Arms

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Arms.pngArms is a core specialization for the warrior that focuses on critical hits and use of bleeding as source of damage.

Tier Name Tango-recharge-darker.png Description
Minor Adept Precise Strikes.png Precise Strikes Chance to cause bleeding on critical hits.
Major Adept Berserker's Fury.png Berserker's Fury Gain adrenaline while in combat. Gain fury when you strike a foe below the health threshold.
Major Adept Signet Mastery.png Signet Mastery Signets grant a stacking precision buff on use and recharge faster. Cast signet of might whenever you strike a foe below the health threshold.
Major Adept Opportunist.png Opportunist 10 Gain fury when you immobilize a target.
Minor Master Rending Strikes.png Rending Strikes You have a chance to cause vulnerability on critical hits.
Major Master Unsuspecting Foe.png Unsuspecting Foe Increased critical-hit chance against stunned foes.
Major Master Deep Strike.png Deep Strike Gain condition damage when you have fury.
Major Master Blademaster.png Blademaster Sword skills have an increased critical-hit chance against bleeding foes. Reduces recharge on sword skills.
Minor Grandmaster Bloodlust.png Bloodlust Increases damage to bleeding foes, and bleeds that you apply last longer.
Major Grandmaster Burst Precision.png Burst Precision Burst skills have an increased critical chance.
Major Grandmaster Furious.png Furious Critical hits grant bonus adrenaline and gain a stacking condition damage effect.
Major Grandmaster Dual Wielding.png Dual Wielding Attack speed is increased when wielding a sword, axe, or mace in your off hand.
See also: List of warrior traits