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Armor

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Disambig icon.pngThis article is about the equipment. For the attribute, see Armor (attribute).
Asura tango icon 20px.png Asura armor overview
Light Medium Heavy

Charr tango icon 20px.png Charr armor overview
Light Medium Heavy

Human tango icon 20px.png Human armor overview
Female Light Medium Heavy
Male Light Medium Heavy

Norn tango icon 20px.png Norn armor overview
Female Light Medium Heavy
Male Light Medium Heavy

Sylvari tango icon 20px.png Sylvari armor overview
Female Light Medium Heavy
Male Light Medium Heavy

Armor is equipment that is worn to provide defense against direct damage in combat, to provide attribute bonuses, and to change a character's appearance. Armor provides no protection against conditions. Armor is divided into three armor classes, which correspond to the three profession types; scholars (elementalists, mesmers, and necromancers) wear light armor, adventurers (engineers, rangers, and thieves) wear medium armor, and soldiers (guardians and warriors) wear heavy armor.

Contents

[edit] Armor slots

Each armor slot corresponds to an armor type. The six primary armor slots are headgear, shoulders, chest, gloves, leggings, and boots. There are two other equipment slots that are also considered armor slots, aquatic helm and back item. The aquatic helm replaces headgear when the player enters underwater mode. Armor type has two nomenclatures in-game, one for the item tooltip on armor and one for the subcategory on the Trading Post.

Slot Equipment Slot Trading Post
Headgear Head Armor Helm
Shoulders Shoulder Armor Shoulders
Chest Chest Armor Coat
Gloves Hand Armor Gloves
Leggings Leg Armor Leggings
Boots Foot Armor Boots
Aquatic Headgear Head Armor Aquatic Helm
Back Back Item -

[edit] Defense rating

The defense rating of armor is based on the the armor class, armor type, level, and rarity of the armor. That of level 80 armor is provided in the table below:

Armor Piece Exotic Ascended
Light Medium Heavy Light Medium Heavy
Headgear 73 97 121 77 102 127
Shoulders 73 97 121 77 102 127
Chest 314 338 363 330 355 381
Gloves 133 157 182 140 165 191
Leggings 194 218 242 203 229 254
Boots 133 157 182 140 165 191
Total 920 1064 1211 967 1118 1271

[edit] Attributes

Primary article: Attribute

Attributes are based on the the armor class, armor type, level, and rarity of the armor. Each piece of armor has a major attribute and, starting from level 25, one minor attribute or, starting from level 60, two minor attributes. These attributes are grouped in specific combinations and the armor is given a prefix that corresponds to this combination. The attribute bonuses for level 80 armor are provided in the table below:

Equipment Slot Basic Fine Masterwork Rare Exotic Ascended
Major Minor Crit Damage Major Minor Crit Damage Major Minor Crit Damage Major Minor Crit Damage Major Minor Crit Damage Major Minor Crit Damage
Chest 61 43 3% 76 54 4% 82 59 4% 89 64 5% 101 72 5% 106 76 5%
Leggings 40 29 2% 51 36 3% 55 39 3% 59 42 3% 67 48 3% 71 50 4%
Headgear 27 19 1% 34 24 2% 37 26 2% 40 28 2% 45 32 2% 47 34 2%
Shoulders 20 14 1% 25 18 1% 27 20 1% 30 21 2% 34 24 2% 35 25 2%
Gloves 20 14 1% 25 18 1% 27 20 1% 30 21 2% 34 24 2% 35 25 2%
Boots 20 14 1% 25 18 1% 27 20 1% 30 21 2% 34 24 2% 35 25 2%
Total 188 133 9% 236 168 12% 255 184 12% 278 197 16% 315 224 16% 329 235 17%

[edit] Upgrade slot

Every piece of armor comes with an upgrade slot where an upgrade component can be placed. Upgrade components provide attribute bonuses and other effects. The upgrade components that can be placed in armor are runes and universal upgrades. Only one upgrade component can be in an upgrade slot, and applying a new upgrade component will destroy the previous upgrade component. When armor is salvaged, players have a chance to obtain the upgrade component instead of destroying it, depending on the quality of the salvage kit.

[edit] Runes

Primary article: Rune

Runes are a type of upgrade component specific to armor. There are three versions of most runes; minor, major, and superior. The version of the rune determines the number of tiers and the effects given by the rune. Runes have a unique mechanic of having effect tiers, where the effects provided by a rune are based on the number of that rune equipped on pieces of armor. For example, placing a Superior Rune of the Water in a piece of armor will give the first tier effect indicated on the rune. Placing Superior Runes of the Water in six pieces of armor will give all six tier effects.

[edit] Universal upgrade

Primary article: Universal upgrade

Universal upgrades can be placed in all equipment. Universal upgrades only provide attribute bonuses which in most cases are less powerful than the bonuses provided by runes.

[edit] Acquisition

[edit] Appearance

The Equipment tab of the Hero panel.

[edit] Skin

The apprearance of an armor piece is commonly referred to as a skin. Usually, armor comes in themed sets where the skin of each piece (gloves, boots, chest, legs, head) was designed to go together with the other pieces of that set, but there are also standalone pieces. A player is not required to equip the full skin set of an armor, but can mix and match as they see fit.

The appearance of a piece of armor can be changed by transmutation or skin items. Transmutation transfers the skin, attributes, and/or the upgrade component of one piece of armor to another by the use of a Transmutation Stone or Transmutation Crystal. Doing so will give the item the "Transmuted" property, displayed in the tooltip. Transmutation stones can be acquired from the Gem Store, Black Lion Chests, or map completion. Skin items are single-use consumable items players can apply to a specific armor type.

[edit] Dye

Primary article: Dye

Each armor piece can have up to four dye channels that affect different portions of the armor. Newly equipped armor will automatically acquire the dye scheme of your current armor, or as far as possible, notwithstanding differences in the number of dye channels. To change the color of your equipped armor, open the Equipment tab of the Hero panel, and select the eyedropper icon above the armor.

[edit] Damage

Whenever a player character is defeated, a random piece of armor is damaged. This is indicated by a yellow shield over the item icon. Back items are included as armor for this mechanic, as are aquatic helms during underwater combat. The damaged status has no effect on armor. Once all equipped armor are damaged, pieces of armor will begin breaking when the player is defeated. This is indicated by a broken red shield over the item icon and the armor piece being no longer visible on the character. Broken armor does not provide any defense or bonuses, but upgrade components continue to provide their normal effects. Being defeated from falling damage will not damage armor. Damaged and broken armor can be repaired at an NPC that provides repair services, indicated by a broken shield icon.

[edit] Concept art

[edit] See also


Armor
Heavy armor Medium armor Light armor

Asura tango icon 20px.png Asura
Charr tango icon 20px.png Charr
Human tango icon 20px.png Human (female male)
Norn tango icon 20px.png Norn (female male)
Sylvari tango icon 20px.png Sylvari (female male)

Asura tango icon 20px.png Asura
Charr tango icon 20px.png Charr
Human tango icon 20px.png Human (female male)
Norn tango icon 20px.png Norn (female male)
Sylvari tango icon 20px.png Sylvari (female male)

Asura tango icon 20px.png Asura
Charr tango icon 20px.png Charr
Human tango icon 20px.png Human (female male)
Norn tango icon 20px.png Norn (female male)
Sylvari tango icon 20px.png Sylvari (female male)

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