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Condition Duration

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Condition Duration.png Condition Duration, also known as Expertise, is a secondary attribute that improves the duration of all conditions inflicted by the character.

While the actual duration of a condition is never rounded, the display in a skill's tooltip will show the duration rounded to the nearest quarter of a second (0s, ¼, ½, ¾ and 1s). Conditions which inflict damage over time (bleeding, burning, torment and poison) only deal damage each full second. Thus, if a skill that inflicts poison with a duration of 6 seconds has its duration increased to 6.9 seconds through traits, it will show 7s in its tooltips, but will actually only deal damage 6 times, since the 7th second isn't actually reached. Condition duration from various sources increases (and decreases) additively as a percentage increase on the base condition duration. For example, an increase of 30% condition duration from traits and an increase of 15% bleeding duration from runes would yield a total of 45% bleeding duration increase over the base duration. Condition duration from runes isn't shown in the skill's tooltip, but does correctly increase duration. Condition duration cannot be increased beyond 100%. Conditions which stack duration have a cap at 9 stacks, meaning that the duration for the condition will only be increased by the first 9 sources that apply it, and all stacks that would normally increase the duration beyond the first 9 stacks will be ignored. Once the duration from the first application of the condition has run out, another stack can be applied, further increasing its duration.

Contents

[edit] Related skills

[edit] Utility skills that increase condition duration

[edit] Related traits

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

[edit] Trait lines that increase condition duration

1 trait point in the indicated trait line increases Condition Duration by 5%.

[edit] Traits that increase condition duration

[edit] Related equipment

To see the equipement which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

[edit] Equipment prefixes that increase condition duration

[edit] Sigils that increase condition duration

[edit] Runes that increase condition duration

[edit] Runes that decrease Condition Duration

[edit] Related consumables

[edit] Consumables that increase condition duration

Req. Level Name Condition Duration.png Condition Duration Duration (Minutes) Other Effect(s)
20 Cheese Pizza.png Cheese Pizza 8% 30 +10 experience from kills
25 Veggie Pizza.png Veggie Pizza 16% 30 +10 experience from kills
35 Mushroom Pizza.png Mushroom Pizza 24% 30 +50 condition damage, +10 experience from kills
50 Fancy Veggie Pizza.png Fancy Veggie Pizza 28% 30 +60 condition damage, +10 experience from kills
50 Bowl of Meat and Bean Chili.png Bowl of Fly Soup 28% 10 +60 condition damage, +10 experience from kills
70 Super Veggie Pizza.png Super Veggie Pizza 36% 30 +60 condition damage, +10 experience from kills
80 Koi Cake.png Koi Cake 40% 20 +70 condition damage, +10 experience from kills
80 Rare Veggie Pizza.png Rare Veggie Pizza 40% 30 +70 condition damage, +10 experience from kills
80 Bowl of Garlic Kale Sautee.png Bowl of Garlic Kale Sautee 40% 60 +70 condition damage, +10 experience from kills
80 Toxic Sharpening Stone.png Toxic Sharpening Stone 10% 30 +100 power, +10 experience from kills
80 Toxic Maintenance Oil.png Toxic Maintenance Oil 10% 30 +100 precision, +10 experience from kills
80 Toxic Focusing Crystal.png Toxic Focusing Crystal 10% 30 +100 condition damage, +10 experience from kills

[edit] Consumables that decrease condition duration

Req. Level Name Condition Duration.png Condition Duration Duration (Minutes) Other Effect(s)
5 Bowl of Simple Poultry Soup.png Bowl of Basic Poultry Soup -8% 15 +10 experience from kills
10 Bowl of Simple Poultry Soup.png Bowl of Simple Poultry Soup -8% 30 +10 experience from kills
25 Bowl of Clam Chowder.png Bowl of Clam Chowder -16% 30 +10 experience from kills
30 Loaf of Rosemary Bread.png Loaf of Rosemary Bread -6% 30 Incoming Damage reduced by 14% while knocked down, knockedback, or stunned, +10 experience from kills
40 Bowl of Dilled Clam Chowder.png Bowl of Dilled Clam Chowder -24% 30 +40 Vitality.png Vitality, +10 experience from kills
45 Slice of Spiced Bread.png Slice of Spiced Bread -10% 30 Incoming Damage reduced by 16% while knocked down, knockedback, or stunned, +10 experience from kills
55 Bowl of Chickpea and Poultry Soup.png Bowl of Chickpea and Poultry Soup -28% 30 +50 Vitality.png Vitality, +10 experience from kills
60 Loaf of Tarragon Bread.png Loaf of Tarragon Bread -14% 30 Incoming Damage reduced by 18% while knocked down, knockedback, or stunned, +10 experience from kills
65 Bowl of Poultry and Leek Soup.png Bowl of Poultry and Leek Soup -36% 30 +60 Vitality.png Vitality, +10 experience from kills
80 Bowl of Lemongrass Poultry Soup.png Bowl of Lemongrass Poultry Soup -40% 30 +70 Vitality.png Vitality, +10 experience from kills
80 Loaf of Saffron Bread.png Loaf of Saffron Bread -20% 30 Incoming Damage reduced by 20% while knocked down, knockedback, or stunned, +10 experience from kills

[edit] Trivia

  • The diamond-shaped icon for this attribute (and for Condition Damage) is a relic of early development, when all conditions had diamond-shaped icons in different colors, instead of the uniform red icons they have now.

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