List of thief traits

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This is a list of thief traits.

Deadly Arts.png Deadly Arts[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Serpent's Touch.png Serpent's Touch Stealing inflicts poison. While in the downed state, your attacks apply poison.
Major Adept Dagger Training.png Dagger Training Dagger attacks have a chance to poison enemies.
Major Adept Mug.png Mug Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Major Adept Trappers Respite.png Trappers Respite 30 Drop a needle trap when you use a healing skill.
Minor Master Lotus Poison.png Lotus Poison 10 Weaken targets when you poison them.
Major Master Deadly Trapper.png Deadly Trapper Traps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
Major Master Panic Strike.png Panic Strike 20 Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them.
Major Master Panic Strike.png Panic Strike (PvP) 20 Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them.
Major Master Revealed Training.png Revealed Training Gain extra power while you are revealed.
Minor Grandmaster Exposed Weakness.png Exposed Weakness Deal more damage if your target has a condition.
Major Grandmaster Potent Poison.png Potent Poison Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks.
Major Grandmaster Improvisation.png Improvisation 20 You can use stolen skills twice. One random skill category is immediately recharged when you steal.
Major Grandmaster Executioner.png Executioner Deal extra damage when your target is below the health threshold.

Critical Strikes.png Critical Strikes[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Keen Observer.png Keen Observer Critical-hit chance is increased while your health is above the threshold.
Major Adept Assassin's Fury.png Assassin's Fury 2 Gain might when you gain fury.
Major Adept Signets of Power.png Signets of Power Signets gain reduced recharge time and an additional passive effect.
Major Adept Twin Fangs.png Twin Fangs Deal increased critical damage while your health is above the threshold. Gain bonus critical-hit chance when hitting a foe from behind or the side.
Minor Master Unrelenting Strikes.png Unrelenting Strikes 10 Gain fury when you strike an enemy whose health is below the threshold.
Major Master Sundering Strikes.png Sundering Strikes Critical hits have a chance to cause vulnerability.
Major Master Practiced Tolerance.png Practiced Tolerance Gain ferocity based on your precision.
Major Master Ankle Shots.png Ankle Shots 8 Critical hits with pistols and harpoon guns have a chance to cripple foes. Pistol and harpoon attacks deal increased damage to crippled foes.
Minor Grandmaster Ferocious Strikes.png Ferocious Strikes Gain increased critical damage against foes whose health is above the threshold.
Major Grandmaster No Quarter.png No Quarter 2 Landing a critical hit while under the effects of fury increases the duration of fury. Gain increased ferocity while under the effects of fury.
Major Grandmaster Hidden Killer.png Hidden Killer Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed.
Major Grandmaster Invigorating Precision.png Invigorating Precision You are healed for a percentage of outgoing critical hit damage.

Shadow Arts.png Shadow Arts[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Merciful Ambush.png Merciful Ambush Stealth yourself and your target when reviving an ally. You revive allies faster.
Major Adept Last Refuge.png Last Refuge Use Lesser Blinding Powder when your health reaches a certain threshold or when you take falling damage. You take less falling damage.
Major Adept Concealed Defeat.png Concealed Defeat Create a smoke screen when downed. Deception abilities recharge faster.
Major Adept Shadow's Embrace.png Shadow's Embrace Remove conditions periodically while in stealth.
Minor Master Meld with Shadows.png Meld with Shadows Stealth skills last longer.
Major Master Shadow Protector.png Shadow Protector When you grant stealth to an ally, they gain regeneration.
Major Master Hidden Thief.png Hidden Thief Stealing grants you stealth.
Major Master Leeching Venoms.png Leeching Venoms Siphon life from your foe when triggering a venom. This can only occur once per strike. Venom recharges are reduced.
Minor Grandmaster Resilience of Shadows.png Resilience of Shadows Stealth effects that you apply reduce incoming attack damage.
Major Grandmaster Cloaked in Shadow.png Cloaked in Shadow Gaining stealth blinds nearby foes. You cannot be critically hit while stealthed.
Major Grandmaster Shadow's Rejuvenation.png Shadow's Rejuvenation Regenerate health and initiative while in stealth.
Major Grandmaster Rending Shade.png Rending Shade Steal boons from enemies you strike with stealth attacks. Incoming damage from enemies without boons is reduced.

Acrobatics.png Acrobatics[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Expeditious Dodger.png Expeditious Dodger Gain swiftness upon dodging.
Major Adept Instant Reflexes.png Instant Reflexes 40 Evade attacks when you are struck below the health threshold.
Major Adept Vigorous Recovery.png Vigorous Recovery Gain vigor when using a healing skill.
Major Adept Pain Response.png Pain Response 16 Gain regeneration and remove conditions when struck while your health is below the threshold.
Minor Master Feline Grace.png Feline Grace 1 Gain vigor upon successfully evading an attack.
Major Master Guarded Initiation.png Guarded Initiation 1 Remove conditions when striking an enemy while your health is above the threshold.
Major Master Swindler's Equilibrium.png Swindler's Equilibrium 20 Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage.
Major Master Hard to Catch.png Hard to Catch 30 Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink
[sic]
, floated, launched, or inflicted with fear.
Major Master Hard to Catch.png Hard to Catch (PvP) 45 Break stun and refill endurance when you are stunned, dazed, knocked back, pulled, knocked down, sink
[sic]
, floated, launched, or inflicted with fear.
Minor Grandmaster Endless Stamina.png Endless Stamina The effects of vigor on you are enhanced. Gain bonus concentration.
Major Grandmaster Assassin's Reward.png Assassin's Reward Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Major Grandmaster Upper Hand.png Upper Hand 2 Gain initiative and regeneration when you evade an attack.
Major Grandmaster Upper Hand.png Upper Hand (PvP) 3 Gain initiative and regeneration when you evade an attack.
Major Grandmaster Don't Stop.png Don't Stop 10 While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition.

