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List of thief traits

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[edit] Deadly Arts

Deadly Arts is a trait line for the thief that focuses on use of venoms and poison.

Per point:

Power.png Power +50
Condition Duration.png Condition Duration +5%
Tier Name Description
Adept Trait thief.png Serpent's Touch Stealing inflicts poison.
Master Trait thief.png Lotus Poison Weaken targets when you poison them.
Grandmaster Trait thief.png Exposed Weakness Deal more damage if your target has a condition.
Adept Trait I.png Back Fighting You deal bonus damage while downed.
Adept Trait II.png Corrosive Traps Traps apply vulnerability when triggered.
Adept Trait III.png Mug Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Adept Trait IV.png Venomous Strength Venoms grant might when activated.
Adept Trait V.png Potent Poison Increased poison duration.
Adept Trait VI.png Sundering Strikes Critical hits have a chance to cause vulnerability.
Master Trait VII.png Improvisation Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal bonus damage when wielding a bundle.
Master Trait VIII.png Quick Venoms Reduces recharge on venom skills.
Master Trait IX.png Dagger Training Dagger damage is increased.
Master Trait X.png Combined Training Dual skills deal more damage.
Grandmaster Trait XI.png Panic Strike Striking a foe that is below the health threshold immobilizes them
Grandmaster Trait XII.png Residual Venom Applied venoms last an additional strike.
Grandmaster Trait XIII.png Revealed Training Gain extra power when striking an enemy from stealth.

[edit] Critical Strikes

Critical Strikes is a trait line for the thief that focuses on use of and benefits from critical hits and signets.

Per point:

Precision.png Precision +50
Ferocity.png Ferocity +50
Tier Name Description
Adept Trait thief.png Keen Observer Critical-hit chance is increased while your health is above the threshold.
Master Trait thief.png Opportunist Critical hits have a bonus chance to restore initiative.
Grandmaster Trait thief.png First Strikes Damage is increased while your current initiative is over the threshold.
Adept Trait I.png Furious Retaliation Gain fury when your target falls below the health threshold.
Adept Trait II.png Signets of Power Gain might when activating a signet.
Adept Trait III.png Side Strike Gain bonus critical-hit chance when hitting a foe from behind or the side.
Adept Trait IV.png Concealed Defeat Create a Smoke Screen when downed.
Adept Trait V.png Pistol Mastery Deal additional damage with pistols.
Adept Trait VI.png Practiced Tolerance Gain vitality based on your precision.
Master Trait VII.png Ankle Shots Critical hits with a pistol have a chance to cripple foes.
Master Trait VIII.png Signet Use Gain initiative when activating a signet. Reduces recharge on signets.
Master Trait IX.png Combo Critical Chance Dual skills have increased critical-hit chance.
Master Trait X.png Critical Haste You have a chance to gain quickness on a critical hit.
Grandmaster Trait XI.png Executioner Deal extra damage when your target is below the health threshold.
Grandmaster Trait XII.png Hidden Killer Gain bonus critical-hit chance while in stealth.
Grandmaster Trait XIII.png Invigorating Precision You are healed for a percentage of outgoing critical hit damage.

[edit] Shadow Arts

Shadow Arts is a trait line for the thief that focuses on use of stealth.

Per point:

Toughness.png Toughness +50
Healing Power.png Healing Power +50
Tier Name Description
Adept Trait thief.png Last Refuge Use Blinding Powder when your health reaches a certain threshold.
Master Trait thief.png Meld with Shadows Stealth skills last longer.
Grandmaster Trait thief.png Hidden Assassin Gain might when you gain stealth.
Adept Trait I.png Master of Deception Reduces recharge on deception skills.
Adept Trait II.png Slowed Pulse Grant regeneration if you have two or more stacks of bleeding.
Adept Trait III.png Shadow Protector When you grant stealth to an ally, they gain regeneration. This effect does not trigger if your ally already has regeneration.
Adept Trait IV.png Shadow's Embrace Remove conditions periodically while in stealth.
Adept Trait V.png Infusion of Shadow Gain initiative when you enter stealth.
Adept Trait VI.png Cloaked in Shadow Gaining stealth blinds nearby foes.
Master Trait VII.png Power Shots Short bow and harpoon gun damage is increased.
Master Trait VIII.png Hidden Thief Stealing grants you stealth.
Master Trait IX.png Leeching Venoms Siphon life from your foe when triggering a venom. This can only occur once per strike.
Master Trait X.png Patience Regain initiative faster while in stealth.
Grandmaster Trait XI.png Shadow's Rejuvenation Regenerate health while in stealth.
Grandmaster Trait XII.png Venomous Aura When you use a venom skill, you apply the effects to all nearby allies as well.
Grandmaster Trait XIII.png Resilience of Shadows Stealth effects that you apply reduce incoming attack damage.

