Reflect

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Reflect is a combat mechanic that returns incoming projectile attacks to their source, including all properties of the projectiles; the original target is unaffected by a reflected attack. However, reflected attacks do not count as hits and will not trigger hit-based effects, such as on-hit sigil effects. Unblockable projectiles cannot be reflected.

For example, if a ranger attacks a foe using the longbow's Rapid Fire, the arrows will be reflected back at the ranger. If any hit, the ranger will be damaged and be affected by vulnerability; the target will not.

Each projectile can only be reflected twice, after which they will go through any further reflecting effects unless they can also block projectiles.

The way traits affect reflected projectiles depends on each particular trait-skill combination, and how each trait interacts with skills and effects. For example:

  • Leg Specialist deals immobilize when crippled is dealt, so a Throw Axe reflected back at someone with Leg Specialist will not deal immobilize unless the one who reflects it has also Leg Specialist or a similar trait; but if the one reflecting has Leg Specialist, the immobilized will be dealt along the reflected crippled, as the immobilize is added the act of dealing crippled, not to the skill.
  • Binding Jeopardy directly alters skills so they apply vulnerability, so a reflected Zealot's Embrace affected by the trait will also include the vulnerability.

Related skills[edit]

Weapon skills that reflect[edit]

Underwater weapon skills that reflect[edit]

Healing skills that reflect[edit]

Utility skills that reflect[edit]

Elite skills that reflect[edit]

Skills with special conditions that reflect[edit]

Related traits[edit]

Traits that reflect[edit]

Non-projectiles that can be reflected[edit]

These skills can be reflected, even though they do not appear to be projectiles.

Open world[edit]

  • Brekkabek will often thrown bears as projectiles that can be reflected. Reflected bears that hit a target will become allied bears.[verification requested]

Dungeons[edit]

Fractals of the Mists[edit]

  • Uncategorized Fractal:
    • Ettin: Bellow (glows and stomps ground)
    • The puzzle stairwell orbs can be reflected. A common tactic is for a thief to use dagger storm while going up, and the party can safely follow behind.
  • Mai Trin: Pistol Shot (teleporting skill) can be reflected, teleporting you to Mai Trin
  • Snowblind Fractal — Sons of Svanir: the greatsword Whirlwind Attack (glow and stick sword in ground) can be reflected.
  • Molten Furnace Fractal — Weapon Testing Facility: Fire tornado phase and Fire barrage phase can be reflected. Place the reflect/absorb skill right in the center of the Fire barrage to work.

Unreflectable special cases[edit]

These skills cannot be reflected, even though they appear to include projectile-like animations or are similar to real-world projectiles

Open world[edit]

  • Blunderbuss: the game does not treat buckshot or shrapnel skills as projectiles.

Dungeons[edit]

Ascalon Catacombs
  • Spider Queen: her Venom Spray do not act as projectiles.
  • Cave Troll's Troll Smash (a bouncing electric ball) and its stomp cannot be reflected
Caudecus Manor
Twilight Arbor
  • Greater Vine/Nightmare Vines: Spit
  • Malrona: Venom Blast
  • Spiders generally cannot be reflected, except for their Entangling Web Attack; everything else is a spray/bite.
  • Slick: Tar Pool
  • Sparki: Ground Bloom
Honor of the Waves
  • Icebrood Troll: Troll Smash (bouncing electric ball) is unblockable.
  • Aldus Stormbringer: Although his projectiles can be reflected, if he has his Shield of Jormag buff, they will be re-reflected back at you, potentially killing you instantly.
Crucible of Eternity
The Ruined City of Arah
  • Champion Orrian Spiders: Venom Blast (same attack as Malrona)
  • Dead Eye: Kill shot
  • Ancient Ooze and Vile Oozes have unreflectable attacks
  • Shoggroth: Tar Spit
  • Inquest Handler: Blunderbuss
  • Alphard: Daggerstorm (electric bouncing bolts)
  • Belka's projectiles can be reflected, however if her Bubble buff is up, her projectiles will reflect back at you (e.g. Point Blank Shot - the knockback)
  • Wraithlord's Hunter: Poison Cloud

Fractals of the Mists[edit]

Uncategorized Fractal
  • Old Tom: Disrupting Blasts (poison bolts), although they can be absorbed by an untraited Illusionary Warden.
  • Baron von Scrufflebutt: Rockets/Golem Rockets
Mai Trin
  • Mai Trin: Pistol Spin (instead, sidestep to avoid damage).

Notes[edit]

  • Reflection is sometimes used to refer to retaliation and similar mechanics that punish attacks by dealing damage to the source. Retaliation-type effects apply to any type of attack, but do not mitigate any part of the original attack, including damage or effects. For example, under retaliation, the ranger using the longbow will be damaged by a fixed amount for each successful hit on the target, but that target will still be damaged by the full amount and still be affected by vulnerability.

See also[edit]