WvW Core Swap

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As the old saying goes, “You never truly know your enemy until you’ve defeated them and stolen their profession’s skills.” You can finally put this wisdom into practice in your everyday life during the WvW Core Swap Special Event!

From July 5 to July 12, defeating an enemy player in World vs. World will spawn a glowing orb over their corpse for a short time. Claiming the orb will grant you some knowledge of your enemy’s profession. You’ll retain your own weapon skills and gain access to a special skill that allows you to use the healing, utility, and elite skills of the defeated player’s profession.

The healing, utility, and elite skills you can obtain are the same for every enemy of a given profession, and cooldowns persist when you swap to and from the purloined skill set. For example, when you defeat a thief, you’ll have access to the following skills:

  • Withdraw
  • Scorpion Wire
  • Blinding Powder
  • Skale Venom
  • Thieves Guild

In addition to these wonderful toys, you’ll also gain double WXP, 25% extra WvW reward track progress, and 50%+ [sic] Magic Find in WvW for the duration of the event. Head over to our official forums to discuss the event and prepare for the mayhem!

Official website

WvW Core Swap is a special event that runs from July 5, 2019, 6:00pm PDT to July 12, 2019, 6:00pm PDT. [1]

Mechanics[edit]

  • Mist War Summons.png Call of War: Earn increased rewards in WvW.
  • Defeating an enemy player character will spawn a Knowledge Orb of their profession on their corpse for a short duration. Moving your character over the orb will pick it up automatically.
  • A Knowledge Orb grants special action skill to use a pre-determined set of healing, utility, and elite skills from the defeated enemy of a given profession, as listed below.
    • Using the special action key a second time will Release the spirit, and remove access to the Knowledge Orb, therefore allowing the player to pick up a new one.
    • The Spirit of ... special action remains until used, then the alternate skills remain until Release ... is used. To go back to the same or other alternate skills, you need to pick up another Knowledge Orb.
  • Knowledge Orbs persist through death.
  • Players can pick up Knowledge Orbs from their character's profession. [2]
  • Revenant Knowledge Orbs grant modified versions of their skills. [3]

Elementalist icon small.png Elementalist[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Ether Renewal.png Ether Renewal 20.25¼ 15 Cantrip. Cure a condition and heal yourself with every pulse.
Lightning Flash.png Lightning Flash Not available underwater 20 Cantrip. Teleport to target area.
Cleansing Fire.png Cleansing Fire 1 Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
Arcane Shield.png Arcane Shield 35 Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Tornado.png Tornado Not available underwater 1 60 Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.

Engineer icon small.png Engineer[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
A.E.D..png A.E.D. 0.75¾ 24 Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while A.E.D. is active, it ends and heals you for a large amount and removes conditions.
Rocket Boots.png Rocket Boots Not available underwater 0.75¾ 2 Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.
Movement-impairing conditions include cripple, chill, and immobilize.
Net Turret.png Net Turret 0.5½ 30 Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed.
Elixir S.png Elixir S 60 Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Supply Crate.png Supply Crate Not available underwater 1 120 Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped.

Guardian icon small.png Guardian[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Shelter.png Shelter 10.25¼ 30 Block attacks while healing.
Judge's Intervention.png Judge's Intervention 32 Meditation. Teleport to your target and burn nearby foes.
Purging Flames.png Purging Flames 0.5½ 20 Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect.
Sanctuary.png Sanctuary 1 40 Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.
"Feel My Wrath!".png "Feel My Wrath!" 0.25¼ 30 Shout. Grant fury and quickness to nearby allies. The duration of the quickness you grant yourself is doubled.

Mesmer icon small.png Mesmer[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Mirror.png Mirror 10.25¼ 12 Manipulation. Reflect projectiles, and heal yourself.
Arcane Thievery.png Arcane Thievery 0.25¼ 25 Manipulation. Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness.
Mantra of Concentration.png Mantra of Concentration 20.25¼ 15 Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this skill fully charges.
Feedback.png Feedback 32 Glamour. Create a dome around your foes that reflects projectiles.
Mass Invisibility.png Mass Invisibility 10.25¼ 48 Manipulation. You and all your allies gain stealth for a short time.

Necromancer icon small.png Necromancer[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Consume Conditions.png Consume Conditions 10.25¼ 30 Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Well of Power.png Well of Power 0.25¼ 25 Well. Target area pulses, converting conditions on allies into boons and granting might.
Blood Is Power.png Blood Is Power 0.75¾ 0.5½ Corruption. Bleed yourself to grant might to allies around you and bleed your target.
Corrupt Boon.png Corrupt Boon 0.5½ 0.5½ Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Summon Flesh Golem.png Summon Flesh Golem 10.5½ 48 Minion. Summon a flesh golem to attack foes with crippling claws.

Ranger icon small.png Ranger[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Troll Unguent.png Troll Unguent 0.75¾ 20 Survival. You and your pet regenerate health over time.
Lightning Reflexes.png Lightning Reflexes 24 Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Spike Trap.png Spike Trap Not available underwater 0.5½ 25 Trap. Set a trap that bleeds and launches foes.
Quickening Zephyr.png Quickening Zephyr 35 Survival. You and your pet gain quickness and superspeed.
"Strength of the Pack!".png "Strength of the Pack!" 1 60 Command. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.

Revenant icon small.png Revenant[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Soothing Stone.png Soothing Stone 1 30 Legendary Dwarf. Remove conditions and heal yourself. Gain resolution.
Inspiring Reinforcement.png Inspiring Reinforcement Not available underwater 0.25¼ 10 Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Forced Engagement.png Forced Engagement 0.5½ 15 Legendary Dwarf. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them. You take less damage from taunted foes.
Vengeful Hammers.png Vengeful Hammers Legendary Dwarf. Invoke hammers to circle around you, damaging foes.
Rite of the Great Dwarf.png Rite of the Great Dwarf 10.25¼ Legendary Dwarf. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies to stone to reduce incoming damage.

Thief icon small.png Thief[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Withdraw.png Withdraw 18 Trick. Cure conditions, then roll backward while healing and evading attacks.
Scorpion Wire.png Scorpion Wire 0.5½ 1 Trick. Throw a scorpion wire and pull your foe to you.
Blinding Powder.png Blinding Powder 0.25¼ 20 Deception. Blind nearby foes and grant stealth to nearby allies.
Skale Venom.png Skale Venom 30 Venom. Apply vulnerability and torment with your next few attacks.
Thieves Guild.png Thieves Guild 10.5½ 120 Deception. Call more thieves to support you in combat.

Warrior icon small.png Warrior[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Mending.png Mending 1 12 Physical. Remove conditions and heal yourself.
Bull's Charge.png Bull's Charge 1 24 Physical. Charge and knock down your foe.
"For Great Justice!".png "For Great Justice!" 5 Shout. Grant fury and might to yourself and allies.
Endure Pain.png Endure Pain 60 Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Battle Standard.png Battle Standard 2 120 Banner. Place a battle standard that revives fallen allies and finishes downed foes. Once placed, the banner periodically grants boons to allies.

External links[edit]

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