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This article is about the specialization. For the skill type, see Arcane.
|Minor Adept||Arcane Prowess||Gain might when you switch attunements.|
|Major Adept||Arcane Precision||3||Your critical strikes have a chance to inflict a condition based on your attunement.|
|Major Adept||Renewing Stamina||10||Gain vigor when you critically strike a foe.|
|Major Adept||Arcane Restoration||Swapping attunements restores health.|
|Minor Master||Elemental Attunement||Grant a boon to nearby allies when changing attunements.|
Note: This effect will not trigger when attuning to the same element.
|Major Master||Arcane Resurrection||20||Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement.|
|Major Master||Elemental Lockdown||1||When you disable a foe, gain a boon based upon your current attunement.|
|Major Master||Final Shielding||Cast Lesser Arcane Shield when struck while below the health threshold.|
|Minor Grandmaster||Elemental Enchantment||Gain concentration and your attunements gain reduced recharge.|
|Major Grandmaster||Evasive Arcana||10||Cast a skill when you dodge based on your attunement.|
|Major Grandmaster||Elemental Surge||Arcane skills gain reduced recharge, grant increased ferocity, and inflict a condition based on your attunement.|
|Major Grandmaster||Bountiful Power||Deal increased damage for each boon on you.|
- See also: List of elementalist traits
For a detailed specialization history, see here.