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List of elementalist traits

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This is a list of elementalist traits.

Contents

[edit] Fire Magic

Fire Magic is a trait line of the elementalist that focuses on use of fire magic and conjured weapons.

Per point:

Power.png Power +50
Condition Duration.png Condition Duration +5%
Tier Name Description
Adept Trait elementalist.png Flame Barrier You have a chance to cause burning whenever a foe attacks you in melee. Only triggers when attuned to fire.
Master Trait elementalist.png Sunspot Inflict damage at your location when you attune to fire.
Grandmaster Trait elementalist.png Burning Rage Deal more damage to burning foes.
Adept Trait I.png Lava Tomb Create a Lava Font when downed. Deal more damage while downed.
Adept Trait II.png Conjurer Conjured weapons have more charges.
Adept Trait III.png Ember's Might Burns you apply last longer.
Adept Trait IV.png Spell Slinger Cantrips grant you might when used.
Adept Trait V.png Burning Precision Critical hits have a chance to cause burning.
Adept Trait VI.png Internal Fire Deal more damage while attuned to fire.
Master Trait VII.png Pyromancer's Alacrity Reduces recharge on all fire weapon skills.
Master Trait VIII.png Burning Fire Use Cleansing Fire automatically when you have a number of conditions on you.
Master Trait IX.png Fire's Embrace When you activate a signet, you gain a fire shield.
Master Trait X.png One with Fire Flame Barrier's chance to burn foes goes up the longer you are attuned to fire.
Grandmaster Trait XI.png Persisting Flames Blast finishers you execute on fire fields give fury. Fire fields last longer.
Grandmaster Trait XII.png Pyromancer's Puissance Each fire spell you cast grants you might.
Grandmaster Trait XIII.png Blinding Ashes Blind foes that you burn.

[edit] Air Magic

Air Magic is a trait line of the elementalist that focuses on use of air magic and additionally glyphs, movement speed, and spike damage.

Per point:

Precision.png Precision +50
Ferocity.png Ferocity +50
Tier Name Description
Adept Trait elementalist.png Zephyr's Speed Move faster while attuned to air.
Master Trait elementalist.png Electric Discharge Strike your target with a bolt of lightning when attuning to air.
Grandmaster Trait elementalist.png Weak Spot Chance to cause vulnerability on critical hits.
Adept Trait I.png Zephyr's Boon Auras grant fury and swiftness when applied.
Adept Trait II.png Zephyr's Focus Your endurance regenerates faster while channeling skills.
Adept Trait III.png Quick Glyphs Reduces recharge on glyphs.
Adept Trait IV.png One with Air Gain superspeed when attuning to air.
Adept Trait V.png Soothing Winds Gain healing based on your precision.
Adept Trait VI.png Bolt to the Heart Deal more damage when your foe's health drops below the threshold.
Master Trait VII.png Arcane Lightning Gain more critical-hit damage for a short time when you use an arcane skill. Does not stack.
Master Trait VIII.png Inscription Grants a boon associated with your current attunement when you cast a glyph.
Master Trait IX.png Aeromancer's Alacrity Reduces recharge on all your air weapon skills.
Master Trait X.png Air Training Deal more damage while attuned to air.
Grandmaster Trait XI.png Tempest Defense Surround yourself with a Shocking Aura when disabled (fear, stun, daze, knockback, knockdown, launch, float, or sink). Deal more damage to stunned or knocked-down foes.
Grandmaster Trait XII.png Fresh Air Recharge Air Attunement on a critical hit.

[edit] Earth Magic

Earth Magic is a trait line of the elementalist that focuses on use of earth magic, bleeds, defense, and signets.

Per point:

