggie Pizza 20% 30 +70 condition damage, +10 experience from kills
80 Bowl of Garlic Kale Sautee.png Bowl of Garlic Kale Sautee 20% 60 +70 condition damage, +10 experience from kills
80 Prickly Pear Stuffed Nopale.png Prickly Pear Stuffed Nopale 20% 30 +70 power, +10 experience from kills
80 Prickly Pear Pie.png Prickly Pear Pie 20% 30 33% chance to steal life on critical, +10 experience from kills
80 Bowl of Cactus Fruit Salad.png Bowl of Cactus Fruit Salad 20% 60 33% chance to steal life on critical, +10 experience from kills
80 Toxic Sharpening Stone.png Toxic Sharpening Stone 10% 30 +100 power, +10 experience from kills
80 Toxic Maintenance Oil.png Toxic Maintenance Oil 10% 30 +100 precision, +10 experience from kills
80 Toxic Focusing Crystal.png Toxic Focusing Crystal 10% 30 +100 condition damage, +10 experience from kills
80 Sweet Bean Bun.png Sweet Bean Bun 15% 30 -20% condition duration, +25% Magic Find Magic Find during Lunar New Year

Consumables that decrease condition duration[edit]

Req. Level Name Condition Duration Condition Duration Duration (Minutes) Other Effect(s)
5 Bowl of Simple Poultry Soup.png Bowl of Basic Poultry Soup -4% 15 +10 experience from kills
10 Bowl of Simple Poultry Soup.png Bowl of Simple Poultry Soup -4% 30 +10 experience from kills
25 Bowl of Clam Chowder.png Bowl of Clam Chowder -8% 30 +10 experience from kills
30 Loaf of Rosemary Bread.png Loaf of Rosemary Bread -6% 30 Incoming Damage reduced by 14% while knocked down, knockedback, or stunned, +10 experience from kills
40 Bowl of Dilled Clam Chowder.png Bowl of Dilled Clam Chowder -12% 30 +40 Vitality Vitality, +10 experience from kills
45 Slice of Spiced Bread.png Slice of Spiced Bread -10% 30 Incoming Damage reduced by 16% while knocked down, knockedback, or stunned, +10 experience from kills
55 Bowl of Chickpea and Poultry Soup.png Bowl of Chickpea and Poultry Soup -16% 30 +50 Vitality Vitality, +10 experience from kills
60 Loaf of Tarragon Bread.png Loaf of Tarragon Bread -14% 30 Incoming Damage reduced by 18% while knocked down, knockedback, or stunned, +10 experience from kills
65 Bowl of Poultry and Leek Soup.png Bowl of Poultry and Leek Soup -18% 30 +60 Vitality Vitality, +10 experience from kills
80 Bowl of Lemongrass Poultry Soup.png Bowl of Lemongrass Poultry Soup -20% 30 +70 Vitality Vitality, +10 experience from kills
80 Loaf of Saffron Bread.png Loaf of Saffron Bread -20% 30 Incoming Damage reduced by 20% while knocked down, knockedback, or stunned, +10 experience from kills
80 Sweet Bean Bun.png Sweet Bean Bun -20% 30 +15% condition duration, +25% Magic Find Magic Find during Lunar New Year

Trivia[edit]

  • During beta, Condition Duration was named Expertise.
  • The diamond-shaped icon for this attribute (and for Condition Damage) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.