List of ranger skills
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This is a list of core ranger skills. For additional skills available to ranger's elite specializations, see:
List of druid skills — includes the staff, glyphs, and celestial avatar
List of soulbeast skills — includes the dagger main-hand, stances, and beast mode
List of untamed skills
Note that after you've unlocked Weaponmaster Training, you can use all weapons that are normally tied to an elite specialization even if you don't have it active.
Profession mechanic[edit]
Pets are the ranger's profession mechanic, with pet commands occupying the F1 – F4 slots above the skill bar.
- F1 locks your pet onto your current target.
- F2 activates the species-specific skill of your pet. Your pet has 3 other skills, shared among its pet family, that it will use on its own. See list of pet skills.
- F3 commands your pet back to you.
- F4 swaps your currently active pet, see pet swap.
Weapon skills[edit]
Two-handed[edit]
# | Skill | ![]() |
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Description | |
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Greatsword[edit] | |||||
1 | Slash | ½ | Chain. Slash your foe. | ||
1 | ![]() |
½ | Chain. Slice your foe. | ||
1 | ![]() |
¾ | Slash at your foe. This attack restores endurance if it hits. | ||
2 | Maul | ¾ | 4 | Attack your foe with the force of a bear. Your pet gains an attack of opportunity. | |
3 | Swoop | ¾ | 12 | Run and leap at your foe, hitting them and nearby foes. | |
4 | Counterattack | 3 | 15 | Block incoming attacks. If an attack is blocked, Counterattack Kick can be used. | |
4 | ![]() |
¾ | Kick your foe, knocking them backward. | ||
5 | Hilt Bash | ½ | 25 | Daze your foe with a hilt bash. Stun them if you hit from behind or they are defiant, and refresh your Maul ability. | |
Longbow[edit] | |||||
1 | Long Range Shot | ¾ | Shoot your foe from long range. The farther the arrow flies, the more damage it does. | ||
2 | Rapid Fire | 2 | ½10 | Fire multiple arrows at your foe. | |
3 | Hunter's Shot | 12 | Fire an arrow that grants you stealth when it hits an enemy. Your pet gains swiftness. | ||
4 | Point-Blank Shot | ½ | 15 | Push back your foe with a point-blank shot. The closer they are, the farther it pushes them back. | |
5 | Barrage | 2 | ¼20 | Barrage the target area with a hail of arrows that cripple. | |
Short bow[edit] | |||||
1 | Crossfire | Fire an arrow that bleeds your target. Attacks are stronger from behind or from the side or against defiant foes. | |||
2 | Poison Volley | ¼ | 8 | Fire a spread of five poison arrows. Poison lasts longer if you are flanking or behind the target or if you strike a defiant foe. | |
3 | Quick Shot | ¼ | 8 | Fire a quick shot in an evasive retreat. Gain swiftness. This can be used while retreating. | |
4 | Crippling Shot | 12 | Fire an arrow that cripples your target. If you are flanking or behind your target or your target is defiant, immobilize them. Your pet's next three attacks inflict bleeding. | ||
5 | Concussion Shot | ¼ | 25 | Daze your foe with an arrow. Stun them if you hit from behind or from the side or if your foe is defiant. | |
Staff[edit] |
(requires ![]() ![]() | ||||
1 | Solar Beam | 1 | ¼Fire a concentrated beam of light at the target enemy or ally, damaging foes and healing allies struck by the beam. | ||
2 | Astral Wisp | ¾ | 8 | Send a wisp to attach to your target. While attached, it will circle the target, healing nearby allies. | |
3 | Ancestral Grace | 1 | ¼20 | Become a wisp of natural energy, traversing to the targeted location. When you reach the target, heal nearby allies and grant protection to your pet. Recharge is reduced if you heal another ally. | |
4 | Vine Surge | ¾ | 20 | Send forth vines that immobilize enemies and cleanse conditions from allies. | |
5 | Sublime Conversion | 25 | Summon an energy barrier that causes enemy projectiles to heal upon impact. Allies that pass through the wall gain boons. | ||