Toughness.png Toughness +50
Condition Damage.png Condition Damage +50
Tier Name Description
Adept Trait elementalist.png Stone Flesh Gain toughness while attuned to earth.
Master Trait elementalist.png Earthen Blast Damage foes and cripple them for 3 seconds when attuning to earth.
Grandmaster Trait elementalist.png Enduring Damage Deal more damage when your endurance is full.
Adept Trait I.png Obsidian Focus Gain toughness while using a channeled skill.
Adept Trait II.png Signet Mastery Reduces recharge on signets.
Adept Trait III.png Earth's Embrace Gain Armor of Earth whenever your health drops below the threshold.
Adept Trait IV.png Serrated Stones Bleeds you apply last longer; deal more damage to bleeding foes.
Adept Trait V.png Elemental Shielding Gain protection when applying an aura to yourself or an ally.
Adept Trait VI.png Stone Splinters Deal more damage when you are within a range of 600 of your target.
Master Trait VII.png Strength of Stone Gain condition damage based on your toughness.
Master Trait VIII.png Rock Solid Grant stability to nearby allies when attuning to earth.
Master Trait IX.png Geomancer's Freedom You recover from crippled, immobilized, and chilled faster.
Master Trait X.png Geomancer's Alacrity Reduces recharge on all earth weapon skills.
Grandmaster Trait XI.png Diamond Skin Conditions cannot be applied to you when your health is above the threshold.
Grandmaster Trait XII.png Written in Stone Maintain the passive effects of signets when you activate them.
Grandmaster Trait XIII.png Stone Heart You cannot be critically hit while attuned to earth.

[edit] Water Magic

Water Magic is a trait line of the elementalist that focuses on use of water magic and defensive tactics, as well as exploiting Vulnerability on foes.

Per point:

Vitality.png Vitality +50
Healing Power.png Healing Power +50
Tier Name Description
Adept Trait elementalist.png Soothing Mist Regenerate health while attuned to water.
Master Trait elementalist.png Healing Ripple Heal nearby allies when attuning to water.
Grandmaster Trait elementalist.png Bountiful Power Deal more damage for each boon on you.
Adept Trait I.png Arcane Abatement Take less damage from falling. Create a spell when you take falling damage, based on your attunement.
Fire: Ring of Fire
Water: Healing Wave
Air: Static Field
Earth: Earthquake
Adept Trait II.png Shard of Ice Arcane and signet skills cause vulnerability when activated.
Adept Trait III.png Cantrip Mastery Reduces recharge on cantrips.
Adept Trait IV.png Piercing Shards While attuned to water, your spells deal more damage to vulnerable foes.
Adept Trait V.png Soothing Wave Gain regeneration when critically hit.
Adept Trait VI.png Vital Striking Deal extra damage when your health is above the threshold.
Master Trait VII.png Stop, Drop, and Roll Dodge rolling removes burning and chilled.
Master Trait VIII.png Aquamancer's Alacrity Reduces recharge on all water weapon skills.
Master Trait IX.png Soothing Disruption Cantrips grant you regeneration and vigor.
Master Trait X.png Cleansing Wave Remove a condition from you and your allies when attuning to water.
Grandmaster Trait XI.png Cleansing Water Remove a condition when granting regeneration to yourself or an ally.
Grandmaster Trait XII.png Powerful Aura Auras are applied to nearby allies.
Grandmaster Trait XIII.png Aquatic Benevolence Healing done to allies is increased.

[edit] Arcana

Arcana is a trait line of the elementalist that focuses on general improvements, arcane utility skills and the switching of attunements.

Per point:

Boon Duration.png Boon Duration +5%
Elementalist tango icon 20px.png Attunement Recharge Rate +10%
Tier Name Description
Adept Trait elementalist.png Arcane Fury Gain fury when you switch attunements.
Master Trait elementalist.png Lingering Elements Attunement bonuses linger after leaving that attunement.
Grandmaster Trait elementalist.png Arcane Precision Skills have a chance to apply a condition on critical hits.
Adept Trait I.png Arcane Mastery Reduces recharge on arcane skills.
Adept Trait II.png Renewing Stamina Gain vigor when you deliver a critical hit.
Adept Trait III.png Final Shielding Create an Arcane Shield when your health drops below the threshold.
Adept Trait IV.png Vigorous Scepter Endurance recharges faster while wielding a scepter.
Adept Trait V.png Blasting Staff Area attacks with staff are larger.
Adept Trait VI.png Windborne Dagger Move faster for each dagger that you wield.
Master Trait VII.png Arcane Retribution Gain Arcane Power when your health drops below the threshold.
Master Trait VIII.png Elemental Attunement When attuning to an element, you and all nearby allies gain a boon.
Master Trait IX.png Arcane Resurrection You have increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Master Trait X.png Arcane Energy Arcane and signet skills restore endurance when used.
Grandmaster Trait XI.png Evasive Arcana Create an attunement-based spell at the end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Churning Earth.
Grandmaster Trait XII.png Elemental Surge Based on your current attunement, arcane skills cause a condition to foes that they hit.
Grandmaster Trait XIII.png Elemental Contingency Gain a boon when you are struck, based on your current attunement.

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