Defiance Bar

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Example of a locked defiance bar, found on a Legendary Wyvern

The Defiance Bar, also known as a break bar, is a mechanic used by some enemies that restrict the use of control effects against them. Throughout Central Tyria, it is most often (though not exclusively) found on champion or higher ranked enemies, but is commonly found on creatures of all ranks throughout the Heart of Maguuma.

An enemy's Defiance Bar may be locked, completely preventing control effects from working, or unlocked, allowing control effects to reduce the Defiance Bar in the same way that damage reduces their health bar. Enemies may also have different mechanics related to the Defiance Bar. Also, effects from traits, skills, and sigils that are caused by interrupting do not work on enemies who have a defiance bar.

Appearance[edit]

The Defiance Bar appears directly below the enemy's health bar when targeted. The appearance of the bar corresponds to its behavior:

DefianceDefiance bar segmented.png
A gray, segmented bar, known as a "locked" defiance bar, indicates that the enemy is currently completely immune to any crowd control.
DefianceDefiance bar teal.png
A teal bar indicates that the enemy is immune to the intended effects of crowd control skills (including soft control conditions such as blind or chilled); instead, these conditions will deplete part of the bar. The amount depleted depends on the effect applied to the enemy. In most cases, the defiance bar will slowly regenerate over time if no crowd control conditions are being applied. Once fully depleted, the enemy's defiance has been broken and a special effect will occur (see Behavior below) while the bar begins to recharge.
DefianceDefiance bar beige.jpg
An ochre bar indicates that the enemy's defiance was recently broken; they are completely immune to any crowd control and the Defiance Bar is recharging. Crowd control skills will not reduce the bar or affect the rate at which it recharges. Once the bar has fully recharged, it will turn teal again. The broken state is accompanied by temporary conditions (such as stun), changes in enemy behavior, or both.

Behavior[edit]

When players break an enemy's defiance by fully depleting the Defiance Bar, one or more of the following will happen:

  • Interrupts or stops their current action (most common effect)
  • Applies Stun.png Stun, causing them to stagger for a few seconds
  • Applies Knockdown.png Knockdown
  • Applies Exposed (effect).png Exposed, causing them to take 50% additional damage for 5 seconds
  • Other effects See below.

Hovering over the Defiance Bar with your mouse will display the effect that happens when the bar is depleted.

Recharge[edit]

When the bar gets damaged, it will slowly recharge over time. Soft control effects can slow down or stop this regeneration.

When the bar is broken it may sometimes turn ochre and begin to recharge. During this time, it cannot be affected by crowd control. Once the bar is full again, it will change back to teal and can once again be reduced by players. Certain enemies will not have this and will instead have their bar locked until the next time they attempt a powerful attack.

Because the bar slowly recharges over time, crowd control must be steadily applied to keep reducing it; alternatively, players can coordinate their efforts to all apply crowd control at the same time, rapidly reducing the bar to zero.

Window time[edit]

In some case the defiance bar is only unlocked for a short period of time, challenging players to coordinate and break the bar as quickly as possible within a short period of time. Failing to do so will most often cause a devastating attack to be released or other unfortunate events.

Many powerful enemies, particularly those found in Heart of Maguuma, have a locked bar most of the time; however when they are about to launch a strong attack or perform an action that highly empowers them, the segmented bar will unlock and turn teal for a short time, becoming locked again after launching their attack. Players can stun the boss and prevent the attack from launching by using crowd control skills to fully deplete the bar before the attack begins.