Hammer[edit] |
(requires ![]() ![]() | ||||
Unleash Pet | |||||
1 | Hammer Strike | ½ | Chain. Strike your foe. | ||
1 | ![]() |
½ | Chain. Strike your foe again. | ||
1 | ![]() |
½ | Smash the ground and damage nearby foes. | ||
2 | Wild Swing | ½ | 7 | Strike nearby enemies, inflicting cripple. Gain barrier for each target struck. Barrier is reduced for each target struck beyond the first. | |
3 | Overbearing Smash | ¼ | 12 | Quickly strike the ground, dazing nearby enemies. If this strikes an enemy, follow up with a leaping strike that dazes enemies again. If you strike an enemy that is using a skill, gain barrier. | |
4 | Savage Shock Wave | ¾ | 15 | Smash the ground, creating three expanding shock waves that apply conditions. | |
5 | Thump | ¾ | 20 | Leap forward and slam the ground with your hammer, knocking down nearby enemies. | |
Unleash Ranger | |||||
2 | Unleashed Wild Swing | ½ | 7 | Strike nearby enemies, inflicting damage. Deals increased damage to disabled or defiant enemies. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
3 | Unleashed Overbearing Smash | ¼ | 12 | Quickly strike the ground, blinding nearby enemies. If this strikes an enemy, follow up with a leaping strike that removes boons. | |
4 | Unleashed Savage Shock Wave | ¾ | 15 | Smash the ground, creating three shock waves that deal damage. Deal increased damage to disabled enemies, defiant enemies, and enemies with conditions. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
5 | Unleashed Thump | ¾ | 20 | Leap forward and slam the ground with your hammer, gaining boons for each target struck. |
Main-hand only[edit]
# | Skill | ![]() |
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Description | |
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Sword[edit] | |||||
1 | Slash | ½ | Chain. Slash your foe. | ||
1 | ![]() |
¼ | Chain. Stab your foe, crippling them for a short time. | ||
1 | ![]() |
¾ | Deliver a blow to your foe. Your pet gains might for each foe struck. | ||
2 | Pounce | ¾ | 6 | Deliver a leaping strike that deals more damage to disabled, defiant, or movement-impaired foes. Gain vigor if an enemy is struck. | |
3 | Serpent's Strike | ¾ | 8 | Leap to your target and cripple them. If your target is disabled, defiant, or movement impaired, immobilize them instead. | |
Dagger[edit] |
(requires ![]() ![]() | ||||
1 | Groundwork Gouge | ¼ | Swipe past your foe's defenses, exposing their vulnerability. | ||
1 | ![]() |
¼ | Rake your dagger across your foe, leaving them bleeding. | ||
1 | ![]() |
¼ | Slash across your foe, poisoning them. | ||
1 | ![]() |
¼ | Strike deeply into your foe, inflicting multiple conditions. | ||
2 | Double Arc | ¾ | 7 | Rip your blade through your foe twice, inflicting heavy bleeding. Your pet's next two strikes inflict poison. | |
3 | Instinctive Engage | ¾ | 12 | Leap forward and slash at your foe. Gain quickness if you successfully strike. |
Main- and off-hand[edit]
# | Skill | ![]() |
![]() |
Description | |
---|---|---|---|---|---|
Axe[edit] | |||||
1 | Ricochet | ¼ | Bounce your axe between multiple foes, gaining might for each enemy struck. | ||
2 | Splitblade | ¾ | 6 | Throw a spread pattern of five whirling axes that bleeds foes. | |
3 | Winter's Bite | ½ | 10 | Throw an axe to chill the area around your foe. Your pet's next attack inflicts weakness. | |
4 | Path of Scars | ½ | 15 | Throw your axe so that it returns to you, striking foes each way. | |
5 | Whirling Defense | 3 | ¼25 | Spin your axes around you to attack nearby foes. | |
Mace[edit] |
(requires ![]() | ||||
1 | Germinate | ½ | Chain. Strike with your mace. | ||
2 | Flourish | ¾ | 6 | Strike the earth, damaging nearby enemies and healing nearby allies. The ground flourishes in response, repeating stronger effects after a delay. Gain Nature's Strength if the initial strike hits an enemy. | |
