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Conditions are negative effects that provide damage and control, playing a major role in combat. For players, conditions are primarily inflicted through use of skills and traits. NPC foes often inflict conditions on some of their attacks and they may also be applied through environmental effects or other mechanics. All conditions have effect stacking, with all control conditions stacking in duration while all damaging conditions like bleeding, confusion, torment, and vulnerability stack in intensity. Conditions are balanced in respect to their effectiveness: bleeding and weakness are relatively common and provide weak effects while immobilize and fear are rare and provide strong effects. Some conditions may be more common to some professions than others, characterizing the role for the profession.

In addition to conditions, all professions have access to condition removal skills. All professions have a healing skill that provides condition removal apart from the mesmer, who requires Mender's Purity or the Chronomancer elite specialization to use Well of Eternity. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 250 stacks of bleeding are equivalent when considering condition removal.

Conditions dealt by converting boons will always have a fixed duration and depend on the boon converted, regardless of the duration and intensity of the original boon. The same behavior is applied to boons obtained by converting conditions.

The duration of conditions is rounded to the nearest quarter of a second in skill tooltips, but the actual duration is not rounded. The duration of conditions on enemies can be increased through the Condition Duration attribute. Some items having negative Condition Duration bonuses will reduce the duration of conditions inflicted by enemies. Condition duration bonuses obtained from runes are not shown on skill tooltips, but do increase the durations.

Condition damage is separate from direct damage. Damage caused by conditions ignore armor and other effects that reduce damage, such as protection. Outgoing damage from conditions can be increased by the Condition Damage secondary attribute. It is important to note that conditions only inflict damage over time in one second intervals and any remaining fractional seconds are inflicted either at the beginning or end of their duration.

List of conditions[edit]

Icon Name Description Converted into
Damage Conditions
Bleeding.png Bleeding Deals damage every second; stacks intensity. Vigor 40px.png Vigor (10s)
Burning.png Burning Deals damage every second; stacks intensity. Aegis 40px.png Aegis (5s)
Confusion.png Confusion Damage received on skill activation; stacks intensity. Retaliation 40px.png Retaliation (5s)
Poison.png Poison Deals damage every second; heal potency decreased by 33%; stacks intensity. Regeneration 40px.png Regeneration (5s)
Torment.png Torment Deals damage every second. Deals additional damage to moving foes. Stacks intensity. Might 40px.png Might (10s)
Crowd Control Conditions
Blind.png Blind Next outgoing attack misses; Stacks duration. Fury 40px.png Fury (5s)
Chilled.png Chilled Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. Resistance 40px.png Resistance (2s)
Crippled.png Crippled Movement speed decreased by 50%; stacks duration. Swiftness 40px.png Swiftness (10s)
Fear.png Fear Involuntary retreat; unable to act; stacks duration. Stability 40px.png Stability (1 stack, 3s)
Immobile.png Immobilized Unable to move; stacks duration. Swiftness 40px.png Swiftness (10s)
Slow 40px.png Slow Skills and actions are slower. Stacks duration. Quickness 40px.png Quickness (3s)
Taunt.png Taunt Involuntarily attack foes. N/A
Weakness.png Weakness Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration. Might 40px.png Might (10s)
Other Conditions
Vulnerability.png Vulnerability Damage and condition damage taken are increased; stacks intensity. Protection 40px.png Protection (3s)

Some effects are considered conditions for some game mechanics so they can be removed with condition removal effects, but are not available in any profession or race skill sets, and cannot be converted into boons. Here are some examples of such conditions:

Related skills[edit]

Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition.

The following are skills related to non-specific conditions.

Skills that remove conditions[edit]

From self[edit]

Weapon skills
  • Thief tango icon 20px.png
    Infiltrator's Return.png
     Infiltrator's Return (after Infiltrator's Strike) — Return to your original location. Cure one condition.
  • Elementalist tango icon 20px.png
    Magnetic Wave.png
     Magnetic Wave — Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge.
  • Elementalist tango icon 20px.png
     Phoenix — Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor.
  • Revenant tango icon 20px.png
    Renewing Wave.png
     Renewing Wave — Send out a wave of mist energy that heals and removes conditions from allies.
  • Berserker tango icon 20px.png
    Flames of War (warrior skill).png
     Flames of War — Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again.
Healing skills
Utility skills
Elite skills
  • Necromancer tango icon 20px.png
    Grim Specter.png
     Grim Specter (Lich Form) — Lose all conditions and send out a claw that explodes at the target area. The claw and explosion rip boons from foes and cure conditions on allies.
Profession mechanics

From allies[edit]

