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List of elementalist skills
This is a list of elementalist skills.
The following page was generated on June 17, 14:32 UTC. You may want to request the most recent version.
Contents |
[edit] Profession mechanic
Attunements are the elementalist's profession mechanic, occupying the F1 – F4 slots above the skill bar. Fire and water attunements are unlocked by default; air attunement unlocks at level 3, and earth attunement unlocks at level 6.
Only 1 attunement can be active at a time, and the active attunement determines the available weapon skills. The active attunement can be switched at any time — doing so will place a 15-second cooldown on the previously active attunement, and a 1-second cooldown on the other two attunements.
| Skill | Description |
|---|---|
| Fire Attunement | Attune to fire, gaining heavy damage and burning abilities. |
| Water Attunement | Attune to water, gaining superior support and healing abilities. |
| Air Attunement | Attune to air, gaining heavy damage and control abilities. |
| Earth Attunement | Attune to earth, gaining superior damage-over-time and defensive abilities. |
[edit] Weapon skills
[edit] Two-handed
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
[edit] Staff — fire | |||||
| 1 | Fireball | 1 | Cast a fireball that explodes on impact and hits multiple foes. | ||
| 2 | Lava Font | ¼ | 6 | Make lava erupt from the target area. | |
| 3 | Flame Burst | ½ | 10 | Burn foes at the target location. | |
| 4 | Burning Retreat | 20 | Quickly roll backward, leaving behind a line of fire that burns. | ||
| 5 | Meteor Shower | 4¼ | 30 | Call down a meteor shower onto the target area. | |
[edit] Staff — water | |||||
| 1 | Water Blast | ¾ | Spray a jet of water at foes that also heals allies in the blast radius. | ||
| 2 | Ice Spike | 1 | 4 | Drop a giant ice spike on foes to make them vulnerable. | |
| 3 | Geyser | 1 | 20 | Create a geyser to heal nearby allies. | |
| 4 | Frozen Ground | ¼ | 40 | Coat the target area in ice, chilling foes that enter it. | |
| 5 | Healing Rain | 1 | 45 | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. | |
[edit] Staff — air | |||||
| 1 | Chain Lightning | ¾ | Hit multiple foes with arcs of chain lightning. | ||
| 2 | Lightning Surge | 1½ | 10 | Charge a lightning surge that blinds foes near your target when it discharges. | |
| 3 | Gust | ¼ | 30 | Push foes backward with a burst of air. | |
| 4 | Windborne Speed | ¼ | 30 | You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled. | |
| 5 | Static Field | ¾ | 40 | Create an electrical field that stuns foes crossing it. | |
[edit] Staff — earth | |||||
| 1 | Stoning | ¾ | Hurl a rock and weaken your foe. | ||
| 2 | Eruption | 1¾ | 6 | Shake the ground until it erupts and damages foes. | |
| 3 | Magnetic Aura | 30 | Reflect projectiles with magnetic energy. | ||
| 4 | Unsteady Ground | ¼ | 30 | Create unsteady ground that cripples foes moving through it. | |
| 5 | Shockwave | ¾ | 30 | Create a shockwave that bleeds and immobilizes your target. | |
[edit] Main-hand only
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
[edit] Scepter — fire | |||||
| 1 | Flamestrike | 1¼ | Strike your foe with flame. | ||
| 2 | Dragon's Tooth | 1 | 6 | Drop an explosive dragon's tooth on your foe. | |
| 3 | Phoenix | ¼ | 20 | Release a fiery phoenix that first attacks foes in a line, then explodes and returns to you, removing conditions and granting you vigor. | |
[edit] Scepter — water | |||||
| 1 | Ice Shards | ¾ | Fire three ice shards at your foe. | ||
| 2 | Shatterstone | 2 | 2 | Create a shatterstone at the target area that explodes after two seconds, inflicting vulnerability. | |
| 3 | Water Trident | ½ | 20 | Cast a water trident that damages foes and heals allies. | |
[edit] Scepter — air | |||||
| 1 | Arc Lightning | 3½ | Cast an arc of electricity at your foe. | ||
| 2 | Lightning Strike | 5 | Strike your foe with lightning. | ||
| 3 | Blinding Flash | 10 | Blind your foe with a flash of light. | ||
[edit] Scepter — earth | |||||
| 1 | Stone Shards | 1½ | Fling stone daggers at your foe to bleed them. | ||
| 2 | Rock Barrier | 1 | 15 | Envelop yourself in a stony barrier that improves armor. | |
| |
Hurl the rocks from your rock barrier at your foe. | ||||
| 3 | Dust Devil | ¼ | 15 | Blind your foes with a blast of sand. | |
[edit] Main- and off-hand
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
[edit] Dagger — fire | |||||
| 1 | Dragon's Claw | ½ | Fling fire in a claw-shaped spread at your foe. | ||