3 | Oaken Cudgel | ¾ | 12 | Imbue your mace with verdant energy and then leap to your target. Stun enemies and grant nearby allies protection. Gain Nature's Strength if you hit an enemy. | |
4 | Thistleguard | ½ | 12 | Envelop yourself in thorns, striking nearby enemies and gaining stability for a brief duration. Gain additional bonuses and Nature's Strength if you strike an enemy. | |
5 | Wild Strikes | 1 | ¾20 | Repeatedly slam the ground, damaging nearby enemies. The final slam does increased damage, dazes enemies, and grants Nature's Strength. |
Off-hand only[edit]
# | Skill | ![]() |
![]() |
Description | |
---|---|---|---|---|---|
Dagger[edit] | |||||
4 | Stalker's Strike | ½ | 10 | Stab and poison your foe while evading attacks. This attack deals increased damage and poison against movement-impaired foes. | |
5 | Crippling Talon | ½ | 1 | Throw a dagger to bleed and cripple your foe. | |
Torch[edit] | |||||
4 | Throw Torch | ½ | 15 | Throw your torch and burn your foes in an area. | |
5 | Bonfire | ½ | 25 | Set a fire around you, damaging and burning foes. | |
Warhorn[edit] | |||||
4 | Hunter's Call | 1 | 16 | Call hawks to swarm your foe. | |
5 | Call of the Wild | ¼ | 24 | Daze and weaken nearby enemies. Grant fury, might, and swiftness to yourself and nearby allies. |
Aquatic[edit]
# | Skill | ![]() |
![]() |
Description | |
---|---|---|---|---|---|
Harpoon gun[edit] | |||||
1 | Splinter Shot | ¼ | Shoot a spear that splinters around your target, striking and bleeding multiple foes. | ||
2 | Coral Shot | ¼ | 10 | Shoot a spear that collects sharp coral as it travels, causing more bleeding the farther it goes and cripples. | |
3 | Feeding Frenzy | 1 | 10 | Drive piranhas into a feeding frenzy around your foe. Apply fury to your pet. | |
4 | Mercy Shot | ¼ | 12 | Fire a shot that strikes for more damage the less health your target has. | |
5 | Ink Blast | ½ | 18 | Retreat backward, leaving a blinding trail in your wake. | |
Spear[edit] | |||||
1 | Stab | ½ | Chain. Stab your foe. | ||
1 | ![]() |
¾ | Chain. Jab your foe. | ||
1 | ![]() |
½ | Deliver a final poisonous attack. | ||
2 | Swirling Strike | ¾ | 8 | Attack while reflecting projectiles. | |
3 | Surging Maw | 1 | ¾10 | Dart at your foe, inflicting more bleeding based on the amount of time spent charging. | |
4 | Counterstrike | 1 | ½20 | Prepare to throw your spear while blocking. If you block, push back your attacker with a kick. | |
4 | ![]() |
½ | Throw your spear at foes. | ||
5 | Man O' War | 1 | ¼4 | Strike your foe multiple times, then deliver a final immobilizing attack. |
Slot skills[edit]
Healing[edit]
Skill | ![]() |
![]() |
![]() |
Description |
---|---|---|---|---|
"We Heal As One!" | 1 | 20 | Command. Heal yourself and your pet. You each gain copies of the other's boons. | |
Water Spirit | ¾ | 20 | Spirit. Summon a water spirit at a target location and heal yourself and your pet. The spirit will slam the ground and then shake, granting boons to nearby allies. | |
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¾ | Your water spirit slams the ground and creates a wave that heals nearby allies. | ||
Troll Unguent | ¾ | 20 | Survival. You and your pet regenerate health over time. | |
Healing Spring | ![]() |
½ | 24 | Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies. |
Utility[edit]
Skill | ![]() |
![]() |
![]() |
Description |
---|---|---|---|---|
Command[edit] | ||||
"Guard!" | ![]() |
30 | Command. Order your pet to guard nearby allies; your pet takes damage on behalf of those allies. Gain might when your pet receives damage. | |
"Protect Me!" | 24 | Command. Gain protection and barrier while breaking allies out of stuns. | ||
"Search and Rescue!" | 48 | Command. Your pet teleports a downed ally within range of you and begins reviving them. Grant regeneration to nearby allies. | ||
"Sic 'Em!" | 28 | Command. Your pet rushes at your foe, revealing them and dealing increased damage. | ||
