List of engineer traits

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This is a list of engineer traits.

Explosives.png Explosives[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Evasive Powder Keg.png Evasive Powder Keg 10 Creates a bomb when you dodge.
Major Adept Explosive Descent.png Explosive Descent Release a barrage of grenades when you take falling damage. You take less damage from falling.
Major Adept Glass Cannon.png Glass Cannon Damage increases when above health threshold.
Major Adept Grenadier.png Grenadier Increase the throw velocity and blast radius of grenades.
Minor Master Steel-Packed Powder.png Steel-Packed Powder Explosions cause vulnerability.
Major Master Aim-Assisted Rocket.png Aim-Assisted Rocket 10 Striking a foe occasionally tags it for a seeker rocket.
Major Master Shaped Charge.png Shaped Charge Deal more damage to targets with vulnerability.
Major Master Short Fuse.png Short Fuse Bombs explode faster and have a faster cooldown.
Minor Grandmaster Explosive Powder.png Explosive Powder Improves damage from explosions. Turrets explode and knock back foes when destroyed.
Major Grandmaster Shrapnel.png Shrapnel Explosions have a chance to cripple and cause bleeding.
Major Grandmaster Siege Rounds.png Siege Rounds Mortar rounds leave a longer-lasting combo field. Orbital Strike hits an additional time 1 second after the first hit.
Major Grandmaster Thermobaric Detonation.png Thermobaric Detonation 10 Evasive Powder Keg is now a blast finisher.

Firearms.png Firearms[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Sharpshooter.png Sharpshooter Critical hits have a chance to cause bleeding.
Major Adept Chemical Rounds.png Chemical Rounds Your pistol skills have increased condition duration.
Major Adept Heavy Armor Exploit.png Heavy Armor Exploit Your critical hits have a chance to give you swiftness and apply vulnerability to your foe.
Major Adept High Caliber.png High Caliber You have an increased critical hit chance against foes within the range threshold.
Minor Master Hematic Focus.png Hematic Focus You have increased chance to critically strike against bleeding foes.
Major Master No Scope.png No Scope 10 Critical hits within the range threshold have a chance to grant fury.
Major Master Pinpoint Distribution.png Pinpoint Distribution You gain condition damage based on your precision.
Major Master Skilled Marksman.png Skilled Marksman You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.
Minor Grandmaster Serrated Steel.png Serrated Steel Bleeding you cause lasts longer.
Major Grandmaster Incendiary Powder.png Incendiary Powder 10 Critical hits inflict burning. Burning you apply lasts 33% longer.
Major Grandmaster Juggernaut.png Juggernaut Gain might and stability while wielding a flamethrower.
Major Grandmaster Modified Ammunition.png Modified Ammunition Increase damage for each condition on a foe.

Inventions.png Inventions[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Cleansing Synergy.png Cleansing Synergy 10 Using heal skills triggers a cleansing pulse around you.
Major Adept Autodefense Bomb Dispenser.png Autodefense Bomb Dispenser 30 Drop a smoke bomb when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch).
Major Adept Automated Medical Response.png Automated Medical Response 90 All heal skills recharge when struck while you are below the health threshold.
Major Adept Over Shield.png Over Shield Shield skills gain recharge reduction and grant protection to nearby allies.
Minor Master Heal Resonator.png Heal Resonator When you use a healing skill, you apply regeneration to nearby allies.
Major Master Experimental Turrets.png Experimental Turrets Turrets apply boons to allies around them.
Major Master Mecha Legs.png Mecha Legs Movement speed is increased. Cripple, chill, and immobilize durations are reduced.
Major Master Soothing Detonation.png Soothing Detonation When you trigger a combo using a blast finisher, allies near the effect are healed.
Minor Grandmaster Energy Amplifier.png Energy Amplifier Your healing power is increased while you have regeneration.
Major Grandmaster Advanced Turrets.png Advanced Turrets Reduce damage taken by turrets. Turrets create reflective shields when built.
Major Grandmaster Bunker Down.png Bunker Down 2 Create a proximity mine and med kit at your location when you critically hit with an attack.
Major Grandmaster Medical Dispersion Field.png Medical Dispersion Field 5 A percentage of healing you receive is shared with your allies.

