WvW Core Swap
As the old saying goes, “You never truly know your enemy until you’ve defeated them and stolen their profession’s skills.” You can finally put this wisdom into practice in your everyday life during the WvW Core Swap Special Event!
From July 5 to July 12, defeating an enemy player in World vs. World will spawn a glowing orb over their corpse for a short time. Claiming the orb will grant you some knowledge of your enemy’s profession. You’ll retain your own weapon skills and gain access to a special skill that allows you to use the healing, utility, and elite skills of the defeated player’s profession.
The healing, utility, and elite skills you can obtain are the same for every enemy of a given profession, and cooldowns persist when you swap to and from the purloined skill set. For example, when you defeat a thief, you’ll have access to the following skills:
In addition to these wonderful toys, you’ll also gain double WXP, 25% extra WvW reward track progress, and 50%+
- Scorpion Wire
- Blinding Powder
- Skale Venom
- Thieves Guild
Head over to our official forums to discuss the event and prepare for the mayhem!
- Call of War: Earn increased rewards in WvW.
- Defeating an enemy player character will spawn a Knowledge Orb of their profession on their corpse for a short duration. Moving your character over the orb will pick it up automatically.
- A Knowledge Orb grants special action skill to use a pre-determined set of healing, utility, and elite skills from the defeated enemy of a given profession, as listed below.
- Using the special action key a second time will Release the spirit, and remove access to the Knowledge Orb, therefore allowing the player to pick up a new one.
- The Spirit of ... special action remains until used, then the alternate skills remain until Release ... is used. To go back to the same or other alternate skills, you need to pick up another Knowledge Orb.
- Knowledge Orbs persist through death.
- Players can pick up Knowledge Orbs from their character's profession. 
- Revenant Knowledge Orbs grant modified versions of their skills. 
- Using Spirit of the Elementalist grants access to the following elementalist skills — Release removes them.
|Ether Renewal||Cantrip||2||2¾||18||Cantrip. Heal yourself and cure a condition with every pulse.|
|Lightning Flash||Cantrip||3||40||Cantrip. Teleport to target area.|
|Cleansing Fire||Cantrip||2||40||Cantrip. Cure five conditions and burn foes.|
|Arcane Shield||Arcane||4||40||Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.|
|Tornado||Cantrip||9||1||150||Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.|
|A.E.D.||Gadget||2||¾||30||Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while the A.E.D. is active, it ends and heals you for a large amount and removes conditions.|
|Rocket Boots||Gadget||2||¾||2|| Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.|
Movement-impairing conditions include cripple, chill, and immobilize.
|Net Turret||Turret||4||½||30||Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed.|
|Elixir S||Elixir||4||60||Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade|
|Supply Crate||Turret||8||1||120||Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped.|
|Shelter||1¼||30||Block attacks while healing.|
|Judge's Intervention||Meditation||4||45||Meditation. Teleport to your target and burn nearby foes.|
|Purging Flames||Consecration||3||¾||35||Consecration. Create a ring of fire that burns foes and cures conditions on allies.|
|Sanctuary||Consecration||2||1||75||Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.|
|"Feel My Wrath!"||Shout||9||¼||45||Shout. Grant fury and quickness to nearby allies.|
|Mirror||Manipulation||2||1¼||15||Manipulation. Reflect projectiles, and heal yourself.|
|Arcane Thievery||Manipulation||4||¼||25||Manipulation. Send three conditions you have to your foe and give them slow, and steal three of their boons while granting yourself quickness.|
|Mantra of Concentration||Mantra||4||2¼||15||Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Gain stability, aegis, and quickness when this spell fully charges.|
|Feedback||Glamour||4||32||Glamour. Create a dome around your foes that reflects projectiles.|
|Mass Invisibility||Manipulation||9||1¼||60||Manipulation. You and all allies gain stealth for a short time.|
- Using Spirit of the Necromancer grants access to the following necromancer skills — Release removes them.
|Consume Conditions||Corruption||1¼||30||Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.|
|Well of Power||Well||4||¼||40||Well. Target area pulses, converting conditions on allies into boons and granting might.|
|Blood Is Power||Corruption||4||¾||½||Corruption. Bleed yourself to grant might to allies around you and bleed your target.|
|Corrupt Boon||Corruption||3||½||½||Corruption. Poison yourself. Transform boons on your foe into negative conditions.|
|Summon Flesh Golem||Minion||9||1½||48||Minion. Summon a flesh golem to attack foes with crippling claws.|
|Troll Unguent||Survival||2||¾||25||Survival. You and your pet regenerate health over time.|
|Lightning Reflexes||Survival||3||30||Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.|
|Spike Trap||Trap||2||½||45||Trap. Set a trap that bleeds and launches foes.|
|Quickening Zephyr||Survival||4||45||Survival. You and your pet gain quickness.|
|"Strength of the Pack!"||Command||9||1||75||Command. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.|
|Soothing Stone||Legendary Dwarf Stance||1||30||Legendary Dwarf. Remove conditions and heal yourself. Gain retaliation.|
|Inspiring Reinforcement||Legendary Dwarf Stance||4||¼||10||Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.|
|Forced Engagement||Legendary Dwarf Stance||4||½||15||Legendary Dwarf. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them. You take less damage from taunted foes.|
|Vengeful Hammers||Legendary Dwarf Stance||3||Legendary Dwarf. Invoke hammers to circle around you, damaging foes.|
|Rite of the Great Dwarf||Legendary Dwarf Stance||9||1¼||Legendary Dwarf. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies into stone to reduce incoming damage.|
|Withdraw||Trick||2||18||Trick. Cure conditions, then roll backward while healing and evading attacks.|
|Scorpion Wire||Trick||3||½||1||Trick. Throw a scorpion wire and pull your foe to you.|
|Blinding Powder||Deception||3||¼||40||Deception. Blind nearby foes and grant stealth to nearby allies.|
|Skale Venom||Venom||3||30||Venom. Apply vulnerability and torment with your next few attacks.|
|Thieves Guild||Deception||9||1½||120||Deception. Call more thieves to support you in combat.|
|Mending||Physical||1||15||Physical. Remove conditions and heal yourself.|
|Bull's Charge||Physical||4||1||30||Physical. Charge and knock down your foe.|
|"For Great Justice!"||Shout||2||25||Shout. Grant fury and might to yourself and allies.|
|Endure Pain||Stance||4||60||Stance. Take no damage from attacks. You are still susceptible to conditions and crowd control effects.|
|Battle Standard||Banner||9||2||180||Banner. Place a battle standard that revives fallen allies and finishes downed foes. Once placed, the banner periodically grants boons to allies. Picking up the banner reduces the recharge of this skill.|