List of warrior traits

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This is a list of warrior traits.

Strength.png Strength[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Reckless Dodge.png Reckless Dodge Damage foes at the end of a dodge roll.
Major Adept Death from Above.png Brave Stride Your first strike when entering combat grants stability.
Major Adept Restorative Strength.png Restorative Strength Using a heal skill grants might
Major Adept Peak Performance.png Peak Performance Physical skills gain reduced recharge and deal more damage. Receive less damage from falling and launch nearby foes when you take fall damage.
Minor Master Building Momentum.png Building Momentum Burst skills restore endurance on hit.
Major Master Body Blow.png Body Blow Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
Major Master Forceful Greatsword.png Forceful Greatsword Gain might on a critical hit with a greatsword or spear. Greatsword and spear skills deal more damage and recharge faster.
Major Master Great Fortitude.png Great Fortitude A percentage of power is given as a bonus to vitality.
Minor Grandmaster Stick and Move.png Stick and Move Get a damage bonus when endurance is not full.
Major Grandmaster Berserker's Power.png Berserker's Power Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline.
Major Grandmaster Distracting Strikes.png Might Makes Right Gain health and endurance whenever you apply might to yourself.
Major Grandmaster Merciless Hammer.png Merciless Hammer Deal increased damage with a hammer when attacking a foe that is dazed, knocked down, launched, or stunned. Hammer skills gain reduced recharge. Inflict confusion when you interrupt enemy skills.

Arms.png Arms[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Precise Strikes.png Furious Burst 15 Using a burst skill grants fury.
Major Adept Berserker's Fury.png Wounding Precision Your precision is increased. Gain Expertise based on your precision.
Major Adept Signet Mastery.png Signet Mastery Signets gain reduced recharge and grant a stacking ferocity boon on use. Cast Lesser Signet of Might whenever you strike a foe below the health threshold.
Major Adept Opportunist.png Opportunist 10 Gain fury and adrenaline when you immobilize a target.
Minor Master Deep Strikes.png Deep Strikes Gain condition damage when you have fury.
Major Master Unsuspecting Foe.png Unsuspecting Foe Increased critical-hit chance against disabled foes.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
Major Master Rending Strikes.png Rending Strikes You have a chance to cause vulnerability on critical hits.
Major Master Blademaster.png Blademaster Sword skills gain reduced recharge and conditions they inflict gain increased duration.
Minor Grandmaster Bloodlust.png Bloodlust You have a chance to inflict bleeding on critical hits, and bleeds that you apply last longer.
Major Grandmaster Burst Precision.png Burst Precision Burst skills have an increased critical chance.
Major Grandmaster Furious.png Furious Critical hits grant bonus adrenaline and gain a stacking condition damage effect.
Major Grandmaster Dual Wielding.png Dual Wielding Attack speed is increased when wielding a main-hand weapon in your off hand.

Defense.png Defense[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Thick Skin.png Thick Skin Gain toughness while your health is above the threshold.
Major Adept Shield Master.png Shield Master Reflect missiles whenever you are blocking. Gain might when you block an attack. Shield skills recharge faster.
Major Adept Dogged March.png Dogged March 10 Incoming movement-impeding conditions have their durations reduced. Gain regeneration when you are affected by one of these conditions.
Major Adept Cull the Weak.png Cull the Weak 5 Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness.
Minor Master Adrenal Health.png Adrenal Health Gain health based on adrenaline spent.
Minor Master Adrenal Health.png Adrenal Health (PvP) Gain health based on adrenaline spent.
Major Master Defy Pain (warrior trait).png Defy Pain 60 Activate Endure Pain when you are struck while below the health threshold.
Major Master Armored Attack.png Armored Attack Gain power based on your toughness.
Major Master Sundering Mace.png Sundering Mace Stuns, dazes, and knock downs applied by mace skills last longer against vulnerable foes. Mace skills gain reduced recharge.
Minor Grandmaster Spiked Armor.png Spiked Armor 15 Gain retaliation when you block or are struck by a critical hit. Retaliation gives you bonus toughness.
Major Grandmaster Last Stand.png Last Stand Activates balanced stance when you are dazed, knocked down, launched, pushed back, pulled, or stunned. Increase stance durations and gain vigor when using a stance.
Major Grandmaster Cleansing Ire.png Cleansing Ire Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.
Major Grandmaster Rousing Resilience.png Rousing Resilience Gain toughness and health when you break out of a stun.

Tactics.png Tactics[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Determined Revival.png Determined Revival Reduce incoming damage while reviving.
Major Adept Leg Specialist.png Leg Specialist 5 Immobilize a target when you cripple them with a skill.
Major Adept Quick Breathing.png Quick Breathing Reduces recharge on warhorn skills. Warhorn skills remove conditions from all affected allies.
Major Adept Empowered.png Empowered Increases damage for every boon on you.
Minor Master Reviver's Might.png Reviver's Might Heal and grant might to nearby allies when you rally or successfully revive someone.
Major Master Shrug It Off.png Shrug It Off Use "Shake It Off!" automatically when you have a number of conditions on you.
Major Master Burning Arrows.png Burning Arrows Dual shot causes burning and longbow skills recharge faster.
Major Master Empower Allies.png Empower Allies Increase power for nearby allies.
Minor Grandmaster Inspiring Presence.png Inspiring Presence Gain healing power for each stack of might you have.
Major Grandmaster Powerful Synergy.png Powerful Synergy When you perform a combo finisher, the effects are doubled.
Major Grandmaster Vigorous Shouts.png Vigorous Shouts Shouts heal allies and grant adrenaline. Shouts recharge faster.
Major Grandmaster Phalanx Strength.png Phalanx Strength When you grant yourself might, grant it to nearby allies as well.

