List of elementalist traits

From Guild Wars 2 Wiki
Jump to: navigation, search

This is a list of elementalist traits.

Fire.png Fire[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Empowering Flame.png Empowering Flame Gain power while in fire attunement.
Major Adept Burning Fire.png Burning Fire Use cleansing fire automatically when you have a number of conditions on you. Cantrips grant you might when used.
Major Adept Burning Precision.png Burning Precision 5 Critical hits have a chance to cause burning, and burning lasts longer.
Major Adept Conjurer.png Conjurer Gain fire aura when an ally picks up a conjured weapon; Conjured weapons[sic] have more charges.
Minor Master Sunspot.png Sunspot Inflict damage at your location when you attune to fire and gain a fire aura.
Major Master One with Fire.png One with Fire Fire auras you apply last longer and grant might when applied.
Major Master Power Overwhelming.png Power Overwhelming Gain condition damage based on your power.
Major Master Pyromancer's Training.png Pyromancer's Training Deal more damage while attuned to fire. Reduces recharge on all fire weapon skills.
Minor Grandmaster Burning Rage.png Burning Rage Deal more damage to burning foes.
Major Grandmaster Blinding Ashes.png Blinding Ashes 5 Blind foes that you burn.
Major Grandmaster Persisting Flames.png Persisting Flames Executing blast finishers on fire fields grant fury. Fire fields last longer. Create a lava font when you go down.
Major Grandmaster Pyromancer's Puissance.png Pyromancer's Puissance Each skill you use while attuned to fire grants you might.

Air.png Air[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Zephyr's Speed (elementalist).png Zephyr's Speed Move faster while attuned to air.
Major Adept Ferocious Winds.png Ferocious Winds Gain ferocity based on your precision.
Major Adept One with Air.png One with Air Gain superspeed when attuning to air.
Major Adept Zephyr's Boon.png Zephyr's Boon Auras grant fury and swiftness when applied.
Minor Master Electric Discharge.png Electric Discharge Strike your target with a bolt of lightning when attuning to air.
Major Master Aeromancer's Training.png Aeromancer's Training Gain precision while attuned to air. Reduces recharge on all air weapon skills.
Major Master Inscription.png Inscription Grants a boon associated with your current attunement when you cast a glyph. Reduces glyph recharge.
Major Master Tempest Defense.png Tempest Defense 25 Surround yourself with a Shocking Aura when disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, or launch). Deal more damage to stunned or knocked-down foes.
Minor Grandmaster Weak Spot.png Weak Spot Chance to cause vulnerability on critical hits.
Major Grandmaster Bolt to the Heart.png Bolt to the Heart Deal more damage when your foe's health drops below the threshold.
Major Grandmaster Fresh Air.png Fresh Air Recharge air attunement on a critical hit.
Major Grandmaster Lightning Rod.png Lightning Rod Disabling an enemy causes them to be struck by a lightning bolt.

Earth.png Earth[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Stone Flesh.png Stone Flesh Gain toughness while attuned to earth.
Major Adept Earth's Embrace.png Earth's Embrace Gain Armor of Earth whenever your health drops below the threshold.
Major Adept Elemental Shielding.png Elemental Shielding Gain protection when applying an aura to yourself or an ally.
Major Adept Serrated Stones.png Serrated Stones Bleeds you apply last longer; deal more damage to bleeding foes.
Minor Master Earthen Blast.png Earthen Blast Damage foes and cripple them for 3 seconds when attuning to earth.
Major Master Geomancer's Training.png Geomancer's Training You recover more quickly from crippling, immobilizing, and chilling. Reduces recharge on all earth weapon skills.
Major Master Rock Solid.png Rock Solid Grant stability to nearby allies when attuning to earth.
Major Master Strength of Stone.png Strength of Stone Gain condition damage based on your toughness.
Minor Grandmaster Geomancer's Defense.png Geomancer's Defense You take less damage from foes within close range.
Major Grandmaster Diamond Skin.png Diamond Skin Conditions cannot be applied to you when your health is above the threshold.
Major Grandmaster Stone Heart.png Stone Heart You cannot be critically hit while attuned to earth.
Major Grandmaster Written in Stone.png Written in Stone Maintain the passive effects of signets when you activate them. Reduce recharge of signets.

Water.png Water[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Soothing Mist.png Soothing Mist You and nearby allies regenerate health while you are attuned to water.
Major Adept Piercing Shards.png Piercing Shards While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
Major Adept Soothing Ice.png Soothing Ice 20 Gain regeneration and frost aura when critically hit.
Major Adept Stop, Drop, and Roll.png Stop, Drop, and Roll 10 Dodge-rolling removes burning and chilled conditions from you and nearby allies.
Minor Master Healing Ripple.png Healing Ripple Heal nearby allies when attuning to water.
Major Master Aquamancer's Training.png Aquamancer's Training Deal extra damage when your health is above the threshold. Reduces recharge on all water weapon skills.
Major Master Cleansing Wave (trait).png Cleansing Wave Remove a condition from you and your allies when attuning to water.
Major Master Soothing Disruption.png Soothing Disruption Cantrips grant you regeneration and vigor; reduce recharge on cantrips.
Minor Grandmaster Aquatic Benevolence.png Aquatic Benevolence Healing done to allies is increased.
Major Grandmaster Cleansing Water.png Cleansing Water Remove a condition when granting regeneration to yourself or an ally.
Major Grandmaster Powerful Aura.png Powerful Aura When you apply an aura to yourself, grant that aura to all nearby allies as well.
Major Grandmaster Soothing Power.png Soothing Power Healing effect of Soothing Mist is increased.

Arcane (specialization).png Arcane[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Arcane Fury.png Arcane Fury Gain fury when you switch attunements.
Major Adept Arcane Abatement.png Arcane Abatement 5 Take less damage from falling. Create a spell based on your attunement when you take falling damage.
Major Adept Arcane Precision.png Arcane Precision 3 Skills have a chance to apply a condition on critical hits.
Major Adept Renewing Stamina.png Renewing Stamina 5 Gain vigor when you deliver a critical hit.
Minor Master Elemental Attunement.png Elemental Attunement When attuning to an element, you and nearby allies gain a boon.
Major Master Arcane Resurrection.png Arcane Resurrection You have increased revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
Major Master Elemental Contingency.png Elemental Contingency 10 Gain a boon when you are struck, based on your current attunement.
Major Master Final Shielding.png Final Shielding 75 Create an Arcane Shield when your health drops below the threshold.
Minor Grandmaster Elemental Enchantment.png Elemental Enchantment Boon duration is increased, and attunements recharge faster.
Major Grandmaster Bountiful Power.png Bountiful Power Deal more damage for each boon on you.
Major Grandmaster Elemental Surge.png Elemental Surge Based on your current attunement, arcane skills cause a condition to foes that they hit.
Major Grandmaster Evasive Arcana.png Evasive Arcana 10 Create an attunement-based spell after dodging.