Spectral Walk

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Spectral Walk.png

Spectral Walk

60 Recharge time  6 Skill point  

Necromancer tango icon 20px.png Necromancer (skill list)
Utility (tier 3)
Spectral Walk.png
Spectral Recall.png
Game link

Create a shadowy tether and become spectral, gaining life force when struck. You may return to your initial position by using Spectral Recall.

Necrotic Traversal.png Spectral Walk(8s): Gain life force when taking damage.
Swiftness 40px.png Swiftness: 30 s
Miscellaneous effect.png Gain life force when taking damage: 2%
Breaks stun 40px.png Breaks Stun

— In-game description [?]


  • Spectral Walk lasts for 8 seconds, after which you can no longer use Spectral Recall.
  • Spectral Recall can be activated mid-air. This is very useful in jumping puzzles, since you can activate Spectral Walk at difficult spots and use Spectral Recall if you failed the jump to get back to your initial position. It can also be used to prevent falling deaths by activating it at a survivable distance to the ground and quickly using Spectral Recall, resetting the height you begin your fall.
  • If not on both utility sets, moving from land to water (or vice versa) while under the affects of Spectral Walk will cause all swiftness to be removed.
  • Can be used in combination with Spectral Armor
  • There is a one second cooldown on gaining life force.
  • Spectral Walk ends if the necromancer teleports to a waypoint.


  • The effect used to be implemented in Death Shroud in early development.
  • The effect used to automatically return you to where you casted it after 8 seconds, unless you prevented it with Sever Spectral Bond. It was changed on September 25, 2012 "to be more active."