| 2 | Drake's Breath | 2¼ | 5 | Spray a cone of fire at foes while on the move. | |
| 3 | Burning Speed | ¾ | 15 | Slide forward and blast the area, leaving behind a line of fire that burns foes. | |
| 4 | Ring of Fire | ¼ | 15 | Damage nearby foes with a ring of fire, burning foes that pass through it. | |
| 5 | Fire Grab | ¾ | 45 | Damage foes in a cone in front of you. Deal more damage to burning foes. | |
[edit] Dagger — water | |||||
| 1 | Vapor Blade | ½ | Cast a vapor blade that inflicts vulnerability and returns to you. | ||
| 2 | Cone of Cold | 2¼ | 10 | Spray an icy blast in a cone that damages foes and heals allies. | |
| 3 | Frozen Burst | ¼ | 15 | Detonate a burst of ice that chills nearby foes. | |
| 4 | Frost Aura | 40 | Protect yourself with frost armor. While active, it chills foes that hit you. | ||
| 5 | Cleansing Wave | ¾ | 40 | Heal yourself and nearby allies, curing a condition. | |
[edit] Dagger — air | |||||
| 1 | Lightning Whip | ½ | Lash your foe with lightning. | ||
| 2 | Lightning Touch | ¾ | 10 | Shock your foe and inflict weakness. | |
| 3 | Shocking Aura | 25 | Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds. | ||
| 4 | Ride the Lightning | 40 | Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved. | ||
| 5 | Updraft | 40 | Gain swiftness from a gust of wind that launches nearby foes. | ||
[edit] Dagger — earth | |||||
| 1 | Impale | ¾ | Spear your foes on a giant stone spike. | ||
| 2 | Ring of Earth | ¾ | 6 | Bleed foes with a ring of rocky spikes. | |
| 3 | Magnetic Grasp | ½ | 12 | Immobilize your foe, making them vulnerabile to a Magnetic Leap attack. | |
| |
Pull yourself to your magnetically grasped foe and deliver a strike. | ||||
| 4 | Earthquake | ¾ | 45 | Trigger a quake at your location, knocking down foes and dealing massive damage. | |
| 5 | Churning Earth | 3¼ | 30 | Make the earth churn, crippling nearby foes before unleashing a seismic wave that damages and bleeds them. | |
[edit] Off-hand only
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
[edit] Focus — fire | |||||
| 4 | Flamewall | 1 | 20 | Create a wall of flame at the target area that burns foes. | |
| 5 | Fire Shield | 40 | Envelop yourself in a shield of fire that burns foes and grants might each time you are struck (cooldown of 1 second per attacker). | ||
[edit] Focus — water | |||||
| 4 | Freezing Gust | ¼ | 25 | Chill your foe for a brief time. | |
| 5 | Comet | ¾ | 25 | Drop a comet of ice on the target area and daze foes. | |
[edit] Focus — air | |||||
| 4 | Swirling Winds | ½ | 30 | Create a swirling wind that destroys projectiles. | |
| 5 | Gale | ¾ | 50 | Knock down your foe with a charged wind blast. | |
[edit] Focus — earth | |||||
| 4 | Magnetic Wave | 25 | Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge. | ||
| 5 | Obsidian Flesh | 50 | Envelop yourself in stony armor, making yourself invulnerable. | ||
[edit] Aquatic
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
[edit] Trident — fire | |||||
| 1 | Magma Orb | ½ | Shoot a blob of molten rock that explodes after a delay. | ||
| 2 | Boil | ½ | 10 | Boil the water around your foe. | |
| 3 | Steam | ½ | 25 | Blind your foe with superheated water. | |
| 4 | Lava Chains | ½ | 30 | Cripple multiple foes with lava chains. | |
| 5 | Heat Wave | 1 | 40 | Launch three waves of heat. Each burns foes and grants vigor to allies. | |
[edit] Trident — water | |||||
| 1 | Water Missile | ½ | Launch a slow-moving homing missile. | ||
| 2 | Ice Globe | ½ | 10 | Shoot a slow-moving, detonatable orb of ice. | |
| |
Detonate your ice globe to damage foes. | ||||
| 3 | Ice Wall | ½ | 20 | Create a wall of ice that you can shatter, chilling enemies near its location. | |
| |
Detonate your ice wall to damage and chill foes. | ||||
| 4 | Undercurrent | 1¼ | 25 | Release a current of water to damage foes and regenerate allies. | |
| 5 | Tidal Wave | 1¾ | 25 | Charge forward with tidal force, damaging foes and healing allies. | |
[edit] Trident — air | |||||
| 1 | Forked Lightning | ½ | Fire three bolts of lightning in an arc in front of you. | ||
| 2 | Electrocute | ½ | 5 | Charge the water around your foe with electricity. | |
| 3 | Air Pocket | ½ | 12 | Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | |
| |
Detonate your air pocket to damage foes. | ||||
| 4 | Air Bubble | 1 | 35 | Trap your foe in an air bubble and make them float to the surface. | |
| 5 | Lightning Cage | ½ | 35 | Create an electrical field that stuns foes crossing it. | |
