Tyria

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A map of Tyria as seen in Ghosts of Ascalon.

Tyria is a continent in the world of the same name. The geography of the continent ranges from the dense jungles of the Maguuma, to high mountains of the Shiverpeak Mountains, to forests of the Charr Homelands and Ascalon, to the sandy Crystal Desert. Beneath the land stretches the interconnected caverns of the Depths of Tyria which holds ancient structures of unknown origins that date back to a time before humanity. Over ten thousand years ago, the Giganticus Lupicus once roamed the land. Before all recorded history, the Elder Dragons roamed - whether before or during the time of the Giganticus Lupicus is still unknown. And over a thousand years ago, before the exodus, the human gods lived in the continent of Tyria. Throughout the ages, the continent has changed - from seas turning to deserts, to sinking kingdoms and scorching lands, to flooding cities, and to deserts turning green by diverted rivers - and may continue to change.

[edit] Land regions

A map of Tyria in time of GW1

[edit] Bodies of water

A changes map of Tyria (overlay of 2 maps)

[edit] Notes

  • The continent has undergone significant changes geographically since the original series.
The Guild Wars Wiki has an article on Tyria.

Regions
Tyria AscalonBlazeridge MountainsCharr HomelandsCrystal DesertDepths of TyriaKrytaMaguuma JungleOrr
 • Ring of Fire Island ChainShiverpeak MountainsSorrow's FurnaceTarnished Coast
Elsewhere CanthaElonaThe Mists
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