Alchemy.png Alchemy[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Hidden Flask.png Hidden Flask 40 Drink an Elixir B when struck while below the health threshold.
Major Adept Health Insurance.png Health Insurance Outgoing healing to allies is increased while using a med kit.
Major Adept Invigorating Speed.png Invigorating Speed 5 When you gain swiftness, you also gain vigor.
Major Adept Protection Injection.png Protection Injection 5 Gain protection whenever you are disabled. (stun, daze, knockdown, knockback, launch, float, sink, or fear).
Minor Master Transmute.png Transmute 15 Incoming conditions have a chance to convert into boons.
Major Master Backpack Regenerator.png Backpack Regenerator Regenerate health every second when using a kit.
Major Master Inversion Enzyme.png Inversion Enzyme Elixir gun abilities that remove conditions now convert them into boons instead.
Major Master Self-Regulating Defenses.png Self-Regulating Defenses Drink an Elixir S when you are struck while below the health threshold.
Minor Grandmaster Alchemical Tinctures.png Alchemical Tinctures Throwing or consuming elixirs removes conditions from those affected. Your boon duration is increased.
Major Grandmaster HGH.png HGH Elixirs grant might, have reduced recharge, and have increased duration.
Major Grandmaster Iron Blooded.png Iron Blooded Incoming damage is reduced for each boon you have.
Major Grandmaster Stimulant Supplier.png Stimulant Supplier 10 Drop a stim pack when you use a healing skill.

Tools.png Tools[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Optimized Activation.png Optimized Activation Using tool belt skills grants vigor.
Major Adept Power Wrench.png Power Wrench Reduces recharge and improves damage for tool kit skills. Enhances turret-repairing skills.
Major Adept Reactive Lenses.png Reactive Lenses Activates utility goggles when blinded or disabled.
Major Adept Static Discharge.png Static Discharge Discharge a bolt of lightning whenever you use a tool belt skill.
Minor Master Mechanized Deployment.png Mechanized Deployment Recharge of your tool belt skills is reduced.
Major Master Lock On.png Lock On Striking a foe in stealth analyzes them.
Major Master Streamlined Kits.png Streamlined Kits 20 Equipping a kit creates an attack or spell and grants you swiftness.
Major Master Takedown Round.png Takedown Round 10 Striking a foe above the health threshold places a delayed explosive charge on them.
Minor Grandmaster Excessive Energy.png Excessive Energy While at full endurance you deal additional damage.
Major Grandmaster Adrenal Implant.png Adrenal Implant Endurance regeneration is increased.
Major Grandmaster Gadgeteer.png Gadgeteer Build static charges when struck. At maximum charge level, your next gadget skill is overcharged and recharges faster.
Major Grandmaster Kinetic Battery.png Kinetic Battery 40 After evading a strike, your next tool belt skill is instantly recharged.

Scrapper.png Scrapper[edit]

Tier Name Tango-recharge-darker.png Description
Minor Adept Function Gyro.png Function Gyro 30 You gain access to the function gyro, which can be used to finish a foe or revive an ally at range.
Major Adept Recovery Matrix.png Recovery Matrix Using your heal skill temporarily reduces damage you receive.
Major Adept Shocking Speed.png Shocking Speed 10 Using a leap or blast finisher in a lightning field applies superspeed around you.
Major Adept Stabilization Core.png Stabilization Core When a function gyro is activated, you and the function gyro gain stability.
Minor Master Decisive Renown.png Decisive Renown 10 When you successfully revive an ally or finish an enemy, you grant boons to nearby allies.
Major Master Expert Examination.png Expert Examination Stunning or dazing a foe applies vulnerability and weakness to them.
Major Master Mass Momentum.png Mass Momentum Gain power based upon your toughness. Gain might while you have stability.
Major Master Rapid Regeneration.png Rapid Regeneration Rapidly regenerate health while affected by swiftness or superspeed.
Minor Grandmaster Impact Savant.png Impact Savant The duration of your outgoing stuns is increased, and the duration of stuns applied to you is decreased.
Major Grandmaster Adaptive Armor.png Adaptive Armor 1 Gain stacking toughness when struck. Reduce incoming condition damage.
Major Grandmaster Final Salvo.png Final Salvo Gyros grant superspeed and create a lightning field when destroyed.
Major Grandmaster Perfectly Weighted.png Perfectly Weighted 5 Hammer skills deal increased damage. Evading an attack grants stability.