Ferocity

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Disambig icon.png This article is about the attribute. For the aspect of the hidden personality system, see Personality.

Ferocity.png Ferocity is a secondary attribute which increases critical damage. At level 80, every 15 points of ferocity adds 1% to the character's critical damage. At other levels the ferocity required for 1% critical damage is gives 5/7(≈0.714) times the Precision required. [verification requested]

Level Ferocity.png Level Ferocity.png Level Ferocity.png Level Ferocity.png Level Ferocity.png Level Ferocity.png Level Ferocity.png Level Ferocity.png
1 0.79 11 1.50 21 2.29 31 3.71 41 5.21 51 7.36 61 9.57 71 12.43
2 0.86 12 1.57 22 2.43 32 3.86 42 5.43 52 7.57 62 9.85 72 12.71
3 0.93 13 1.64 23 2.57 33 4.00 43 5.64 53 7.79 63 10.14 73 13.00
4 1.00 14 1.71 24 2.71 34 4.14 44 5.86 54 8.00 64 10.43 74 13.29
5 1.07 15 1.79 25 2.86 35 4.29 45 6.07 55 8.21 65 10.71 75 13.57
6 1.14 16 1.85 26 3.00 36 4.43 46 6.28 56 8.42 66 11.00 76 13.86
7 1.21 17 1.93 27 3.14 37 4.57 47 6.50 57 8.64 67 11.29 77 14.14
8 1.29 18 2.00 28 3.28 38 4.71 48 6.71 58 8.85 68 11.57 78 14.43
9 1.36 19 2.07 29 3.42 39 4.86 49 6.93 59 9.07 69 11.86 79 14.71
10 1.43 20 2.14 30 3.57 40 5.00 50 7.14 60 9.29 70 12.14 80 15.00

Related skills[edit]

Utility skills that increases Ferocity[edit]

Related traits[edit]

Traits that increase Ferocity[edit]

Related equipment[edit]

Equipment prefixes that increases Ferocity[edit]

Upgrade components that increases Ferocity[edit]

Runes and Sigils marked with a * do not follow the normal benefit pattern. See the respective rune pages for more info.

Related consumable[edit]

Consumables that increases Ferocity[edit]

Notes[edit]