Discipline.png Discipline[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Versatile Rage.png Versatile Rage 4 Gain adrenaline on weapon swap.
Major Adept Crack Shot.png Crack Shot Base rifle and harpoon gun shots gain bonus adrenaline. Reduces recharge on rifle and harpoon gun skills.
Major Adept Warrior's Sprint.png Warrior's Sprint Run faster while wielding melee weapons. Movement skills break immobilization when used.
Major Adept Vengeful Return.png Vengeful Return Vengeance has an increased chance to rally and gain more health and endurance when you rally.
Minor Master Fast Hands.png Fast Hands Weapon-swapping recharges faster.
Major Master Inspiring Battle Standard.png Inspiring Battle Standard Banners also grant regeneration to allies.
Major Master Destruction of the Empowered.png Destruction of the Empowered Deal bonus damage per boon on your target.
Major Master Brawler's Recovery.png Brawler's Recovery 4 Remove conditions when you swap weapons.
Minor Grandmaster Versatile Power.png Versatile Power 4 Gain might on weapon swap. Burst skills recharge 15% faster.
Major Grandmaster Axe Mastery.png Axe Mastery Critical axe hits gain extra adrenaline. Gain ferocity while wielding an axe in either hand. Reduce recharge on axe skills.
Major Grandmaster Heightened Focus.png Heightened Focus 15 Gain Quickness when you strike a foe that is below the health threshold.
Major Grandmaster Burst Mastery.png Burst Mastery Burst skills deal more damage and restore a portion of adrenaline spent.

Berserker.png Berserker[edit]

Tier Name Tango-recharge-darker.png Description
Minor Proficiency Torch Proficiency.png Torch Proficiency You can wield torches in your off hand.
Minor Adept Primal Rage.png Primal Rage Gain access to berserk mode and primal bursts.
Major Adept Smash Brawler.png Smash Brawler Reduces the recharge on primal burst skills and berserk mode.
Major Adept Last Blaze.png Last Blaze When you use a rage skill, set nearby foes on fire.
Major Adept Savage Instinct.png Savage Instinct Activating berserk mode breaks stuns and removes conditions.
Minor Master Always Angry.png Always Angry Gain increased damage and condition damage when you enter or exit berserk mode.
Major Master Blood Reaction.png Blood Reaction A percentage of precision is given as a bonus to ferocity. This bonus is double in berserk mode.
Major Master Heat the Soul.png Heat the Soul Reduced recharge on torch skills. Gain condition damage while wielding a torch.
Major Master Dead or Alive.png Dead or Alive 30 Taking fatal damage while in berserk mode will heal you.
Minor Grandmaster Fatal Frenzy.png Fatal Frenzy Gain boons when activating berserk mode.
Major Grandmaster Bloody Roar.png Bloody Roar Taunt enemies when you activate berserk mode. Deal increased damage while using berserk.
Major Grandmaster King of Fires.png King of Fires 15 Increase the duration of burning you apply. Gain fire aura when you critically hit an enemy. Berserker skills detonate fire aura, damaging
[sic]
and burning nearby foes.
Major Grandmaster Eternal Champion.png Eternal Champion Gain stability while in berserk mode. Gain stability and might when you break out of stun.

Spellbreaker.png Spellbreaker[edit]

Tier Name Tango-recharge-darker.png Description
Minor Proficiency Dagger Proficiency.png Dagger Proficiency You can wield daggers in both hands.
Minor Adept Spellbreaker's Conviction.png Spellbreaker's Conviction Maximum adrenaline is capped at 2 bars, and only level 1 bursts are available. Gain access to the Full Counter burst and Meditation skills.
Major Adept Pure Strike (trait).png Pure Strike Deal increased critical-hit damage. This bonus is doubled against boonless foes.
Major Adept Guard Counter.png Guard Counter Gain protection after a successful Full Counter.
Major Adept No Escape.png No Escape Dazes and stuns inflict immobilize.
Minor Master Dispelling Force.png Dispelling Force Dazes, stuns, pulls, knockdowns, knockbacks, and launches remove boons.
Major Master Loss Aversion.png Loss Aversion Removing boons from a foe deals damage and gives you adrenaline.
Major Master Slow Counter.png Slow Counter Full Counter applies cripple and slow.
Major Master Sun and Moon Style.png Sun and Moon Style 5 Gain bonuses for each dagger you equip:
Main hand—Interrupts grant quickness. (Only occurs once per interval.)
Off Hand—Heal for a percent of your outgoing critical damage.
Minor Grandmaster Attacker's Insight.png Attacker's Insight Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
Major Grandmaster Enchantment Collapse.png Enchantment Collapse Removing a boon from a foe causes all nearby foes to lose additional boons.
Major Grandmaster Revenge Counter.png Revenge Counter Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
Major Grandmaster Magebane Tether.png Magebane Tether Hitting with a burst skill casts Magebane Tether on your target if they are within range.