WvW Core Swap

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As the old saying goes, “You never truly know your enemy until you’ve defeated them and stolen their profession’s skills.” You can finally put this wisdom into practice in your everyday life during the WvW Core Swap Special Event!

From July 5 to July 12, defeating an enemy player in World vs. World will spawn a glowing orb over their corpse for a short time. Claiming the orb will grant you some knowledge of your enemy’s profession. You’ll retain your own weapon skills and gain access to a special skill that allows you to use the healing, utility, and elite skills of the defeated player’s profession.

The healing, utility, and elite skills you can obtain are the same for every enemy of a given profession, and cooldowns persist when you swap to and from the purloined skill set. For example, when you defeat a thief, you’ll have access to the following skills:

  • Withdraw
  • Scorpion Wire
  • Blinding Powder
  • Skale Venom
  • Thieves Guild
In addition to these wonderful toys, you’ll also gain double WXP, 25% extra WvW reward track progress, and 50%+
[sic]
Magic Find in WvW for the duration of the event.

Head over to our official forums to discuss the event and prepare for the mayhem!

Official website

WvW Core Swap is a special event that runs from July 5, 2019, 6:00pm PDT to July 12, 2019, 6:00pm PDT. [1]

Mechanics[edit]

  • Call of War.png Call of War: Earn increased rewards in WvW.
  • Defeating an enemy player character will spawn a Knowledge Orb of their profession on their corpse for a short duration. Moving your character over the orb will pick it up automatically.
  • A Knowledge Orb grants special action skill to use a pre-determined set of healing, utility, and elite skills from the defeated enemy of a given profession, as listed below.
    • Using the special action key a second time will Release the spirit, and remove access to the Knowledge Orb, therefore allowing the player to pick up a new one.
    • The Spirit of ... special action remains until used, then the alternate skills remain until Release ... is used. To go back to the same or other alternate skills, you need to pick up another Knowledge Orb.
  • Knowledge Orbs persist through death.
  • Players can pick up Knowledge Orbs from their character's profession. [2]
  • Revenant Knowledge Orbs grant modified versions of their skills. [3]

Elementalist tango icon 20px.png Elementalist[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
Ether Renewal.png
 Ether Renewal
Not available underwater.png 2 20.75¾ 18 Cantrip. Heal yourself and cure a condition with every pulse.
Lightning Flash.png
 Lightning Flash
Not available underwater.png 3 40 Cantrip. Teleport to target area.
Cleansing Fire.png
 Cleansing Fire
2 40 Cantrip. Cure five conditions and burn foes.
Arcane Shield.png
 Arcane Shield
4 40 Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Tornado.png
 Tornado
Not available underwater.png 9 1 150 Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.

Engineer tango icon 20px.png Engineer[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
A.E.D..png
 A.E.D.
2 0.75¾ 30 Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while the A.E.D. is active, it ends and heals you for a large amount and removes conditions.
Rocket Boots.png
 Rocket Boots
2 0.75¾ 2 Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.
Movement-impairing conditions include cripple, chill, and immobilize.
Net Turret.png
 Net Turret
4 0.5½ 30 Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed.
Elixir S.png
 Elixir S
4 60 Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade
[sic]
attacks.
Supply Crate.png
 Supply Crate
Not available underwater.png 8 1 120 Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped.

Guardian tango icon 20px.png Guardian[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
Shelter.png
 Shelter
10.25¼ 30 Block attacks while healing.
Judge's Intervention.png
 Judge's Intervention
4 45 Meditation. Teleport to your target and burn nearby foes.
Purging Flames.png
 Purging Flames
3 0.75¾ 35 Consecration. Create a ring of fire that burns foes when it first forms and again whenever foes cross it. Allies inside the ring lose conditions every pulse.
Sanctuary.png
 Sanctuary
2 1 60 Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.
"Feel My Wrath!".png
 "Feel My Wrath!"
9 0.25¼ 45 Shout. Grant fury and quickness to nearby allies.