Examples
  • White Mantle Cleric - Their defiance bar appears when they start channeling a skill that will heal all nearby White Mantle by a large amount. Breaking it will interrupt their channel.
  • World boss event Slay the Shatterer - The Shatterer's defiance bar will appear as it prepares to use its Shard Storm attack. Breaking The Shatterer's defiance before it can launch the attack will interrupt and stun the Shatterer and make it vulnerable to attack for a short period. (See also: No-Fly Zone achievement)
  • Defeat Vinetooth Prime - Vinetooth Prime will occasionally get up on its hind legs and walk away, revealing its defiance bar. Breaking it will cause it to get knocked down and make it take more damage from attacks. It is difficult to complete the event in time without breaking its bar at least once.
  • Vale Guardian - After 66% health, the Vale Guardian will raise its hand in the air and release balls of energy, dealing large amounts of damage. Breaking its bar will interrupt this attack.
  • Special mention: Defeat Three-Toed Tootsie - While Three-Toed Tootsie does not have a defiance bar of her own, occasionally it will show "Tootsie will abscond in: X:XX" in the event assistant. Players will need to use a hard control skill on her before the timer runs out, else Tootsie will run away and the event will reset.

Permanent break[edit]

Rather than recharging, some enemies that start with a Defiance Bar will lose it permanently once it has been broken. These enemies often have powerful attacks or boons that will be lost for the remainder of the fight once their Defiance Bar has been broken.

Examples
  • During the Dragon's Stand meta-event, Legendary Axemaster Hareth receives reduced damage as long as his bar has not been broken. Once broken, the bar locks rather than entering recharge state and his damage reduction is lost for that encounter.

Dynamic scaling[edit]

Event scaling affects the Defiance Bar strength. As more players join the event it will become harder for any one player to break the bar. However, if distributed between all players, each player will be responsible for a reduced amount. This also causes the bar to recharge more slowly which means it takes more time until the Defiance Bar becomes vulnerable again.

The following table shows an example of an enemy with a base strength of 600. Note: Scaling is not the same for all enemies and not all defiance bars scale.

Player count Bar strength Bar per player Time to regenerate (seconds) Time to recharge (seconds)
1 600 600 20 15
2 600 300 20 15
3 600 200 20 15
4 600 150 20 15
5 600 120 20 15
6 780 130 26 19.5
7 960 137 32 24
8 1140 143 38 28.5
9 1320 147 44 33
10 1500 150 50 37.5
Player count Bar strength Bar per player Time to regenerate (seconds) Time to recharge (seconds)
15 2400 160 80 60
20 3300 165 110 82.5
25 4200 168 140 105
30 5100 170 170 127.5
35 6000 171 200 150
40 6900 173 230 172.5
45 7800 173 260 195
50 8700 174 290 217.5
100 17700 177 590 442.5
200 35700 179 1190 829.5

Control effects[edit]

Soft control effects[edit]

Soft control effects are categorized as effects that hinder an enemy's movement or skill usage. They are mostly non-damaging conditions and are affected by condition duration. As such, they deal damage over time to the Defiance Bar. Additionally, these effects will apply to the foe for the purposes of triggering traits but not apply their debuff effect. Fears and taunts are inherently hard control effects, however they act as soft control effects with regards to the defiance bar.

Condition Defiance Bar Damage
Fear.png Fear 100 per second
Taunt.png Taunt 75 per second
Immobile.png Immobile 50 per second
Slow.png Slow 50 per second
Chilled.png Chilled 33 per second
Blind.png Blind 20 per second
Weakness.png Weakness 20 per second
Crippled.png Crippled 15 per second

Hard control effects[edit]

Hard control effects are effects that can directly interrupt skill usage or displace an enemy. As such, they deal direct damage to the Defiance Bar. The damage inflicted is solely based on the duration of the effect. Effect type or tooltip distance does not affect the damage they deal. These effects still trigger traits that apply immediately on interrupted/disabled foes (such as Lightning Rod), but will not apply their control effect so traits like Ancient Seeds will not trigger on following attacks. Damage dealt is based on following formula:

Defiance bar damage = 100 * effect duration

All effects deal a minimum of 100 damage. Traits and sigils that increase the duration of these effects will also cause them to do more damage to the bar.