Trickery.png Trickery[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Kleptomaniac.png Kleptomaniac Stealing gives you initiative.
Major Adept Uncatchable.png Uncatchable Leave behind Caltrops when you dodge.
Major Adept Burst of Agility.png Burst of Agility Use Lesser Haste when attacking a foe from behind or from the side.
Major Adept Thrill of the Crime.png Thrill of the Crime When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Minor Master Preparedness.png Preparedness Increases maximum initiative by 3.
Major Master Bountiful Theft.png Bountiful Theft Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Major Master Trickster.png Trickster Reduces recharge on tricks. Tricks remove conditions.
Major Master Pressure Striking.png Pressure Striking Enemies you interrupt are inflicted with torment.
Minor Grandmaster Lead Attacks.png Lead Attacks Increases damage and condition damage per initiative spent. Steal recharges faster.
Major Grandmaster Quick Pockets.png Quick Pockets 8 Gain initiative on swapping weapons while in combat.
Major Grandmaster Sleight of Hand.png Sleight of Hand Stealing also dazes the target. Reduces the recharge of Steal.
Major Grandmaster Bewildering Ambush.png Bewildering Ambush Stealing also applies confusion.

Daredevil.png Daredevil[edit]

Tier Name Tango-recharge-darker.png Description
Minor Proficiency Staff Proficiency.png Staff Proficiency You can wield a staff.
Minor Adept Physical Supremacy.png Physical Supremacy Gain access to the physical skill category. Your maximum endurance threshold is increased.
Major Adept Havoc Mastery.png Havoc Mastery Grants the player bonus damage to enemies within range.
Major Adept Weakening Strikes.png Weakening Strikes 10 Cause weakness to enemies you critically hit. Weakened enemies deal less damage to you.
Major Adept Brawler's Tenacity.png Brawler's Tenacity Physical skills grant endurance when activated and gain reduced recharge.
Minor Master Driven Fortitude.png Driven Fortitude 1 Gain health when you successfully evade an attack.
Major Master Staff Master.png Staff Master While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.
Major Master Escapist's Absolution.png Escapist's Absolution 1 Remove a condition whenever you evade an attack.
Major Master Impacting Disruption.png Impacting Disruption Enemies that you interrupt suffer a pulmonary impact.
Minor Grandmaster Endurance Thief.png Endurance Thief Gain endurance when you successfully steal from an enemy.
Minor Grandmaster Endurance Thief.png Endurance Thief (PvP) Gain endurance when you successfully steal from an enemy.
Major Grandmaster Lotus Training.png Lotus Training Your dodge ability now uses Impaling Lotus, firing daggers at nearby enemies. Gain increased condition damage for a period of time after dodging.
Major Grandmaster Unhindered Combatant.png Unhindered Combatant Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness when you dodge. Damage against you is reduced for a time after you dodge.
Major Grandmaster Bounding Dodger.png Bounding Dodger Your dodge ability is replaced by Bound, dealing damage to the area after you evade. Physical damage is increased for a period of time after you dodge.

Deadeye.png Deadeye[edit]

Tier Name Tango-recharge-darker.png Description
Minor Proficiency Rifle Proficiency (deadeye).png Rifle Proficiency You can wield rifles.
Minor Adept Deadeye's Gaze.png Deadeye's Gaze Steal is replaced with Deadeye's Mark which gives new stolen skills. Gain access to rifles and Cantrips.
Major Adept Revealed Malice.png Revealed Malice Being revealed from a stealthed state grants malice and might.
(Requires a marked target.)
Major Adept Iron Sight.png Iron Sight Incoming damage from your marked target is reduced.
Major Adept One in the Chamber.png One in the Chamber When you cast a Cantrip gain one new random stolen skill.
{Requires a marked target. Overwrites any existing stolen skill.)
Minor Master Renewing Gaze.png Renewing Gaze Deadeye's Mark recharges if your mark is defeated. Gain regeneration during this recharge.
Major Master Silent Scope.png Silent Scope Kneel becomes Sniper's Cover, which has an increased initiative cost and grants stealth. Rifle skill critical hit chance increased while kneeling.
Major Master Unforgiving.png Unforgiving Your first attack stuns if it hits a newly marked target.
Major Master Peripheral Vision.png Peripheral Vision Stolen skills apply their boons to allies near you and apply their conditions to foes around your marked target.
Minor Grandmaster Perfectionist.png Perfectionist 8 Gain boons when malice is at maximum stacks.
Major Grandmaster Maleficent Seven.png Maleficent Seven Increase maximum malice stack count. Time between malice gains is reduced. Perfectionist heals you upon reaching the new maximum.
Major Grandmaster Be Quick or Be Killed.png Be Quick or Be Killed Gain quickness when marking a foe. Your power and precision are increased while under this effect.
Major Grandmaster Fire for Effect.png Fire for Effect Hitting your marked target with a stolen skill grants might to allies around your mark. If you are outside the range threshold, might is also granted to allies around you.