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List of warrior traits
From Guild Wars 2 Wiki
This is a list of warrior traits.
Contents |
[edit] Strength
Strength is a trait line for the warrior that focuses on dodging, physical utility skills and brute force.
Per point:
-
Power +10
-
Condition Duration +1%
| Tier | Name | Description |
|---|---|---|
| Adept | |
Damage foes at the end of a dodge roll. |
| Master | |
Burst skills restore endurance. |
| Grandmaster | |
Get a damage bonus when endurance is not full. |
| Adept | |
Damage and launch foes when you take falling damage. Take 50% less damage from falling. |
| Adept | |
Using a heal skill removes crippled, chilled, immobilize, and weakness. |
| Adept | |
5% of power is given as a bonus to vitality. |
| Adept | |
Gain 3 stacks of might for 5 seconds and 1 strike of adrenaline each time you are blocked. |
| Adept | |
Increases damage based [sic] how much adrenaline you have built. Stage 1: 3% Stage 2: 7% Stage 3: 12% |
| Adept | |
Banners do damage when summoned. |
| Master | |
Apply confusion when you interrupt a foe. |
| Master | |
Damage is increased by 5% when wielding an axe, mace, or sword in your offhand. |
| Master | |
Greatsword and spear damage is increased by 10%. |
| Master | |
Improve critical damage by 10% while wielding an axe in your main hand. |
| Grandmaster | |
Physical utility skills do 100% more damage and recharge 20% faster. |
| Grandmaster | |
Go into Berserker's Stance when you gain over 5 stacks of might. This effect can only occur once every 45 seconds. |
[edit] Arms
Arms is a trait line for the warrior that focuses on critical hits and use of bleeding as source of damage.
Per point:
-
Precision +10
-
Condition Damage +10
| Tier | Name | Description |
|---|---|---|
| Adept | |
33% chance to cause bleeding on critical hits. |
| Master | |
Burst skills have a 10% increased critical chance. |
| Grandmaster | |
Increases damage to bleeding foes by 10%. |
| Adept | |
Gain +40 precision for each unused signet you have equipped. |
| Adept | |
10% chance to gain swiftness (3s) on critical hits. |
| Adept | |
Bleeds you apply last 50% longer. |
| Adept | |
50% critical-hit chance against stunned foes. |
| Adept | |
33% chance to cause vulnerability on critical hits. |
| Adept | |
Gain fury and vigor (10s) when you take more than 10% of your health in a single strike. This effect can only trigger every 30 seconds. |
| Master | |
Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster. |
| Master | |
Increases your critical-hit chance with a sword by 10%. |
| Master | |
Gain fury when you immobilize a target. |
| Master | |
Gain might on critical hit with a greatsword or spear. Greatsword and spear skill [sic] recharge 20% faster. |
| Grandmaster | |
Critical hits grant an extra adrenaline strike. |
| Grandmaster | |
Gain quickness for 4 seconds when you strike a foe with less than 25% health (90-second cooldown). |
[edit] Defense
Defense is a trait line for the warrior that favors enduring of damage.
Per point:
-
Toughness +10
-
Healing Power +10
| Tier | Name | Description |
|---|---|---|
| Adept | |
Extra armor when health is above 90%. |
| Master | |
Regenerate health based on adrenaline level. |
| Grandmaster | |
5% of toughness is given as a bonus to power. |
| Adept | |
Gain adrenaline when hit. |
| Adept | |
Incoming immobilize, chill, and cripple conditions are reduced by 33%. Gain regeneration for 3 seconds when you are affected by one of these conditions (this regeneration can only be gained once every 10 seconds). |
| Adept | |
Increases stance duration by 25%. |
| Adept | |
Increases health on rally. |
| Adept | |
Reflect missiles whenever you are blocking. |
| Adept | |
Increases damage to weakened foes by 5%. |
| Master | |
Mace damage is increased by 10% when a foe is weakened. Reduces cooldown of mace skills by 20%. |
| Master | |
Activates Balanced Stance when you are dazed, knocked down, launched, pushed back, or stunned. |
| Master | |
Gain +90 toughness while using a shield. Shield skills recharge 20% faster. |
| Master | |
Hammer damage is increased by 25% when a foe is disabled. Reduces cooldown of hammer skills by 20%. |
| Grandmaster | |
Activates Endure Pain at 25% health. |
| Grandmaster | |
Gain 5 seconds of retaliation when struck by a critical hit. Cannot trigger more than once every 15 seconds. |
[edit] Tactics
Tactics is a trait line for the warrior that favors revival of allies and supporting them with banners, shouts and the warhorn.
Per point:
-
Vitality +10
-
Boon Duration +1%
| Tier | Name | Description |
|---|---|---|
| Adept | |
Gain 5 extra toughness per level while reviving. |
| Master | |
Increases revive speed by 10%. |
| Grandmaster | |
Grant might to nearby allies when you revive someone. |
| Adept | |
Apply a 1-second immobilize whenever you cripple a target with a skill. |
| Adept | |
Increases power of nearby allies by 70 points. |
| Adept | |
You do 20% extra damage under 25% health. |
| Adept | |
Increases longbow range. |
| Adept | |
Banners apply their bonuses to a larger area. Banners recharge 20% faster. |
| Adept | |
Increases damage for every boon on you. |
| Master | |
Use Shake It Off automatically when you have more than 1 condition. This can only trigger once every 30 seconds. |
| Master | |
Shouts recharge 20% faster. |
| Master | |
Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon. |
| Master | |
Longbow damage is increased by 10% against burning foes. |
| Grandmaster | |
Banners also grant regeneration to allies. |
| Grandmaster | |
Shouts heal. |
[edit] Discipline
Discipline is a trait line for the warrior that focuses on improving adrenaline gain and switching weapons in combat.
Per point:
-
Critical Damage +1%
-
Burst Damage +0.1%
| Tier | Name | Description |
|---|---|---|
| Adept | |
Gain 5 strikes of adrenaline on weapon swap. |
| Master | |
Weapon-swapping recharges 5 seconds faster. |
| Grandmaster | |
Gain might for 10 seconds on weapon swap. |
| Adept | |
You gain might when you block an attack. |
| Adept | |
Gain extra adrenaline on a kill. |
| Adept | |
Run faster while wielding melee weapons. |
| Adept | |
Gain adrenaline when using a shout. |
| Adept | |
Gain a 2% critical-hit chance for 1 stage of adrenaline, 5% for 2 stages, and 9% for 3 stages. |
| Adept | |
Signets recharge 20% faster. |
| Master | |
100% chance to rally if you kill someone while in vengeance. |
| Master | |
Gain vigor when using a stance. |
| Master | |
Critical hits with axes grant extra adrenaline. |
| Master | |
Movement skills break immobilize. |
| Grandmaster | |
Burst skills recharge 20% faster and cost less. |
| Grandmaster | |
Deal 3% bonus damage per boon on your target. |