Signet[edit] | ||||
Signet of Renewal | 35 | Signet Passive: You and your pet recover health. Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself. | ||
Signet of Stone | 80 | Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects. | ||
Signet of the Hunt | 20 | Signet Passive: Grants 25% increased movement speed to you and your pet. Signet Active: Attacks from you and your pet become unblockable, and you both gain superspeed. | ||
Signet of the Wild | ¾ | 30 | Signet Passive: Increases the ferocity of you and your pet. Signet Active: Tap into the land to root foes around you. | |
Spirit[edit] | ||||
Frost Spirit | ¼ | 20 | Spirit. Summon a frost spirit at the target location and apply resistance to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |
![]() |
¾ | Your frost spirit slams the ground and creates a cold snap that cleanses conditions from nearby allies. | ||
Stone Spirit | ¼ | 25 | Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |
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¾ | Your stone spirit slams the ground and creates an earthen blast that inhibits enemies. | ||
Storm Spirit | ¼ | 20 | Spirit. Summon a storm spirit at a target location and apply vulnerability to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |
![]() |
¾ | Your storm spirit slams the ground and generates a powerful blast of electricity. | ||
Sun Spirit | ¼ | 20 | Spirit. Summon a sun spirit that[sic] at a target location and apply blindness to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |
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¾ | Your sun spirit slams the ground and releases the brilliance of the sun on nearby foes. | ||
Survival[edit] | ||||
Lightning Reflexes | 24 | Survival. Evade back with a crack of lightning, dealing damage and gaining vigor. | ||
Muddy Terrain | ![]() |
¾ | 20 | Survival. Use mud to cripple, slow, and immobilize foes. |
Quickening Zephyr | 35 | Survival. You and your pet gain quickness and superspeed. | ||
Sharpening Stone | 30 | Survival. Bleed foes with your next few attacks. | ||
Trap[edit] | ||||
Flame Trap | ½ | 15 | Trap. Set a trap that burns foes. | |
Frost Trap | ½ | 30 | Trap. Set a trap that chills foes. | |
Spike Trap | ![]() |
½ | 25 | Trap. Set a trap that bleeds and launches foes. |
Viper's Nest | ![]() |
½ | 20 | Trap. Set a trap that pulses poison on foes when triggered. |
Elite[edit]
Skill | ![]() |
![]() |
![]() |
Description |
---|---|---|---|---|
"Strength of the Pack!" | 1 | 60 | Command. Rampage with your pet, gaining stability, fury, and swiftness. You and your pet also grant might to each other when you attack. | |
Spirit of Nature | 1 | ½120 | Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies. | |
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¾ | Your spirit of nature slams the ground and creates a blast of vital energy that revives nearby downed allies. | ||
Entangle | ![]() |
¾ | 60 | Survival. Entangle foes around you with vines. Entangled foes bleed and are immobilized until the vines are destroyed. |
Downed and drowning skills[edit]
# | Skill | ![]() |
![]() |
Description | |
---|---|---|---|---|---|
Downed[edit] | |||||
1 | Throw Dirt | ¼ | Throw a handful of dirt to bleed your foe. | ||
2 | Thunderclap | 10 | Damages your target and dazes foes around that target. | ||
3 | Lick Wounds | ½ | 20 | Revive your pet at your location to revive you. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. | |
Drowning[edit] | |||||
1 | Throw Knife | Throw a knife at your foe. | |||
2 | Thunderclap | 10 | Damages your target and dazes foes around that target. | ||
3 | Lick Wounds | ½ | 20 | Revive your pet at your location to revive you. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. |
Bundle[edit]
There are skills unique to the ranger profession that will appear when they are holding certain bundles.
- Charm Rabbit (Rabbit)