Skill details[edit]

Effect Defiance Bar Damage Skills
Warrior tango icon 20px.png Warrior Guardian tango icon 20px.png Guardian Revenant tango icon 20px.png Revenant Engineer tango icon 20px.png Engineer Ranger tango icon 20px.png Ranger Thief tango icon 20px.png Thief Elementalist tango icon 20px.png Elementalist Mesmer tango icon 20px.png Mesmer Necromancer tango icon 20px.png Necromancer Other
Daze.png Daze 100
(<1 s)
Berserker tango icon 20px.png Gun Flame
Spellbreaker tango icon 20px.png Full Counter
Spellbreaker tango icon 20px.png Disrupting Stab
Renegade tango icon 20px.png Darkrazor's Daring (hits up to 6 times) Thief tango icon 20px.png Headshot
Thief tango icon 20px.png Choking Gas (Once per second, up to 4 times)
Daredevil tango icon 20px.png Distracting Dagger (Up to 3 times)
Weaver tango icon 20px.png Polaric Leap Mirage tango icon 20px.png Mirage Thrust
100
(1 s)
Warrior tango icon 20px.png Pommel Bash
Berserker tango icon 20px.png Skull Grinder
Berserker tango icon 20px.png Rupturing Smash
Firebrand tango icon 20px.png Symbol of Vengeance (with Unrelenting Criticism trait) Revenant tango icon 20px.png Debilitating Slam Engineer tango icon 20px.png Throw Shield
Engineer tango icon 20px.png Launch Personal Battering Ram
Ranger tango icon 20px.png Thunderclap
Druid tango icon 20px.png Primal Echoes
Ranger tango icon 20px.png Dazing Screech (with Black Moa; hits up to 3 times)
Thief tango icon 20px.png Steal (with Sleight of Hand trait) Mesmer tango icon 20px.png Chaos Storm (randomly)
Mesmer tango icon 20px.png Lesser Chaos Storm (randomly; with Descent into Madness trait.)
Mesmer tango icon 20px.png Counter Blade
Mesmer tango icon 20px.png Diversion (per illusion)
Mesmer tango icon 20px.png Power Lock (with Mantra of Distraction)
Dazing Strike (Leap finisher into Lightning Field)
150
(1.5 s)
Ranger tango icon 20px.png Hilt Bash (from the front)
Druid tango icon 20px.png Lunar Impact
Weaver tango icon 20px.png Katabatic Wind
200
(2 s)
Scrapper tango icon 20px.png Spare Capacitor Ranger tango icon 20px.png charge (Rock Gazelle skill)
Ranger tango icon 20px.png Concussion Shot
Ranger tango icon 20px.png Dazing Screech (with Pink Moa)
Druid tango icon 20px.png Glyph of Equality (when not in Celestial Avatar)
Soulbeast tango icon 20px.png Charge (when melded with Rock Gazelle pet)
Daredevil tango icon 20px.png Impact Strike
Thief tango icon 20px.png Tactical Strike (while Flanking)
Elementalist tango icon 20px.png Comet
Elementalist tango icon 20px.png Magnetic Surge (With Conjure Earth Shield)
Weaver tango icon 20px.png Pile Driver
Mesmer tango icon 20px.png Magic Bullet (second target) Necromancer tango icon 20px.png Wail of Doom
300
(3 s)
Ranger tango icon 20px.png Call Lightning (with Storm Spirit) Necromancer tango icon 20px.png Wail of Doom (traited) Asura tango icon 20px.png Technobabble
Stun.png Stun 100
(<1 s)
Thief tango icon 20px.png Pistol Whip
100
(1 s)
Warrior tango icon 20px.png Earthshaker (level 1)
Warrior tango icon 20px.png Skull Crack (level 1)
Warrior tango icon 20px.png Whirling Strike (level 1)
Engineer tango icon 20px.png Static Shock
Scrapper tango icon 20px.png Thunderclap
Deadeye tango icon 20px.png Unforgiving Elementalist tango icon 20px.png Shocking Bolt (while having an Air Elemental summoned) Mesmer tango icon 20px.png Confounding Suggestions (only when applying daze)
Chronomancer tango icon 20px.png Tides of Time (Up to 3 times)
Shocking Aura (when hit)
150
(1.5 s)
Warrior tango icon 20px.png Earthshaker (level 2)
Warrior tango icon 20px.png Whirling Strike (level 2)
Spellbreaker tango icon 20px.png Disrupting Stab (on targets using skills)
Ranger tango icon 20px.png Hilt Bash (from the back) Weaver tango icon 20px.png Earthen Synergy Reaper tango icon 20px.png Executioner's Scythe
