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Condition

From Guild Wars 2 Wiki
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Conditions are a type of effect that can be inflicted on foes using of skills and related traits. Most conditions inflict damage over time and ignore armor and other effects that reduce damage, such as protection. For effect stacking, most conditions stack in duration while bleeding and confusion stack in intensity. Conditions can be removed by condition removal. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 25 stacks of bleeding are equivalent when considering condition removal.

The duration of conditions is rounded to nearest quarter second, which is reflected in the skill tooltip. The duration of conditions can be increased through Condition Duration attribute. It's important to note that conditions only inflict damage over time in one second intervals and any fractional seconds are ignored. Condition duration from runes isn't shown in the skill's tooltip, but does correctly increase duration.

Contents

[edit] List of conditions

Icon Name Description
Bleeding.png Bleeding Inflicts X damage per second. Stacks in intensity.
Blind.png Blind Causes the target's next hit to miss instead. Stacks in duration.
Burning.png Burning Inflicts X damage per second. Stacks in duration.
Chilled.png Chilled Reduces movement speed and skill recharge by 66%. Stacks in duration.
Confusion.png Confusion Inflicts X damage each time a foe uses skill. Stacks in intensity.
Crippled.png Crippled Reduces movement speed by 50%. Stacks in duration.
Fear.png Fear Causes the target to run directly away from the caster. Stacks in duration.
Immobilized.png Immobilized Immobilizes and prevents dodge. Stacks in duration.
Poison.png Poison Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
Vulnerability.png Vulnerability Increases damage the target takes by 1%. Stacks in intensity.
Weakness.png Weakness Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

[edit] Related skills

Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition.

The following are skills related to non-specific conditions.

[edit] Skills that apply random conditions

Weapon skills
Utility skills
Skills with special conditions that apply random conditions

[edit] Skills that remove conditions

[edit] From self

Weapon skills
Healing skills
Utility skills
Profession mechanics

[edit] From allies

Weapon skills
Underwater weapon skills
  • Guardian tango icon 20px.png
    Purify.png
     Purify — Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius.
  • Guardian tango icon 20px.png
    Purifying Blast.png
     Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.
Healing skills
Utility skills
Elite skills
Profession mechanics
Combos

[edit] Skills that transfer conditions

Weapon skills
Utility skills
Profession mechanics

[edit] Skills that transform boons into conditions

Utility skills

[edit] Skills that transform conditions into boons

Utility skills
Profession mechanics

[edit] Related traits

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions.

[edit] Traits that apply random conditions

[edit] Traits that remove conditions

[edit] Traits that affect conditions on foes

[edit] Traits that benefit from conditions on foes

[edit] Traits that transfer conditions

[edit] Traits that transform conditions into boons

[edit] Traits that grant immunity to conditions

[edit] Related equipment

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

[edit] Upgrade components that remove conditions

[edit] Runes

[edit] Sigils

[edit] Upgrade components that transfer conditions to enemies

[edit] Sigils

[edit] Upgrade components that affect conditions on others

[edit] Runes

[edit] Upgrade components that affect conditions on self

[edit] Runes

[edit] Attributes that affect conditions

[edit] Consumables that affect conditions


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