[edit] Acrobatics

Acrobatics is a trait line for the thief that focuses on dodging and mobility.

Per point:

Vitality.png Vitality +50
Boon Duration.png Boon Duration +5%
Tier Name Description
Adept Trait thief.png Expeditious Dodger Gain swiftness upon dodging.
Master Trait thief.png Feline Grace Dodging returns some of the endurance used.
Grandmaster Trait thief.png Fluid Strikes Damage is increased when endurance is not full.
Adept Trait I.png Descent of Shadows Release a blinding powder when you take falling damage. You take less damage from falling.
Adept Trait II.png Power of Inertia Gain might whenever you dodge.
Adept Trait III.png Vigorous Recovery Gain vigor when using a healing skill.
Adept Trait IV.png Assassin's Retreat Gain swiftness when you kill a foe.
Adept Trait V.png Master Trapper Reduces recharge on traps.
Adept Trait VI.png Fleet Shadow Move faster while in stealth.
Master Trait VII.png Fleet of Foot Dodging removes conditions from you.
Master Trait VIII.png Pain Response Gain regeneration and remove conditions when struck while your health is below the threshold.
Master Trait IX.png Quick Recovery Gain bonus initiative over time.
Master Trait X.png Hard to Catch Shadowstep away and gain swiftness when you are disabled (stun, daze, float, knockdown, launch, knockback, sink, pulled, or fear).
Grandmaster Trait XI.png Assassin's Reward Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Grandmaster Trait XII.png Quick Pockets Gain initiative on swapping weapons while in combat.
Grandmaster Trait XIII.png Assassin's Equilibrium Gain stability when striking an enemy from stealth.

[edit] Trickery

Trickery is a trait line for the thief that focuses on use of steal and managing initiative.

Per point:

Condition Damage.png Condition Damage +50
Thief tango icon 20px.png Steal Recharge Rate +5%
Tier Name Description
Adept Trait thief.png Kleptomaniac Stealing gives you initiative.
Master Trait thief.png Preparedness Increases maximum initiative by 3.
Grandmaster Trait thief.png Lead Attacks Increases damage per initiative.
Adept Trait I.png Merciful Ambush Stealth yourself and your target when reviving an ally.
Adept Trait II.png Instinctual Response If you take damage greater than the health threshold in a single strike, you release feathers to blind nearby enemies and gain stealth.
Adept Trait III.png Uncatchable Leave behind caltrops when you dodge.
Adept Trait IV.png Flanking Strikes Increases damage when attacking a foe from behind or the side.
Adept Trait V.png Thrill of the Crime When you steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
Adept Trait VI.png Long Reach Increases the range on stealing.
Master Trait VII.png Bountiful Theft Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
Master Trait VIII.png Trickster Reduces recharge on tricks.
Master Trait IX.png Initial Strike Attacks with the first weapon-skill slot have a chance to regain initiative.
Master Trait X.png Ricochet Pistol shots have a chance to bounce to an additional target.
Grandmaster Trait XI.png Hastened Replenishment You receive initiative when using a heal skill.
Grandmaster Trait XII.png Sleight of Hand Stealing also dazes the target. Reduces the recharge of Steal.
Grandmaster Trait XIII.png Bewildering Ambush Stealing also applies confusion.

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