200
(2 s)
Warrior tango icon 20px.png Earthshaker (level 3)
Warrior tango icon 20px.png Shield Bash
Warrior tango icon 20px.png Skull Crack (level 2)
Warrior tango icon 20px.png Whirling Strike (level 3)
Engineer tango icon 20px.png Electrified Net (with Net Turret)
Engineer tango icon 20px.png Supply Crate
Engineer tango icon 20px.png Overcharge Supply Crate (with Supply Crate)
Ranger tango icon 20px.png Concussion Shot (When hit from behind) Daredevil tango icon 20px.png Palm Strike Elementalist tango icon 20px.png Static Field (also skill of the same name with Conjure Lightning Hammer) Mesmer tango icon 20px.png Magic Bullet (first target) Reaper tango icon 20px.png "Chilled to the Bone!"
300
(3 s)
Berserker tango icon 20px.png Head Butt
Warrior tango icon 20px.png Skull Crack (level 3)
Revenant tango icon 20px.png Jade Winds Mesmer tango icon 20px.png Signet of Domination
Knockdown.png Knockdown 200
(2 s)
Warrior tango icon 20px.png Backbreaker
Warrior tango icon 20px.png Tremor
Guardian tango icon 20px.png Hammer of Wisdom Revenant tango icon 20px.png Drop the Hammer
Renegade tango icon 20px.png Scorchrazor
Engineer tango icon 20px.png Slick Shoes Ranger tango icon 20px.png Takedown (Smokescale skill)
Soulbeast tango icon 20px.png Brutal Charge (when melded with any canine pet)
Soulbeast tango icon 20px.png Takedown (when melded with smokescale pet)
Daredevil tango icon 20px.png Hook Strike
Daredevil tango icon 20px.png Reflexive Strike (after blocking with Bandit's Defense)
Elementalist tango icon 20px.png Earthquake
Weaver tango icon 20px.png Mud Slide
Necromancer tango icon 20px.png charge (with Summon Flesh Golem)
Scourge tango icon 20px.png Oppressive Collapse
Unstable Magic Volley (while gliding in Bloodstone Fen and Lake Doric; hits up to 3 times)
Norn tango icon 20px.png Leap (when using Become the Wolf)
cannonball (with Forceful Impact mastery)
300
(3 s)
Warrior tango icon 20px.png Bull's Charge Guardian tango icon 20px.png Bane Signet Engineer tango icon 20px.png Explosive Rockets (with Rocket Turret) Soulbeast tango icon 20px.png Brutal Charge (when melded with any porcine pet) Thief tango icon 20px.png Tripwire
Deadeye tango icon 20px.png Binding Shadow (on marked target only)
Elementalist tango icon 20px.png Meteor (when holding Boulder)
Elementalist tango icon 20px.png Gale (PvP)
Chronomancer tango icon 20px.png Gravity Well (first pulse) Charr tango icon 20px.png Rocket Jump (with equipped Charrzooka)
400
(4 s)
Elementalist tango icon 20px.png Gale
Launch.png Launch 232 Warrior tango icon 20px.png Stomp Guardian tango icon 20px.png Banish Herald tango icon 20px.png Chaotic Release Engineer tango icon 20px.png Booby Trap
Engineer tango icon 20px.png Personal Battering Ram
Engineer tango icon 20px.png Thump (with Thumper Turret)
Engineer tango icon 20px.png Elixir X (Debris Tornado and Dust Charge while as a Tornado)
Holosmith tango icon 20px.png Holographic Shockwave (in Photon Forge mode)
Holosmith tango icon 20px.png Prime Light Beam
Ranger tango icon 20px.png Spike Trap
Ranger tango icon 20px.png Lightning Assault (with Electric Wyvern. Hits 1-4 times.)
Ranger tango icon 20px.png Head Toss (with rock gazelle)
Daredevil tango icon 20px.png Uppercut (Impact Strike second cast)
Deadeye tango icon 20px.png Shadow Gust (On marked target only)
Elementalist tango icon 20px.png Wind Blast (with equipped Lightning Hammer)
Elementalist tango icon 20px.png Tornado (Debris Tornado and Dust Charge while as a Tornado)
Necromancer tango icon 20px.png charge (with Summon Flesh Golem) Signet of Agony (downed with Spectral Agony mastery trained)
Norn tango icon 20px.png Howl (when using Become the Wolf)
