Reflect is a combat mechanic that returns incoming projectile attacks to their source, including all properties of the projectiles; the original target is unaffected by a reflected attack. However, reflected attacks do not count as hits and will not trigger hit-based effects, such as on-hit sigil effects. Unblockable projectiles cannot be reflected.
For example, if a ranger attacks a foe using the longbow's Rapid Fire, the arrows will be reflected back at the ranger. If any hit, the ranger will be damaged and be affected by vulnerability; the target will not.
Each projectile can only be reflected twice, after which they will go through any further reflecting effects unless they can also block projectiles.
The way traits affect reflected projectiles depends on each particular trait-skill combination, and how each trait interacts with skills and effects. For example:
- Leg Specialist deals immobilize when crippled is dealt, so a Throw Axe reflected back at someone with Leg Specialist will not deal immobilize unless the one who reflects it has also Leg Specialist or a similar trait; but if the one reflecting has Leg Specialist, the immobilized will be dealt along the reflected crippled, as the immobilize is added the act of dealing crippled, not to the skill.
- Binding Jeopardy directly alters skills so they apply vulnerability, so a reflected Zealot's Embrace affected by the trait will also include the vulnerability.
- 1 Related skills
- 2 Related traits
- 3 Non-projectiles that can be reflected
- 4 Unreflectable special cases
- 5 Notes
- 6 See also
Weapon skills that reflect
- Magnetic Shield
- Whirling Defense
- Magnetic Aura
- Magnetic Wave
- Phantasmal Warden and Temporal Curtain if Warden's Feedback is traited.
- Counterblow, Shield Stance and Riposte if Missile Deflection is traited.
Underwater weapon skills that reflect
Healing skills that reflect
Utility skills that reflect
Elite skills that reflect
Skills with special conditions that reflect
- Wall of Reflection (randomly from Toss Elixir U)
- Air Blast (from Flamethrower)
- Sonic Barrier (underwater pet skill from Juvenile Reef Drake)
Traits that reflect
- Missile Deflection — Reflect missiles whenever you are blocking.
- Fortified Turrets — Your turrets are surrounded by a reflective shield when created.
- Kit Refinement — Equipping a kit creates an attack or a spell. On equipping Med Kit.
- Warden's Feedback — Focus skills reflect projectiles. Reduces recharge on focus skills.
- Masterful Reflection — Distortion grants reflection.
Non-projectiles that can be reflected
These skills can be reflected, even though they do not appear to be projectiles.
- Brekkabek will often thrown bears as projectiles that can be reflected. Reflected bears that hit a target will become allied bears.[verification requested]
- Ascalon Catacombs: Colossus Rumblus (P3): Shockwave (he raises both hands)
- Citadel of Flame: Braziers at start of P1 shoot fire projectiles
- Citadel of Flame: Stone (final P2 boss): The AoE fireballs can be absorbed, e.g. using Swirling Winds
- Crucible of Eternity: Icebrood Elemental's Freeze Row (that icy cone aoe)
- Honor of the Waves: Aldus Stormbringer's projectiles can be reflected, but when his Shield of Jormag buff is up, they will be re-reflected back.
- Sorrow's Embrace: Destroyer of Worlds: Shrapnel Grenade (summons Destroyer of Earth) can be reflected to spawn a friendly Destroyer.
- The Ruined City of Arah: Belka's projectiles can be reflected, but if her Bubble buff is up, they will be reflected back at you.
- Twilight Arbor: Spiders: Entangling Web, a ranged attack
- Uncategorized Fractal:
- Ettin: Bellow (glows and stomps ground)
- The puzzle stairwell orbs can be reflected. A common tactic is for a thief to use dagger storm while going up, and the party can safely follow behind.
- Mai Trin: Pistol Shot (teleporting skill) can be reflected, teleporting you to Mai Trin
- Snowblind Fractal — Sons of Svanir: the greatsword Whirlwind Attack (glow and stick sword in ground) can be reflected.
- Molten Furnace Fractal — Weapon Testing Facility: Fire tornado phase and Fire barrage phase can be reflected. Place the reflect/absorb skill right in the center of the Fire barrage to work.
Unreflectable special cases
These skills cannot be reflected, even though they appear to include projectile-like animations or are similar to real-world projectiles
- Blunderbuss: the game does not treat buckshot or shrapnel skills as projectiles.
- Ascalon Catacombs
- Spider Queen: her Venom Spray projectiles are unblockable.
- Cave Troll's Troll Smash (a bouncing electric ball) and its stomp cannot be reflected
- Caudecus Manor
- Greater Vine/Nightmare Vines: Spit
- Malrona: Venom Blast is made of unblockable projectiles.
- Spiders generally cannot be reflected, except for their Entangling Web Attack; everything else is a spray/bite.
- Slick: Tar Pool
- Sparki: Ground Bloom
- Icebrood Troll: Every skill of this champion is unblockable, making reflects obsolete.
- Aldus Stormbringer: Although his projectiles can be reflected, if he has his Shield of Jormag buff, they will be re-reflected back at you, potentially killing you instantly.
- Subject Alpha: Teeth of Mordremoth is unblockable.
- Champion Orrian Spiders: Venom Blast (same attack as Malrona)
- Dead Eye: Kill shot is unblockable
- Ancient Ooze and Vile Oozes have unblockable attacks.
- Shoggroth: Tar Spit is unblockable.
- Inquest Handler: Blunderbuss
- Alphard: Daggerstorm (electric bouncing bolts are unblockable)
- Belka's projectiles can be reflected, however if her Bubble buff is up, her projectiles will reflect back at you (e.g. Point Blank Shot - the knockback)
- Wraithlord's Hunter: Poison Cloud is unblockable.
- Bloomhunger - Poison rain attack cannot be reflected.
- Old Tom - Disrupting Blasts (poison bolts), although they can be absorbed by an untraited Illusionary Warden.
- Baron von Scrufflebutt - Rockets
- Mai Trin - Pistol Spin (instead, sidestep to avoid damage).
- Reflection is sometimes used to refer to retaliation and similar mechanics that punish attacks by dealing damage to the source. Retaliation-type effects apply to any type of attack, but do not mitigate any part of the original attack, including damage or effects. For example, under retaliation, the ranger using the longbow will be damaged by a fixed amount for each successful hit on the target, but that target will still be damaged by the full amount and still be affected by vulnerability.