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Disambig icon.png This article is about the generic game mechanic. For the combo finisher mechanic, see Projectile Finisher.

A projectile is a ranged attack which must travel from the user to the target before dealing damage.

Most projectiles can be avoided by dodging, blocking or reflecting. Projectiles can also be obstructed by environment, or by other enemies in their way, though this can be negated by piercing. A few projectiles auto-track the target as it moves. Projectiles will travel further if they are fired from a height.

Related skills[edit]

Skills that reflect projectiles[edit]

Primary article: Reflect

Skills that destroy projectiles[edit]

Primary article: Block#Projectile destruction

Skills that affect projectiles[edit]

See also: Projectile finisher, Whirl finisher