332 Berserker tango icon 20px.png Wild Blow Engineer tango icon 20px.png Big Ol' Bomb
Engineer tango icon 20px.png Overcharged Shot
Scrapper tango icon 20px.png Blast Gyro Tag
Elementalist tango icon 20px.png Updraft Norn tango icon 20px.png charge (when using Become the Bear)
Knockback.png Knockback 150 Warrior tango icon 20px.png Kick
Warrior tango icon 20px.png Rifle Butt
Warrior tango icon 20px.png Repeating Shot (4 hits)
Berserker tango icon 20px.png Wild Blow (does not affect the initial target)
Guardian tango icon 20px.png Shield of Absorption
Dragonhunter tango icon 20px.png Deflecting Shot (with Heavy Light traited.
Revenant tango icon 20px.png Forceful Displacement
Revenant tango icon 20px.png Surge of the Mists (3-5 hits)
Revenant tango icon 20px.png Energy Expulsion
Engineer tango icon 20px.png Air Blast
Engineer tango icon 20px.png Throw Mine (and Detonate follow up skill)
Ranger tango icon 20px.png Point Blank Shot
Druid tango icon 20px.png Glyph of the Tides
Soulbeast tango icon 20px.png Tail Lash (when melded with any devourer pet)
Deadeye tango icon 20px.png Shadow Gust Elementalist tango icon 20px.png Gust
Tempest tango icon 20px.png Tidal Surge
Elementalist tango icon 20px.png Crashing Waves (while having an Ice Elemental summoned)
Mesmer tango icon 20px.png Illusionary Wave Necromancer tango icon 20px.png Chilling Wind (when using Lich Form) Charr tango icon 20px.png Rocket Spray (with equipped Charrzooka
Norn tango icon 20px.png Heavy Swipe (when using Become the Bear)
Norn tango icon 20px.png Wind blast (when using Become the Raven)
Norn tango icon 20px.png Shriek (when using Become the Raven)
Norn tango icon 20px.png Dash (when using Become the Snow Leopard)
232 Ranger tango icon 20px.png Wing Buffet (Used by any Wyvern)
Soulbeast tango icon 20px.png Wing Buffet (soulbeast) (when melded with any wyvern pet)
Push.png Pull 150 Spellbreaker tango icon 20px.png Magebane Tether Guardian tango icon 20px.png Pull (after using Binding Blade)
Dragonhunter tango icon 20px.png Hunter's Verdict
Dragonhunter tango icon 20px.png Dragon's Maw
Firebrand tango icon 20px.png Blazing Edge
Revenant tango icon 20px.png Temporal Rift Engineer tango icon 20px.png Magnet (with Tool Kit)
Engineer tango icon 20px.png Grappling Line
Holosmith tango icon 20px.png Prismatic Singularity
Ranger tango icon 20px.png Path of Scars
Druid tango icon 20px.png Glyph of the Tides (while in Celestial Avatar)
Soulbeast tango icon 20px.png Prelude Lash (when melded with a pet of the Versatile archtype)
Ranger tango icon 20px.png Fang Grapple (Fanged Iboga skill)
Thief tango icon 20px.png Scorpion Wire Elementalist tango icon 20px.png Magnetic Shield (With Conjure Earth Shield)
Tempest tango icon 20px.png Cyclone
Mesmer tango icon 20px.png Into the Void
Chronomancer tango icon 20px.png Gravity Well (third pulse)
Necromancer tango icon 20px.png Spectral Grasp
Reaper tango icon 20px.png Grasping Darkness
Tail Spin (Raptor with Round Up mastery)
Float.png Float 100
(1 s)
Chronomancer tango icon 20px.png Gravity Well (second pulse)
125
(1.25 s)
Weaver tango icon 20px.png Gale Strike
250
(2.5 s)
Weaver tango icon 20px.png Tailored Victory
Transform 300
(3 s)
Engineer tango icon 20px.png Toss Elixir X
1000
(6 s)
Mesmer tango icon 20px.png Signet of Humility 1
Stone 150
(1.5 s)
Thief tango icon 20px.png Basilisk Venom (also given to up to 4 nearby allies)
Freeze 300
(3 s)
Elementalist tango icon 20px.png Deep Freeze (with equipped Ice Bow)
Ward 150
per pass
Guardian tango icon 20px.png Line of Warding
Guardian tango icon 20px.png Ring of Warding
Guardian tango icon 20px.png Sanctuary
Dragonhunter tango icon 20px.png Dragon's Maw
Elementalist tango icon 20px.png Unsteady Ground (only once)

