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Leap

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Disambig icon.pngThis article is about the skill mechanic. For other uses, see Leap (disambiguation).

A leap is a skill mechanic that causes the user to rapidly move forward a certain distance. This may be to attack an enemy target, move to a targeted area, or move to an ally. Leap skills are used for positioning and thus control in battle. Compared to other gap closers, leaping increases the movement speed of the player to close the distance and is affected by swiftness, crippled, chilled, immobilized or any other effects that modify movement speed. Due to the rapid movement, leap skills can move the player out of the range of an attack similar to dodging.

Leaps come in two similiar kinds, jumping and dashing, which have some key differences. Jumping leaps actually allow characters to jump over gaps or obstacles of terrain, and usually have greater reach (like Jump Shot). Dashing leaps are medium distance attacks which often only increase chances of hitting the target with a leap attack (such as Shield Bash).

Most leap skills are leap finishers, but not all leap finisher skills are physical leaps. For example, Feigned Surge and Illusionary Leap are teleports. Any skill that provides physical movement over a distance can be considered a leap skill. This is closely related to other positioning mechanics like dodging, evading, and retreating.

NPCs cannot take into account their modified movement speed when using their leap attacks; when slowed by condition such as crippled or chilled, their leaps will repeatedly fall short of their intended target.

Contents

[edit] Related skills

All following skills target a foe unless otherwise noted.

[edit] Weapon skills that cause leap

Guardian tango icon 20px.png Guardian
Leap of Faith.png
 Leap of Faith
Mighty Blow.png
 Mighty Blow (over a short distance)
Warrior tango icon 20px.png Warrior
Bull's Charge.png
 Bull's Charge
Dash (Rampage).png
 Dash
Savage Leap.png
 Savage Leap
Shield Bash.png
 Shield Bash
Whirlwind Attack.png
 Whirlwind Attack (toward targeted area)
Rush.png
 Rush
Engineer tango icon 20px.png Engineer
Jump Shot.png
 Jump Shot (toward targeted area)
Rocket Boots.png
 Rocket Boots
Ranger tango icon 20px.png Ranger
Monarch's Leap.png
 Monarch's Leap (with Hornet Sting)
Pounce.png
 Pounce (with Slash (ranger sword skill))
Serpent's Strike.png
 Serpent's Strike (over a short distance)
Swoop.png
 Swoop
Hilt Bash.png
 Hilt Bash (over a short distance)
Thief tango icon 20px.png Thief
Death Blossom.png
 Death Blossom (leaps towards and/or over target)
Heartseeker.png
 Heartseeker
Elementalist tango icon 20px.png Elementalist
Flame Leap.png
 Flame Leap (with Conjure Flame Axe)
Lightning Leap.png
 Lightning Leap (with Conjure Lightning Hammer)
Ride the Lightning.png
 Ride the Lightning
Magnetic Leap.png
 Magnetic Leap (with Magnetic Grasp)

[edit] Underwater weapon skills that cause leap

Warrior tango icon 20px.png Warrior
Tsunami Slash.png
 Tsunami Slash
Ranger tango icon 20px.png Ranger
Dart.png
 Dart
Elementalist tango icon 20px.png Elementalist
Tidal Wave.png
 Tidal Wave
Mesmer tango icon 20px.png Mesmer
Slipstream.png
 Slipstream
Necromancer tango icon 20px.png Necromancer
Foul Current.png
 Foul Current

[edit] Profession mechanics that cause leap

Warrior tango icon 20px.png Warrior
Earthshaker.png
 Earthshaker (toward targeted area)
Eviscerate.png
 Eviscerate
Engineer tango icon 20px.png Engineer
Rocket Kick.png
 Rocket Kick (over a short distance)

[edit] Skills with special conditions that cause leap

Guardian tango icon 20px.png Guardian
Command (hammer).png
 Command (Hammer of Wisdom sequence skill)
Ranger tango icon 20px.png Ranger
Icy Pounce.png
 Icy Pounce (Snow Leopard pet skill)
Rending Pounce.png
 Rending Pounce (Lynx pet skill)
Necromancer tango icon 20px.png Necromancer
Charge (necromancer skill).png
 Charge (Summon Flesh Golem sequence skill)

[edit] Environmental weapon skills that cause leap

[edit] Activity skills that cause leap

Sanctum Sprint
Southsun Survival

[edit] Related traits

[edit] Warrior tango icon 20px.png Warrior

Discipline

[edit] See also

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