[edit] Trident — earth | |||||
| 1 | Rock Blade | ½ | Shoot three rocky blades at your foe. | ||
| 2 | Rock Spray | ½ | 12 | Spray a cone of gravel to bleed foes. | |
| 3 | Magnetic Current | ½ | 18 | Pull yourself to your foe. | |
| 4 | Rock Anchor | 1 | 35 | Anchor a rock to your foe, making them Sink. | |
| 5 | Murky Water | 1¼ | 45 | Cloud the water to blind your target and nearby foes. | |
[edit] Slot skills
[edit] Healing
| Skill | Type | |
|
|
|
Description |
|---|---|---|---|---|---|---|
| Ether Renewal | 1 | 3½ | 15 | Heal yourself and cure a condition with every pulse. | ||
| Glyph of Elemental Harmony | Glyph | 1¼ | 25 | Heal yourself and gain a boon based on your attunement. | ||
| Signet of Restoration | Signet | 3 | 1 | 25 | Passive: Grants health every time you cast a spell. Active: Heal yourself. |
[edit] Utility
| Skill | Type | |
|
|
|
Description |
|---|---|---|---|---|---|---|
| Arcane Blast | Arcane | 6 | 20 | Blast your foe with energy for critical damage. | ||
| Arcane Power | Arcane | 3 | 45 | Your next five attacks do critical damage. | ||
| Arcane Shield | Arcane | 1 | 75 | Block attacks with an energy shield. If it blocks three attacks, it explodes. | ||
| Arcane Wave | Arcane | 1 | 30 | Blast nearby foes with an energy wave for critical damage. | ||
| Armor of Earth | Cantrip | 6 | 90 | Protect yourself with earth armor and gain protection and stability. | ||
| Cleansing Fire | Cantrip | 3 | 50 | Cure three conditions, break out of stun, and burn foes. | ||
| Lightning Flash | Cantrip | 6 | 45 | Teleport to target area. | ||
| Mist Form | Cantrip | 1 | 75 | Morph into an invulnerable, vaporous mist for a brief time. | ||
| Conjure Earth Shield | Conjure | 6 | ¾ | 60 | Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality. | |
| Conjure Flame Axe | Conjure | 1 | ¼ | 60 | Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage. | |
| Conjure Frost Bow | Conjure | 3 | ¼ | 60 | Manifest a frost bow in your hands and at the target location. Wielders of the weapon gain increased condition duration and healing power. | |
| Conjure Lightning Hammer | Conjure | 6 | ¾ | 60 | Manifest a lightning hammer in your hands and at the target location. Wielders of the weapon gain increased precision and critical damage. | |
| Glyph of Elemental Power | Glyph | 1 | 1¼ | 45 | Gain a chance for spells to inflict a condition based on your attunement. | |
| Glyph of Lesser Elementals | Glyph | 3 | 1¼ | 45 | Summon an elemental based on your attunement. | |
| Glyph of Renewal | Glyph | 6 | 4¼ | 165 | Revive allies with different attunement effects. | |
| Glyph of Storms | Glyph | 1 | 1¼ | 60 | Create a storm based on your attunement. | |
| Signet of Air | Signet | 3 | 20 | Passive: Grants a 25% increase in movement speed. Active: Blind your target and nearby foes. | ||
| Signet of Earth | Signet | 3 | ¾ | 30 | Passive: Improves toughness. Active: Immobilize your foe. | |
| Signet of Fire | Signet | 1 | ¾ | 20 | Passive: Improves critical chance. Active: Burn your foe. | |
| Signet of Water | Signet | 3 | ¾ | 30 | Passive: Cures a condition every ten seconds. Active: Chill your foe. |
[edit] Elite
| Skill | Type | |
|
|
|
Description |
|---|---|---|---|---|---|---|
| Conjure Fiery Greatsword | Conjure | 10 | 1 | 180 | Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of the weapon gain increased power and condition damage. | |
| Glyph of Elementals | Glyph | 10 | 1¼ | 120 | Summon an elemental based on your attunement. | |
| Tornado | Transform | 30 | 1 | 180 | Gain stability and shape-shift into a tornado and [sic] that damages and launches foes. | |
| |
Transform | 180 | Shape-shift into a whirling maelstrom that pulls foes into its destructive vortex. |
[edit] Downed and drowning skills
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
[edit] Downed | |||||
| 1 | Discharge Lightning | ½ | Blast your foe with lightning. | ||
| 2 | Vapor Form | 20 | Assume a mobile, vaporous form, returning to a downed state when the effect ends. | ||
| 3 | Grasping Earth | 3½ | 10 | Immobilize your foe with hands erupting from the ground. | |
| Bandage | |||||
[edit] Drowning | |||||
| 1 | Water Fist | Throws a punch of concentrated water. | |||
| 2 | Stone Kick | 6 | Wrap your foot in stone and kick your foe. | ||
| 3 | Steam Vent | 15 | Float to the surface on a burst of steam, blinding and burning enemies. | ||
| Bandage | |||||
[edit] Auxiliary skillbars
The following skillbars replace your weapon skills after using the specified skill.