1 Specially coded to do 1000 damage to Defiance Bars.

Mob-specific defiance bars[edit]

Name Bar unlock requirement Bar strength Scaling Regeneration per second Window time Breaking effect Cooldown
Blighted Canach Special attack 15 0 0  ? 5 seconds of stun  ?
Blighted Eir Stegalkin Special attack 100 0 20  ? 15 seconds of stun  ?
Mordrem Guard Punisher Special attack 100 0 0 2.4 seconds 5 seconds of stun with 50% increased damage  ?
Arrowhead Hatchling None 200 0 20 5 seconds of stun with 50% increased damage  ?
Veteran Mordrem Bonebreaker None 200 0 28.6 7 seconds of knockdown  ?
Blighted Garm  ? 300 0 0 5 seconds of stun  ?
Chak Bracer, Chak Sapper None 300 0 3 Death 0 seconds
Faolain (During Bitter Harvest)  ? 300 0 7.5 5 seconds of stun with 50% increased damage 30 seconds
Mushroom Stomper  ? 300 0 3 Jumps to a random location after 1.3 seconds. Loses his buff and is disabled for 4.5 seconds. 37.5 seconds
Veteran Zintl Cavalier  ? 500  ? 50 5 seconds of knockdown 50 seconds
Champion Chak Lobber, Champion Mordrem Guard Cavalier, Champion Mordrem Teragriff, Champion Mordrem Troll, Champion Overgrown Husk, Champion Coztic Bladedancer  ? 600 180 (30%) per player after 5 players 30 5 seconds of stun with 50% increased damage  ?
Champion Mushroom Emperor  ? 600  ? 6 3.75 seconds of stun 40 seconds
Fractal and dungeon bosses that are Champion or Legendary rank, Adolescent Fire Wyvern, Toxx, Veteran Arrowhead, Veteran Chak Lobber, Veteran Mordrem Stonehead, Veteran Stonehead None 600 0 30 5 seconds of stun with 50% increased damage 40 seconds
Veteran Chak Blitzer  ? 600  ? 0 11.5 seconds 3 seconds of stun and removes the shield  ?
Veteran Converted Nuhoch, Veteran Xocotl Crusher  ? 600  ? 60 8.5 seconds of stun with 50% increased damage 60 seconds
Veteran Mushroom King  ? 600  ?  ? 3.75 seconds 5 seconds of stun with 50% increased damage  ?
Legendary Vinetooth Prime During Soul Feast  ?  ?  ?  ?  ? seconds of Knockdown and Exposed 60 seconds
Legendary Amber Great Jungle Wurm Head, Legendary Cobalt Great Jungle Wurm Head, Legendary Crimson Great Jungle Wurm Head None 5000 0  ? Interrupts current attack and applies Exposed  ?