Mesmer tango icon 20px.png Mesmer[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
Mirror.png
 Mirror
2 10.25¼ 15 Manipulation. Reflect projectiles, and heal yourself.
Arcane Thievery.png
 Arcane Thievery
4 0.25¼ 25 Manipulation. Send three conditions you have to your foe and give them slow, and steal three of their boons while granting yourself quickness.
Mantra of Concentration.png
 Mantra of Concentration
4 20.25¼ 15 Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Gain boons when this spell fully charges.
Feedback.png
 Feedback
4 32 Glamour. Create a dome around your foes that reflects projectiles.
Mass Invisibility.png
 Mass Invisibility
9 10.25¼ 60 Manipulation. You and all allies gain stealth for a short time.

Necromancer tango icon 20px.png Necromancer[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
Consume Conditions.png
 Consume Conditions
10.25¼ 30 Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
Well of Power.png
 Well of Power
4 0.25¼ 40 Well. Target area pulses, converting conditions on allies into boons and granting might.
Blood Is Power.png
 Blood Is Power
4 0.75¾ 0.5½ Corruption. Bleed yourself to grant might to allies around you and bleed your target.
Corrupt Boon.png
 Corrupt Boon
3 0.5½ 0.5½ Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Summon Flesh Golem.png
 Summon Flesh Golem
9 10.5½ 48 Minion. Summon a flesh golem to attack foes with crippling claws.

Ranger tango icon 20px.png Ranger[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
Troll Unguent.png
 Troll Unguent
2 0.75¾ 25 Survival. You and your pet regenerate health over time.
Lightning Reflexes.png
 Lightning Reflexes
3 30 Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Spike Trap.png
 Spike Trap
Not available underwater.png 2 0.5½ 45 Trap. Set a trap that bleeds and launches foes.
Quickening Zephyr.png
 Quickening Zephyr
4 45 Survival. You and your pet gain quickness.
"Strength of the Pack!".png
 "Strength of the Pack!"
9 1 75 Command. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack.

Revenant tango icon 20px.png Revenant[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
Soothing Stone.png
 Soothing Stone
1 30 Legendary Dwarf. Remove conditions and heal yourself. Gain retaliation.
Inspiring Reinforcement.png
 Inspiring Reinforcement
Not available underwater.png 4 0.25¼ 10 Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Forced Engagement.png
 Forced Engagement
4 0.5½ 15 Legendary Dwarf. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them. You take less damage from taunted foes.
Vengeful Hammers.png
 Vengeful Hammers
3 Legendary Dwarf. Invoke hammers to circle around you, damaging foes.
Rite of the Great Dwarf.png
 Rite of the Great Dwarf
9 10.25¼ Legendary Dwarf. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies into stone to reduce incoming damage.

Thief tango icon 20px.png Thief[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
Withdraw.png
 Withdraw
2 18 Trick. Cure conditions, then roll backward while healing and evading attacks.
Scorpion Wire.png
 Scorpion Wire
3 0.5½ 1 Trick. Throw a scorpion wire and pull your foe to you.
Blinding Powder.png
 Blinding Powder
3 0.25¼ 40 Deception. Blind nearby foes and grant stealth to nearby allies.
Skale Venom.png
 Skale Venom
3 30 Venom. Apply vulnerability and torment with your next few attacks.
Thieves Guild.png
 Thieves Guild
9 10.5½ 120 Deception. Call more thieves to support you in combat.

Warrior tango icon 20px.png Warrior[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description
Mending.png
 Mending
1 15 Physical. Remove conditions and heal yourself.
Bull's Charge.png
 Bull's Charge
4 1 30 Physical. Charge and knock down your foe.
"For Great Justice!".png
 "For Great Justice!"
2 5 Shout. Grant fury and might to yourself and allies.
Endure Pain.png
 Endure Pain
4 60 Stance. Take no damage from attacks. You are still susceptible to conditions and crowd control effects.
Battle Standard.png
 Battle Standard
9 2 180 Banner. Place a battle standard that revives fallen allies and finishes downed foes. Once placed, the banner periodically grants boons to allies. Picking up the banner reduces the recharge of this skill.

External links[edit]

References[edit]