Notice something wrong, missing, or unsatisfactory? Feel free to edit pages yourself and make use of discussion pages. Wiki content is created, maintained, and administrated by players. See how you can help.
[dismiss]

Armor

From Guild Wars 2 Wiki
Jump to: navigation, search
Disambig icon.png This article is about the equipment. For the attribute, see Armor (attribute).
Asura tango icon 20px.png Asura armor gallery
Light Medium Heavy

Charr tango icon 20px.png Charr armor gallery
Light Medium Heavy

Human tango icon 20px.png Human armor gallery
Female Light Medium Heavy
Male Light Medium Heavy

Norn tango icon 20px.png Norn armor gallery
Female Light Medium Heavy
Male Light Medium Heavy

Sylvari tango icon 20px.png Sylvari armor gallery
Female Light Medium Heavy
Male Light Medium Heavy

Armor is equipment that is worn to provide defense against direct damage in combat and to provide attribute bonuses. Armor provides no protection against conditions. Armor is divided into three armor classes, which correspond to the three profession types; scholars wear light armor, adventurers wear medium armor, and soldiers wear heavy armor. Most armor is part of an armor set.

Contents

[edit] Acquisition

The method of acquisition of armor varies depending on the type of armor. All players are given a set of starting armor when they create a character. Beyond that, some common methods of acquisition are:

[edit] Armor slots

There are six standard slots for armor, covering the head, shoulders, chest, hands, legs, and feet. There are also the breathing apparatus, which replaces headgear when the player enters underwater mode. Some armor slots are referred to by two different names, one used by the hero panel and one used by the trading post.

Slot Hero Panel Trading Post
Head Headgear Helm
Shoulders Shoulders Shoulders
Chest Chest Coat
Hands Gloves Gloves
Legs Leggings Leggings
Feet Boots Boots
Breathing Apparatus Aquatic Headgear Aquatic Helm

[edit] Appearance

The Equipment tab of the Hero panel.

[edit] Armor set

Primary article: Armor set

An armor set is a group of armor pieces that are designed to go together and which have a common appearance, name, and method of acquisition. Most pieces of armor are part of an armor set that has an appearance unique to that armor set. Sometimes, however, a piece of armor can be part of an armor set, but have a skin that is not unique to that armor set. An example of this is Yakkington's Helm. It is part of the armor set Yakkington's armor as but it uses the skin for Scallywag armor. In cases such as this, the item name indicates its armor set, and the skin name used in the wardrobe indicates its skin set.

[edit] Skins

The skin of a piece of armor is separate from the stats, and can be changed. Players can do this using the wardrobe. Any unlocked armor skin can be selected in the wardrobe, which will apply that skin to the piece of armor the player is currently wearing in the same slot. At first this is only a preview, and players can then apply the changes by clicking the "apply" button. Doing this will cost Transmutation Charges, one charge for every slot that is changed. Transmutation Charges can be obtained from the Gem Store, Black Lion Chests, or map completion.

There are also skin items, a consumable item that can be used to apply that skin to a piece of armor for free. Skin items are most commonly encountered as rewards for Living World participation, from the Gem Store, and from the Armor Master in WvW. Skin items are single use, and when they are used, they will apply the skin and also unlock the skin in the player's wardrobe for later use. Once unlocked, applying the skin via the wardrobe will cost a Transmutation Charge as usual. If the skin item can be obtained more than once, re-obtaining the skin will allow for another free use. Some skins, such as Heritage armor skins, can be applied for free even when using the wardrobe.

[edit] Dye

Primary article: Dye

Players can use dyes to change the color of their armor. Each piece of armor has one to four dye channels, or different areas that can be dyed. If a piece of armor has just one dye channel, the entire piece can only be colored one color. If there are three channels, it can be three different colors, with each color confined to a specific area. Dyes can also be removed using the dye remover, which will color the set of armor its default color. Once a piece of armor is dyed, the dye scheme is remembered and will be retained if it is taken off and put back on.