[edit] Conjure Earth Shield
This skill also creates a Magnetic Shield environmental weapon that other players can pick up.
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
| 1 | Shield Smack | ¾ | Smack your foe with the magnetic shield. | ||
| 2 | Crippling Shield | ¾ | 8 | Throw your shield in a line, crippling struck foes. | |
| 3 | Magnetic Surge | ¾ | 12 | Unleash a magnetic force, surging at your opponent and dazing them. | |
| 4 | Magnetic Shield | 1½ | 25 | Pull nearby foes to you with a magnetic force. | |
| 5 | Fortify | 3 | 45 | Use magnetism to envelop yourself in a shield, becoming invulnerable. |
[edit] Conjure Flame Axe
This skill also creates a Conjured Flame environmental weapon that other players can pick up.
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
| 1 | Lava Axe | ½ | Throw a lava axe at your foe. | ||
| 2 | Explosive Lava Axe | ½ | 5 | Throws an explosive lava axe at the target location. | |
| 3 | Burning Retreat | 15 | Quickly roll backward, leaving behind a line of fire that burns. | ||
| 4 | Ring of Fire | ½ | 15 | Damage nearby foes with a ring of fire, burning foes that pass through it. | |
| 5 | Flame Leap | ¾ | 20 | Leap at your foe with a flaming attack that causes burning. |
[edit] Conjure Frost Bow
This skill also creates an Ice Bow environmental weapon that other players can pick up.
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
| 1 | Water Arrow | ¾ | Shoot an arrow of water that damages foes and heals allies around the area of impact. | ||
| 2 | Frost Volley | 2½ | 8 | Rapidly fire at your foe, making them vulnerable with each hit. | |
| 3 | Frost Fan | ¼ | 15 | Damage foes with a spread of icy arrows that cause chill. | |
| 4 | Ice Storm | 2¾ | 20 | Call down an ice storm on the target area. | |
| 5 | Deep Freeze | 2 | 30 | Encase your target in a block of solid ice. This prevents movement and skill use for about 5 seconds. This ability can be evaded but very accurate. Useful for retreating or damage. |
[edit] Conjure Lightning Hammer
This skill also creates a Lightning Hammer environmental weapon that other players can pick up.
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
| 1 | Lightning Swing | ½ | Bash your foe. | ||
| |
½ | Strike your foe again. | |||
| |
½ | Smash the ground and damage nearby foes. | |||
| 2 | Lightning Leap | ¾ | 6 | Leap at your foe and hit them with electrical damage. | |
| 3 | Wind Blast | 1 | 18 | Launch your foe with a banishing smash. | |
| 4 | Lightning Storm | 1¼ | 20 | Strike up to five nearby enemies with lightning. | |
| 5 | Static Field | ¾ | 25 | Manifest an electrical field that stuns foes crossing it. |
[edit] Conjure Fiery Greatsword
This skill also creates a Fiery Greatsword environmental weapon that other players can pick up.
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
| 1 | Flame Wave | 2¾ | Shoot a fireball at your foe with each swing. | ||
| 2 | Fiery Eruption | 1¼ | 5 | Ram your sword into the ground and make fire erupt near your foes. | |
| 3 | Fiery Whirl | ¼ | 5 | Advance forward, slashing foes in your way. | |
| 4 | Fiery Rush | 1¼ | 10 | Charge at your foe, leaving a line of fire behind you. | |
| 5 | Firestorm | ¾ | 15 | Call down a firestorm on the target area. |
[edit] Tornado
| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
| 1 | Electrified Tornado | Electrify your tornado form and make it shoot lightning. | |||
| 2 | Dust Tornado | Gather up dust into your tornado form, making it shoot out dust devils that blind foes. | |||
| 3 | Debris Tornado | Gather up debris into your tornado form and send it flying. |