Weapon skills
Underwater weapon skills
  • Guardian tango icon 20px.png
     Purify — Release an orb of cleansing light that cures conditions on allies it passes through. Detonate it to burn foes and cure conditions on allies in the blast radius.
  • Guardian tango icon 20px.png
     Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.
Healing skills
  • Engineer tango icon 20px.png
    Cleansing Burst.png
     Cleansing Burst (Healing Turret) — Overcharge your healing turret, supplying a burst of healing that cures two conditions.
  • Engineer tango icon 20px.png
    Throw Antidote.png
     Drop Antidote (Med Kit) — Drop a vial of antidote that cleanses conditions.
  • Ranger tango icon 20px.png
    Healing Spring.png
     Healing Spring — Create a spring that heals you, your pet, and your allies. It also cures conditions on allies.
  • Chronomancer tango icon 20px.png
    Well of Eternity.png
     Well of Eternity — Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
Utility skills
Elite skills
Profession mechanics

Skills that transfer conditions[edit]

Weapon skills
  • Necromancer tango icon 20px.png
    Deathly Swarm.png
     Deathly Swarm — Unleash an insect swarm, blinding multiple foes. Transfer three conditions to your target on a successful attack.
  • Necromancer tango icon 20px.png
    Putrid Mark.png
     Putrid Mark — Inscribe a mark that transfers conditions from yourself to foes when they trigger it.
Utility skills
  • Guardian tango icon 20px.png
    "Save Yourselves!".png
     "Save Yourselves!" — Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
  • Revenant tango icon 20px.png
    Pain Absorption.png
     Pain Absorption — Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining additional resistance per condition.
  • Ranger tango icon 20px.png
    Signet of Renewal.png
     Signet of Renewal — Signet Passive: Cures a condition every ten seconds.
    Signet Active: Your pet pulls all conditions from nearby allies to itself.
  • Mesmer tango icon 20px.png
    Arcane Thievery.png
     Arcane Thievery — Send three conditions you have to your foe and steal three of their boons.
  • Necromancer tango icon 20px.png
     Epidemic — Apply vulnerability on yourself. Spread conditions on a target foe to all nearby foes.
    WvW Only: Does not affect structures or targets with resistance.
  • Necromancer tango icon 20px.png
    Plague Signet.png
     Plague Signet — Passive: Transfers conditions from nearby allies to yourself.
    Active: Send your conditions to a foe.
  • Reaper tango icon 20px.png
     "Suffer!" — Damage foes around you and chill them. Transfer a condition to each foe you strike.
Profession mechanics

Skills that transform boons into conditions[edit]

Weapon skills
  • Necromancer tango icon 20px.png
    Unholy Feast.png
     Unholy FeastCripple nearby foes and convert their boons into conditions. Release an Unholy Burst on foes below the health threshold.
  • Necromancer tango icon 20px.png
    Putrid Curse.png
     Putrid CursePoison and bleed your foe. Additionally converts 1 boon into a condition.
  • Necromancer tango icon 20px.png
    Enfeebling Blood.png
     Enfeebling Blood — Inflict weakness and bleeding on foes in the target area. Additionally converts 1 boon into a condition.
  • Necromancer tango icon 20px.png
     Nightfall -Call down a growing column of shadows that damages and applies conditions on foes per pulse. converts 1 boon into a condition per pulse.
Utility skills

Skills that transform conditions into boons[edit]

Utility skills
Profession mechanics

Skills that benefit from conditions on foes[edit]

  • Necromancer tango icon 20px.png
    Feast of Corruption.png
     Feast of Corruption — Strike your target, gain life force, and torment your foe. For each condition on your target up to the condition threshold, get additional life force gain and inflict additional torment stacks.

Related traits[edit]

To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions

Traits that remove conditions[edit]

Traits also removing conditions from allies

Traits that benefit from conditions on foes[edit]

Traits that benefit from conditions on you[edit]

Traits that transfer conditions[edit]

  • Necromancer tango icon 20px.png Death Magic Necromantic CorruptionMinions deal more damage and take conditions from you. Whenever a minion attacks, it transfers conditions to its target. (10 second cooldown per minion.)
  • Necromancer tango icon 20px.png Curses Plague Sending — When your conditions meet the threshold, your next critical hit will cast Plague Signet on your target.
  • Necromancer tango icon 20px.png Blood Magic Unholy Martyr — Draw conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is removed.

Traits that transform boons into conditions[edit]

Traits that transform conditions into boons[edit]

Related equipment[edit]

To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.

Upgrade components that remove conditions[edit]



Upgrade components that convert conditions[edit]

Upgrade components that transfer conditions to enemies[edit]


Upgrade components that affect conditions on enemies[edit]


See also: Condition Duration#Runes that increase condition duration

Upgrade components that affect conditions on self[edit]


See also: Condition Duration#Runes that decrease Condition Duration (on you)

Related consumables[edit]

To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect non-specific conditions

Consumables that remove conditions[edit]

See also[edit]