[edit] Defense rating

The defense rating of armor is based on the the armor class, armor type, level, and rarity of the armor. The following table indicates defense ratings for level 80 armor

Armor Piece Basic Fine Masterwork Rare Exotic Ascended
Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy
Headgear 44 59 73 55 74 92 60 80 100 65 86 107 73 97 121 77 102 127
Shoulders 44 59 73 55 74 92 60 80 100 65 86 107 73 97 121 77 102 127
Chest 190 205 219 238 257 275 258 278 298 278 299 321 314 338 363 330 355 381
Gloves 81 95 110 101 119 138 109 129 149 118 139 161 133 157 182 140 165 191
Leggings 117 132 146 147 165 184 159 179 199 171 193 214 194 218 242 203 229 254
Boots 81 95 110 101 119 138 109 129 149 118 139 161 133 157 182 140 165 191
Totals Basic Fine Masterwork Rare Exotic Ascended
Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy Light Medium Heavy
551 645 731 697 808 919 755 875 995 815 942 1071 920 1064 1211 967 1118 1271

[edit] Attributes

Primary article: Attribute

In addition to defense, armor also provides bonuses to attributes. The value of this bonus depends on the level, slot, and rarity only. Different armor weights do not offer different attribute bonuses like they do defense ratings. The attribute bonuses given depends on the prefix of the armor. Some prefixes have both a major and one or more minor bonuses. Celestial is a special prefix, avaliable only as exotic and ascended, that offers a smaller bonus to all seven principle attributes, and the bonus is identical for each one. The following table indicates the attribute bonuses for level 80 armor:

Equipment Slot Basic Fine Masterwork Rare Exotic Ascended
Major Minor Major Minor Major Minor Major Minor Major Minor Celestial Major Minor Celestial
Headgear 27 19 34 24 37 26 40 28 45 32 20 47 34 21
Shoulders 20 14 25 18 27 20 30 21 34 24 15 35 25 16
Chest 61 43 76 54 82 59 89 64 101 72 45 106 76 47
Gloves 20 14 25 18 27 20 30 21 34 24 15 35 25 16
Leggings 40 29 51 36 55 39 59 42 67 48 30 71 50 31
Boots 20 14 25 18 27 20 30 21 34 24 15 35 25 16
Totals Basic Fine Masterwork Rare Exotic Ascended
Major Minor Major Minor Major Minor Major Minor Major Minor Celestial Major Minor Celestial
188 133 236 168 255 184 278 197 315 224 140 329 235 147

[edit] Upgrade slot

Every piece of armor comes with an upgrade slot where an upgrade component can be placed. Upgrade components provide attribute bonuses and other effects. The upgrade components that can be placed in armor are runes and universal upgrades. Only one upgrade component can be in an upgrade slot, and applying a new upgrade component will destroy the previous upgrade component. When armor is salvaged, players have a chance to get the upgrade component back instead of destroying it. The probability of this depends on the quality of the kit used, and ranges from 5% with a Crude Salvage Kit to 100% with a Black Lion Salvage Kit

[edit] Runes

Primary article: Rune

Runes are a type of upgrade component that can only be applied to armor, including breathing apparatuses, but not back pieces. Runes have a tiered bonuses that increase for each of the same type of rune equipped. Minor runes have two tiers of bonuses, major runes have 4 tiers, and superior runes have six tiers. The bonuses are not only to attributes, but can also have special effects. A limitation of runes is that equipping more runes than the rune has tiers will not give any additional bonuses.

[edit] Universal upgrade

Primary article: Universal upgrade

Universal upgrades can be placed in armor, weapons, and trinkets. Universal upgrades only provide attribute bonuses in combinations that match established prefixes. Gemstones are the most commonly used universal upgrade.

[edit] Damage

Whenever a player character is defeated, a random piece of armor is damaged. This is indicated by a yellow shield over the item icon. Back items are included as armor for this mechanic, as are Breathing apparatuses during underwater combat. Armor being damaged does not affect its performance, however once all pieces of armor are damaged, any additional defeats will result in a random piece of armor being broken. This is indicated by a broken red shield over the item icon and the armor piece being no longer visible on the character. Broken armor does not provide any defense or bonuses, but upgrade components continue to provide their normal effects. Being defeated from falling damage will not damage armor. Damaged and broken armor can be repaired at an NPC that provides repair services, indicated by a broken shield icon.

[edit] Concept art

[edit] See also


Armor
Heavy armor Medium armor Light armor

Asura tango icon 20px.png Asura
Charr tango icon 20px.png Charr
Human tango icon 20px.png Human (female male)
Norn tango icon 20px.png Norn (female male)
Sylvari tango icon 20px.png Sylvari (female male)

Asura tango icon 20px.png Asura
Charr tango icon 20px.png Charr
Human tango icon 20px.png Human (female male)
Norn tango icon 20px.png Norn (female male)
Sylvari tango icon 20px.png Sylvari (female male)

Asura tango icon 20px.png Asura
Charr tango icon 20px.png Charr
Human tango icon 20px.png Human (female male)
Norn tango icon 20px.png Norn (female male)
Sylvari tango icon 20px.png Sylvari (female male)

Personal tools
Other languages