Raid-specific defiance bars[edit]

Raid Encounter Enemy Bar unlock requirement Bar strength Regeneration per second Window time Breaking effect Cooldown
Spirit Vale Vale Guardian Vale Guardian Below 66% HP, while channeling its Magic Storm attack 2000? 0 30 seconds Interrupts the Magic Storm attack 30 seconds
Spirit Vale Vale Divisions
Defeat the Vale Guardian
Blue Guardian, Green Guardian, Red Guardian At 0% HP 1000? 0 Death
Spirit Vale Destroy Gorseval Gorseval the Multifarious While channeling Ghastly Rampage 4500 0 25 seconds Interrupts Ghastly Rampage and causes 4.5 seconds of knockdown 10-15 seconds after either the World Eater attack has finished or all four Charged Souls have been defeated
Spirit Vale Defeat Sabetha the Saboteur "Knuckles" While casting Platform Quake 1000? 0 ~5 seconds? Interrupts Platform Quake and causes 5 seconds of stun with 50% increased damage 15 seconds
Salvation Pass Defeat Slothasor Slothasor At 80%, 60%, 40%, 20%, 10% HP while being under the effect of Narcolepsy 4000 0 120 seconds Interrupts Narcolepsy 0 seconds
Salvation Pass Protect the caged prisoners Berg While casting Mordremoth's Smash 2000 0 2 seconds, 4 seconds while under the Effect of Not the Bees! Interrupts Mordremoth's Smash and causes 8 seconds of daze 5 seconds, 20 seconds while under the Effect of Not the Bees!
Salvation Pass Protect the caged prisoners Bandit Saboteur While placing a bomb 200 0  ? seconds Interrupts planting the bomb
Salvation Pass Protect the caged prisoners Bandit Bombardier While building a mortar 200 0  ? seconds Interrupts building the mortar
Salvation Pass Defeat Inquisitor Matthias Gabrel Allied player that is affected by Blood Sacrifice Above 40% of Matthias Gabrel's HP, during a Blood Sacrifice 2500 0 10 seconds Frees the affected player 45 seconds
Stronghold of the Faithful Destroy the Keep Construct Keep Construct After both stacks of Xera's Embrace have been removed 4000? 0 Becomes untargetable and cancels current mechanic and attack 0 seconds
Stronghold of the Faithful Defeat Xera Xera Below 90% HP, while channeling her "Increased Bloodstone Fragments Spawn"? attack 2000? 0 Interrupts the channel 60 seconds
Bastion of the Penitent Defeat Samarog Samarog Every 10% of its HP 4000? 0 Until the target of Brutalize is defeated Interrupts the Brutalize attack 0 seconds
Bastion of the Penitent Free the prisoner from his bonds Saul D'Alessio (Thief at 75%) While casting his boonsteal attack 300 0 4 seconds Interrupts the boonsteal attack and causes a 5s stun 15 seconds (5 seconds if interrupted)
Bastion of the Penitent Free the prisoner from his bonds Saul D'Alessio (Drunkard at 25%) While casting his teleport attack 300 0 2 seconds Interrupts the teleport attack and causes a 5s stun 15 seconds (5 seconds if interrupted)

Notes[edit]

  • Defiance Bar replaced the Unshakable effect on October 23, 2015 when Heart of Thorns was released.
    • Some enemies in the game, especially in older content like dungeons or the personal story, still have the Unshakable trait. Example: Bria in Hellion Forest remains Unshakable, instead of having a Defiance Bar.
    • Some even have latent traits of both mechanics, making the defiance bar malfunction in a multitude of ways. Example: A champion enemy may be susceptible to some control effects as if they were normal ranked, completely immune to others, and the rest causes defiance bar damage as intended.
  • Initially, some skills and traits were designed to grant a Defiance Bar to players. This was removed between the second and third beta weekend events of Heart of Thorns, although players still gain a defiance bar when transformed into an Enchanted Armor during the Battle in Tarir.
  • The Defiance Bar recharges and applies condition damage ticks to itself every 0.24 seconds. This slightly affects the actual effect of conditions. For example a 1 second fear may tick a total of 4 or 5 times causing 96 or 120 defiance bar damage.
  • The Defiance Bar starts ticking when any control effect is applied. For example starting with a 1 second fear always results in 96 defiance bar damage.