Conjure is a skill type that summons two bundles, one in the player's hands and one at the targeted location. The conjured weapon on the ground can be picked up by allies or yourself; it disappears after one minute. Once obtained, the conjured weapon will expire after one minute or if all its charges are used up. A conjured weapon has 15 charges, which can be extended to 25 with the Conjurer trait. A charge is consumed each time one of the weapon's skills is used, whether it hits the target or not. The conjured weapon provides an effect to track charges and duration left, and an effect that gives attribute bonuses. An Ice Bow will give Conjure Frost Charges to track charges and Conjure Frost Attributes giving bonuses to Condition Duration and Healing Power.
Conjured weapons will disappear if dropped. If you are using a skill when it is about to expire, the skill animation will finish before the weapon disappears. Picking up a new conjured weapon does not reset the recharge time on the conjured weapon's skills. For instance, using Deep Freeze on a Conjured Frost Bow, then dropping it and picking up the second Conjured Frost Bow will not allow you to use Deep Freeze again until the skill's cooldown has ended.
List of conjure skills
|Conjure Earth Shield||4||¾||60||Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality.|
|Conjure Flame Axe||2||¼||60||Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.|
|Conjure Frost Bow||4||¼||60||Manifest a frost bow in your hands and at the target location. Wielders of the weapon gain increased condition duration and healing power.|
|Conjure Lightning Hammer||3||¾||60||Manifest a lightning hammer in your hands and at the target location. Wielders of the weapon gain increased precision and ferocity.|
|Conjure Fiery Greatsword||9||1||180||Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of the weapon gain increased power and condition damage.|
- Conjure type skills cannot be used underwater, since the weapons disappear upon entering. The weapons can be summoned to appear underwater, but cannot be picked up.
- As conjure weapons are environmental weapons, they will not benefit from traits that affect weapon skills, with some exceptions, such as Mobile Strikes which allows Warriors to break Immobilize with conjure weapon skills which include movement.
- Primary article: Damage
Like all bundles, conjured weapons have their own weapon strength and do not provide attribute bonuses. Unlike most environmental weapons, conjured weapons scale closely with weapons available to a player at a given level. At level 80, conjured weapons have a weapon strength of 925. This value is close to the weapon strength of exotic one-handed weapons. Weapon strength of conjured weapons is not displayed in the game, so a specific normalization has been chosen that gives a skill coefficient of 0.5 for both the Static Field on Staff and on the Lightning Hammer.
In addition, players will still benefit from attribute bonuses of their weapon set. This is on top of the conjure effect provided by the weapon itself. As conjure weapons also have conjure effects that provide addition attribute bonuses, this can make conjure weapons a powerful alternative to a normal weapon set.