Arms

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Arms.pngArms is a core specialization for the warrior that focuses on critical hits and use of bleeding as source of damage.

Tier Name Tango-recharge-darker.png Description
Minor Adept Precise Strikes.png Furious Burst 15 Using a burst skill grants fury.
Major Adept Berserker's Fury.png Wounding Precision Gain Expertise based on your precision.
Major Adept Signet Mastery.png Signet Mastery Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might whenever you strike a foe below the health threshold.
Major Adept Opportunist.png Opportunist 10 Gain fury and adrenaline when you immobilize a target.
Minor Master Deep Strikes.png Deep Strikes Gain condition damage when you have fury.
Major Master Unsuspecting Foe.png Unsuspecting Foe Increased critical-hit chance against disabled foes.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Major Master Rending Strikes.png Rending Strikes You have a chance to cause vulnerability on critical hits.
Major Master Blademaster.png Blademaster Sword skills gain reduced recharge and conditions they inflict gain increased duration.
Minor Grandmaster Bloodlust.png Bloodlust You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer.
Major Grandmaster Burst Precision.png Burst Precision Burst skills have an increased critical chance.
Major Grandmaster Furious.png Furious Critical hits grant bonus adrenaline and gain a stacking condition damage effect.
Major Grandmaster Dual Wielding.png Dual Wielding Attack speed is increased when wielding a main-hand weapon in your off hand.
See also: Arms/history
See also: List of warrior traits